{
struct lima_context_framebuffer *fb = &ctx->framebuffer;
struct lima_resource *res = lima_resource(fb->base.zsbuf->texture);
+ int level = fb->base.zsbuf->u.tex.level;
uint32_t format;
struct lima_pp_wb_reg *wb = (void *)wb_reg;
wb[wb_idx].type = 0x01; /* 1 for depth, stencil */
- wb[wb_idx].address = res->bo->va;
+ wb[wb_idx].address = res->bo->va + res->levels[level].offset;
wb[wb_idx].pixel_format = format;
if (res->tiled) {
wb[wb_idx].pixel_layout = 0x2;
wb[wb_idx].pitch = fb->tiled_w;
} else {
wb[wb_idx].pixel_layout = 0x0;
- wb[wb_idx].pitch = res->levels[0].stride / 8;
+ wb[wb_idx].pitch = res->levels[level].stride / 8;
}
wb[wb_idx].mrt_bits = 0;
}
{
struct lima_context_framebuffer *fb = &ctx->framebuffer;
struct lima_resource *res = lima_resource(fb->base.cbufs[0]->texture);
+ int level = fb->base.cbufs[0]->u.tex.level;
bool swap_channels = false;
switch (fb->base.cbufs[0]->format) {
struct lima_pp_wb_reg *wb = (void *)wb_reg;
wb[wb_idx].type = 0x02; /* 2 for color buffer */
- wb[wb_idx].address = res->bo->va;
+ wb[wb_idx].address = res->bo->va + res->levels[level].offset;
wb[wb_idx].pixel_format = LIMA_PIXEL_FORMAT_B8G8R8A8;
if (res->tiled) {
wb[wb_idx].pixel_layout = 0x2;
wb[wb_idx].pitch = fb->tiled_w;
} else {
wb[wb_idx].pixel_layout = 0x0;
- wb[wb_idx].pitch = res->levels[0].stride / 8;
+ wb[wb_idx].pitch = res->levels[level].stride / 8;
}
wb[wb_idx].mrt_bits = swap_channels ? 0x4 : 0x0;
}