dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z,Fail
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z,Fail
dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb10_a2,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.12,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.13,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.14,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.15,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.16,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.17,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.18,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.19,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.2,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.21,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.3,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.4,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.5,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.6,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_always,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_equal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_gequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_greater,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_lequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_less,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_never,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_notequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_no_depth,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_always,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_equal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_gequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_greater,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_lequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_less,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_never,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_notequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_no_depth,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_always,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_equal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_gequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_greater,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_lequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_less,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_never,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_notequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_no_depth,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_always,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_equal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_gequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_greater,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_lequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_less,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_never,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_notequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_no_depth,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_always,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_equal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_gequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_greater,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_lequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_less,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_never,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_notequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_no_depth,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_always,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_equal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_gequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_greater,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_lequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_less,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_never,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_notequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_no_depth,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_always,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_equal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_gequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_greater,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_lequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_less,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_never,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_notequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_no_depth,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_always,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_equal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_gequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_greater,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_lequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_less,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_never,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_notequal,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_no_depth,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.both,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.depth,Fail
-dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.0,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.1,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.10,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.11,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.12,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.13,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.14,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.15,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.16,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.17,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.18,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.19,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.2,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.20,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.21,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.22,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.23,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.24,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.25,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.26,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.27,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.28,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.29,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.3,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.31,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.32,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.33,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.34,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.35,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.36,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.37,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.38,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.39,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.4,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.40,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.41,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.42,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.43,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.44,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.45,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.46,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.47,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.49,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.5,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.50,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.51,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.52,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.54,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.55,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.56,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.57,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.58,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.59,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.6,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.60,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.61,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.62,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.63,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.64,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.65,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.66,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.67,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.68,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.69,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.70,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.71,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.72,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.73,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.74,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.75,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.76,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.77,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.78,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.79,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.8,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.80,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.81,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.82,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.83,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.84,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.85,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.86,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.87,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.88,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.9,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.90,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.91,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.92,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.93,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.94,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.95,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.96,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.97,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.98,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.99,Fail
-dEQP-GLES2.functional.fragment_ops.random.0,Fail
-dEQP-GLES2.functional.fragment_ops.random.1,Fail
-dEQP-GLES2.functional.fragment_ops.random.10,Fail
-dEQP-GLES2.functional.fragment_ops.random.11,Fail
-dEQP-GLES2.functional.fragment_ops.random.12,Fail
-dEQP-GLES2.functional.fragment_ops.random.13,Fail
-dEQP-GLES2.functional.fragment_ops.random.14,Fail
-dEQP-GLES2.functional.fragment_ops.random.15,Fail
-dEQP-GLES2.functional.fragment_ops.random.16,Fail
-dEQP-GLES2.functional.fragment_ops.random.17,Fail
-dEQP-GLES2.functional.fragment_ops.random.18,Fail
-dEQP-GLES2.functional.fragment_ops.random.19,Fail
-dEQP-GLES2.functional.fragment_ops.random.2,Fail
-dEQP-GLES2.functional.fragment_ops.random.20,Fail
-dEQP-GLES2.functional.fragment_ops.random.21,Fail
-dEQP-GLES2.functional.fragment_ops.random.22,Fail
-dEQP-GLES2.functional.fragment_ops.random.23,Fail
-dEQP-GLES2.functional.fragment_ops.random.24,Fail
-dEQP-GLES2.functional.fragment_ops.random.25,Fail
-dEQP-GLES2.functional.fragment_ops.random.26,Fail
-dEQP-GLES2.functional.fragment_ops.random.27,Fail
-dEQP-GLES2.functional.fragment_ops.random.28,Fail
-dEQP-GLES2.functional.fragment_ops.random.29,Fail
-dEQP-GLES2.functional.fragment_ops.random.3,Fail
-dEQP-GLES2.functional.fragment_ops.random.30,Fail
-dEQP-GLES2.functional.fragment_ops.random.31,Fail
-dEQP-GLES2.functional.fragment_ops.random.32,Fail
-dEQP-GLES2.functional.fragment_ops.random.33,Fail
-dEQP-GLES2.functional.fragment_ops.random.34,Fail
-dEQP-GLES2.functional.fragment_ops.random.35,Fail
-dEQP-GLES2.functional.fragment_ops.random.36,Fail
-dEQP-GLES2.functional.fragment_ops.random.37,Fail
-dEQP-GLES2.functional.fragment_ops.random.38,Fail
-dEQP-GLES2.functional.fragment_ops.random.39,Fail
-dEQP-GLES2.functional.fragment_ops.random.4,Fail
-dEQP-GLES2.functional.fragment_ops.random.40,Fail
-dEQP-GLES2.functional.fragment_ops.random.41,Fail
-dEQP-GLES2.functional.fragment_ops.random.42,Fail
-dEQP-GLES2.functional.fragment_ops.random.43,Fail
-dEQP-GLES2.functional.fragment_ops.random.44,Fail
-dEQP-GLES2.functional.fragment_ops.random.45,Fail
-dEQP-GLES2.functional.fragment_ops.random.46,Fail
-dEQP-GLES2.functional.fragment_ops.random.47,Fail
-dEQP-GLES2.functional.fragment_ops.random.48,Fail
-dEQP-GLES2.functional.fragment_ops.random.49,Fail
-dEQP-GLES2.functional.fragment_ops.random.5,Fail
-dEQP-GLES2.functional.fragment_ops.random.50,Fail
-dEQP-GLES2.functional.fragment_ops.random.51,Fail
-dEQP-GLES2.functional.fragment_ops.random.52,Fail
-dEQP-GLES2.functional.fragment_ops.random.53,Fail
-dEQP-GLES2.functional.fragment_ops.random.54,Fail
-dEQP-GLES2.functional.fragment_ops.random.55,Fail
-dEQP-GLES2.functional.fragment_ops.random.56,Fail
-dEQP-GLES2.functional.fragment_ops.random.57,Fail
-dEQP-GLES2.functional.fragment_ops.random.58,Fail
-dEQP-GLES2.functional.fragment_ops.random.59,Fail
-dEQP-GLES2.functional.fragment_ops.random.6,Fail
-dEQP-GLES2.functional.fragment_ops.random.60,Fail
-dEQP-GLES2.functional.fragment_ops.random.61,Fail
-dEQP-GLES2.functional.fragment_ops.random.62,Fail
-dEQP-GLES2.functional.fragment_ops.random.63,Fail
-dEQP-GLES2.functional.fragment_ops.random.64,Fail
-dEQP-GLES2.functional.fragment_ops.random.66,Fail
-dEQP-GLES2.functional.fragment_ops.random.67,Fail
-dEQP-GLES2.functional.fragment_ops.random.68,Fail
-dEQP-GLES2.functional.fragment_ops.random.69,Fail
-dEQP-GLES2.functional.fragment_ops.random.7,Fail
-dEQP-GLES2.functional.fragment_ops.random.70,Fail
-dEQP-GLES2.functional.fragment_ops.random.71,Fail
-dEQP-GLES2.functional.fragment_ops.random.72,Fail
-dEQP-GLES2.functional.fragment_ops.random.73,Fail
-dEQP-GLES2.functional.fragment_ops.random.74,Fail
-dEQP-GLES2.functional.fragment_ops.random.75,Fail
-dEQP-GLES2.functional.fragment_ops.random.76,Fail
-dEQP-GLES2.functional.fragment_ops.random.77,Fail
-dEQP-GLES2.functional.fragment_ops.random.78,Fail
-dEQP-GLES2.functional.fragment_ops.random.79,Fail
-dEQP-GLES2.functional.fragment_ops.random.8,Fail
-dEQP-GLES2.functional.fragment_ops.random.80,Fail
-dEQP-GLES2.functional.fragment_ops.random.81,Fail
-dEQP-GLES2.functional.fragment_ops.random.82,Fail
-dEQP-GLES2.functional.fragment_ops.random.83,Fail
-dEQP-GLES2.functional.fragment_ops.random.84,Fail
-dEQP-GLES2.functional.fragment_ops.random.85,Fail
-dEQP-GLES2.functional.fragment_ops.random.86,Fail
-dEQP-GLES2.functional.fragment_ops.random.87,Fail
-dEQP-GLES2.functional.fragment_ops.random.88,Fail
-dEQP-GLES2.functional.fragment_ops.random.89,Fail
-dEQP-GLES2.functional.fragment_ops.random.9,Fail
-dEQP-GLES2.functional.fragment_ops.random.90,Fail
-dEQP-GLES2.functional.fragment_ops.random.91,Fail
-dEQP-GLES2.functional.fragment_ops.random.92,Fail
-dEQP-GLES2.functional.fragment_ops.random.93,Fail
-dEQP-GLES2.functional.fragment_ops.random.94,Fail
-dEQP-GLES2.functional.fragment_ops.random.95,Fail
-dEQP-GLES2.functional.fragment_ops.random.96,Fail
-dEQP-GLES2.functional.fragment_ops.random.97,Fail
-dEQP-GLES2.functional.fragment_ops.random.98,Fail
-dEQP-GLES2.functional.fragment_ops.random.99,Fail
dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose,Fail
dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed,Fail
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units,Fail
* into one file.
*/
+static uint32_t
+i915_get_modes4_stencil(const struct pipe_stencil_state *stencil)
+{
+ int testmask = stencil->valuemask & 0xff;
+ int writemask = stencil->writemask & 0xff;
+
+ return (_3DSTATE_MODES_4_CMD | ENABLE_STENCIL_TEST_MASK |
+ STENCIL_TEST_MASK(testmask) | ENABLE_STENCIL_WRITE_MASK |
+ STENCIL_WRITE_MASK(writemask));
+}
+
+static uint32_t
+i915_get_lis5_stencil(const struct pipe_stencil_state *stencil)
+{
+ int test = i915_translate_compare_func(stencil->func);
+ int fop = i915_translate_stencil_op(stencil->fail_op);
+ int dfop = i915_translate_stencil_op(stencil->zfail_op);
+ int dpop = i915_translate_stencil_op(stencil->zpass_op);
+
+ return (S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE |
+ (test << S5_STENCIL_TEST_FUNC_SHIFT) |
+ (fop << S5_STENCIL_FAIL_SHIFT) |
+ (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
+ (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
+}
+
+static uint32_t
+i915_get_bfo(const struct pipe_stencil_state *stencil)
+{
+ int test = i915_translate_compare_func(stencil->func);
+ int fop = i915_translate_stencil_op(stencil->fail_op);
+ int dfop = i915_translate_stencil_op(stencil->zfail_op);
+ int dpop = i915_translate_stencil_op(stencil->zpass_op);
+
+ return (_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_FUNCS |
+ BFO_ENABLE_STENCIL_TWO_SIDE | BFO_ENABLE_STENCIL_REF |
+ BFO_STENCIL_TWO_SIDE | (test << BFO_STENCIL_TEST_SHIFT) |
+ (fop << BFO_STENCIL_FAIL_SHIFT) |
+ (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
+ (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
+}
+
+static uint32_t
+i915_get_bfm(const struct pipe_stencil_state *stencil)
+{
+ return (_3DSTATE_BACKFACE_STENCIL_MASKS | BFM_ENABLE_STENCIL_TEST_MASK |
+ BFM_ENABLE_STENCIL_WRITE_MASK |
+ ((stencil->valuemask & 0xff) << BFM_STENCIL_TEST_MASK_SHIFT) |
+ ((stencil->writemask & 0xff) << BFM_STENCIL_WRITE_MASK_SHIFT));
+}
+
static void *
i915_create_depth_stencil_state(
struct pipe_context *pipe,
struct i915_depth_stencil_state *cso =
CALLOC_STRUCT(i915_depth_stencil_state);
- {
- int testmask = depth_stencil->stencil[0].valuemask & 0xff;
- int writemask = depth_stencil->stencil[0].writemask & 0xff;
-
- cso->stencil_modes4 |=
- (_3DSTATE_MODES_4_CMD | ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(testmask) | ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK(writemask));
- }
+ cso->stencil_modes4_cw = i915_get_modes4_stencil(&depth_stencil->stencil[0]);
+ cso->stencil_modes4_ccw =
+ i915_get_modes4_stencil(&depth_stencil->stencil[1]);
if (depth_stencil->stencil[0].enabled) {
- int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
- int fop = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
- int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
- int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
-
- cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE |
- (test << S5_STENCIL_TEST_FUNC_SHIFT) |
- (fop << S5_STENCIL_FAIL_SHIFT) |
- (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
- (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
+ cso->stencil_LIS5_cw = i915_get_lis5_stencil(&depth_stencil->stencil[0]);
}
if (depth_stencil->stencil[1].enabled) {
- int test = i915_translate_compare_func(depth_stencil->stencil[1].func);
- int fop = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
- int dfop = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
- int dpop = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
- int tmask = depth_stencil->stencil[1].valuemask & 0xff;
- int wmask = depth_stencil->stencil[1].writemask & 0xff;
-
- cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_FUNCS |
- BFO_ENABLE_STENCIL_TWO_SIDE | BFO_ENABLE_STENCIL_REF |
- BFO_STENCIL_TWO_SIDE | (test << BFO_STENCIL_TEST_SHIFT) |
- (fop << BFO_STENCIL_FAIL_SHIFT) |
- (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
- (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
-
- cso->bfo[1] =
- (_3DSTATE_BACKFACE_STENCIL_MASKS | BFM_ENABLE_STENCIL_TEST_MASK |
- BFM_ENABLE_STENCIL_WRITE_MASK |
- (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
- (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
+ cso->bfo_cw[0] = i915_get_bfo(&depth_stencil->stencil[1]);
+ cso->bfo_cw[1] = i915_get_bfm(&depth_stencil->stencil[1]);
+
+ /* Precompute the backface stencil settings if front winding order is
+ * reversed -- HW doesn't have a bit to flip it for us.
+ */
+ cso->stencil_LIS5_ccw = i915_get_lis5_stencil(&depth_stencil->stencil[1]);
+ cso->bfo_ccw[0] = i915_get_bfo(&depth_stencil->stencil[0]);
+ cso->bfo_ccw[1] = i915_get_bfm(&depth_stencil->stencil[0]);
} else {
/* This actually disables two-side stencil: The bit set is a
* modify-enable bit to indicate we are changing the two-side
* setting. Then there is a symbolic zero to show that we are
* setting the flag to zero/off.
*/
- cso->bfo[0] =
+ cso->bfo_cw[0] = cso->bfo_ccw[0] =
(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
- cso->bfo[1] = 0;
+ cso->bfo_cw[1] = cso->bfo_ccw[1] = 0;
+
+ cso->stencil_LIS5_ccw = cso->stencil_LIS5_cw;
}
if (depth_stencil->depth_enabled) {