This pull request fixes GPU reset (which was disabled shortly after
V3D integration due to build breakage) and waits for idle in the
presence of signals (which X likes to do a lot).
* tag 'drm-vc4-fixes-2016-02-17' of github.com:anholt/linux:
drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
drm/vc4: Enable runtime PM.
drm/vc4: Fix spurious GPU resets due to BO reuse.
drm/vc4: Drop error message on seqno wait timeouts.
drm/vc4: Fix -ERESTARTSYS error return from BO waits.
drm/vc4: Return an ERR_PTR from BO creation instead of NULL.
drm/vc4: Fix the clear color for the first tile rendered.
drm/vc4: Validate that WAIT_BO padding is cleared.