</div>
<div class="language-lobster">
~~~{.lobster}
- include from "../lobster/" // Where to find flatbuffers.lobster
- include "monster_generated.lobster"
+ import from "../lobster/" // Where to find flatbuffers.lobster
+ import monster_generated
~~~
</div>
<div class="language-rust">
</div>
<div class="language-lobster">
~~~{.lobster}
- -- get access to the builder
+ // get access to the builder
let builder = flatbuffers_builder {}
~~~
</div>
let weapon_names = [ "Sword", "Axe" ]
let weapon_damages = [ 3, 5 ]
- weapon_offsets := map(weapon_names) name, i:
+ let weapon_offsets = map(weapon_names) name, i:
let ns = builder.CreateString(name)
builder.MyGame_Sample_WeaponStart()
builder.MyGame_Sample_WeaponAddName(ns)
</div>
<div class="language-lobster">
~~~{.lobster}
- include from "../lobster/" // Where to find flatbuffers.lobster
- include "monster_generated.lobster"
+ import from "../lobster/" // Where to find flatbuffers.lobster
+ import monster_generated
~~~
</div>
<div class="language-rust">