void (*generate)(exec_list *instructions,
ir_variable **declarations,
const glsl_type *type),
+ const glsl_type *ret_type,
const glsl_type *type)
{
ir_variable *declarations[17];
declarations[i] = var;
}
- ir_variable *retval = new ir_variable(type, "__retval");
+ ir_variable *retval = new ir_variable(ret_type, "__retval");
instructions->push_tail(retval);
declarations[16] = retval;
const glsl_type *type))
{
ir_function *const f = new ir_function(name);
+ const glsl_type *float_type = glsl_type::float_type;
const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
assert(added);
generate_function_instance(f, name, instructions, n_args, generate,
- glsl_type::float_type);
+ float_type, float_type);
generate_function_instance(f, name, instructions, n_args, generate,
- vec2_type);
+ vec2_type, vec2_type);
generate_function_instance(f, name, instructions, n_args, generate,
- vec3_type);
+ vec3_type, vec3_type);
generate_function_instance(f, name, instructions, n_args, generate,
- vec4_type);
+ vec4_type, vec4_type);
+}
+
+static void
+generate_length(exec_list *instructions,
+ ir_variable **declarations,
+ const glsl_type *type)
+{
+ ir_dereference *const retval = new ir_dereference(declarations[16]);
+ ir_dereference *const arg = new ir_dereference(declarations[0]);
+ ir_rvalue *result, *temp;
+
+ (void)type;
+
+ /* FINISHME: implement the abs(arg) variant for length(float f) */
+
+ temp = new ir_expression(ir_binop_dot, glsl_type::float_type, arg, arg);
+ result = new ir_expression(ir_unop_sqrt, glsl_type::float_type, temp, NULL);
+
+ ir_instruction *inst = new ir_assignment(retval, result, NULL);
+ instructions->push_tail(inst);
+}
+
+void
+generate_length_functions(glsl_symbol_table *symtab, exec_list *instructions)
+{
+ const char *name = "length";
+ ir_function *const f = new ir_function(name);
+ const glsl_type *float_type = glsl_type::float_type;
+ const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
+ const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
+ const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
+
+ bool added = symtab->add_function(name, f);
+ assert(added);
+
+ generate_function_instance(f, name, instructions, 1, generate_length,
+ float_type, float_type);
+ generate_function_instance(f, name, instructions, 1, generate_length,
+ float_type, vec2_type);
+ generate_function_instance(f, name, instructions, 1, generate_length,
+ float_type, vec3_type);
+ generate_function_instance(f, name, instructions, 1, generate_length,
+ float_type, vec4_type);
}
void
/* FINISHME: smoothstep() */
/* FINISHME: floor() */
/* FINISHME: step() */
- /* FINISHME: length() */
+ generate_length_functions(symtab, instructions);
/* FINISHME: distance() */
/* FINISHME: dot() */
/* FINISHME: cross() */