static void gst_gl_filter_glass_reset (GstGLFilter * filter);
static gboolean gst_gl_filter_glass_init_shader (GstGLFilter * filter);
static gboolean gst_gl_filter_glass_filter (GstGLFilter * filter,
- GstGLBuffer * inbuf, GstGLBuffer * outbuf);
+ GstBuffer * inbuf, GstBuffer * outbuf);
static void gst_gl_filter_glass_draw_background_gradient ();
static void gst_gl_filter_glass_draw_video_plane (GstGLFilter * filter,
}
static gboolean
-gst_gl_filter_glass_filter (GstGLFilter * filter, GstGLBuffer * inbuf,
- GstGLBuffer * outbuf)
+gst_gl_filter_glass_filter (GstGLFilter * filter, GstBuffer * inbuf,
+ GstBuffer * outbuf)
{
gpointer glass_filter = GST_GL_FILTER_GLASS (filter);
+ GstGLMeta *in_meta, *out_meta;
+ GstVideoMeta *in_v_meta;
+
GST_GL_FILTER_GLASS (glass_filter)->timestamp = GST_BUFFER_TIMESTAMP (inbuf);
+ in_meta = gst_buffer_get_gl_meta (inbuf);
+ out_meta = gst_buffer_get_gl_meta (outbuf);
+ in_v_meta = gst_buffer_get_video_meta (inbuf);
+
+ if (!in_meta || !out_meta || !in_v_meta) {
+ GST_WARNING ("A buffer does not contain required GstGLMeta "
+ "or GstVideoMeta");
+ return FALSE;
+ }
//blocking call, use a FBO
gst_gl_display_use_fbo (filter->display, filter->width, filter->height,
- filter->fbo, filter->depthbuffer, outbuf->texture,
- gst_gl_filter_glass_callback, inbuf->width, inbuf->height, inbuf->texture,
- 80, (gdouble) filter->width / (gdouble) filter->height, 1.0, 5000.0,
+ filter->fbo, filter->depthbuffer, out_meta->memory->tex_id,
+ gst_gl_filter_glass_callback, in_v_meta->width, in_v_meta->height,
+ in_meta->memory->tex_id, 80,
+ (gdouble) filter->width / (gdouble) filter->height, 1.0, 5000.0,
GST_GL_DISPLAY_PROJECTION_PERSPECTIVE, (gpointer) glass_filter);
return TRUE;