#include "pixman.h"
#include "utils.h"
-int
-main (int argc, char **argv)
+typedef struct
{
-#define DWIDTH 3
-#define DHEIGHT 6
-#define DSTRIDE 16
+ int width;
+ int height;
+ int stride;
+ pixman_format_code_t format;
+
+} image_info_t;
-#define SWIDTH 5
-#define SHEIGHT 7
-#define SSTRIDE 20
+typedef struct
+{
+ pixman_op_t op;
- uint32_t *src = malloc (SHEIGHT * SSTRIDE);
- uint32_t *dest = malloc (DHEIGHT * DSTRIDE);
- pixman_image_t *simg, *dimg;
+ image_info_t src;
+ image_info_t dest;
+
+ int src_x;
+ int src_y;
+ int dest_x;
+ int dest_y;
+ int width;
+ int height;
+} composite_info_t;
+const composite_info_t info[] =
+{
+ { PIXMAN_OP_SRC, { 3, 6, 16, PIXMAN_a8r8g8b8 }, { 5, 7, 20, PIXMAN_x8r8g8b8 }, 1, 8, 1, -1, 1, 8 },
+ { PIXMAN_OP_SRC, { 7, 5, 36, PIXMAN_a8r8g8b8 }, { 6, 5, 28, PIXMAN_x8r8g8b8 }, 8, 5, 5, 3, 1, 2 },
+};
+
+static pixman_image_t *
+make_image (const image_info_t *info)
+{
+ char *data = malloc (info->stride * info->height);
int i;
- for (i = 0; i < (SHEIGHT * SSTRIDE) / 4; ++i)
- src[i] = 0x7f007f00;
+ for (i = 0; i < info->height * info->stride; ++i)
+ data[i] = (i % 255) ^ (((i % 16) << 4) | (i & 0xf0));
- for (i = 0; i < (DHEIGHT * DSTRIDE) / 4; ++i)
- dest[i] = 0;
+ return pixman_image_create_bits (info->format, info->width, info->height, (uint32_t *)data, info->stride);
+}
+
+static void
+test_composite (const composite_info_t *info)
+{
+ pixman_image_t *src = make_image (&info->src);
+ pixman_image_t *dest = make_image (&info->dest);
+
+ pixman_image_composite (PIXMAN_OP_SRC, src, NULL, dest,
+ info->src_x, info->src_y,
+ 0, 0,
+ info->dest_x, info->dest_y,
+ info->width, info->height);
+}
- simg = pixman_image_create_bits (PIXMAN_a8r8g8b8, SWIDTH, SHEIGHT, src, SSTRIDE);
- dimg = pixman_image_create_bits (PIXMAN_x8r8g8b8, DWIDTH, DHEIGHT, dest, DSTRIDE);
- pixman_image_composite (PIXMAN_OP_SRC, simg, NULL, dimg,
- 1, 8, 0, 0, 1, -1, 1, 8);
+int
+main (int argc, char **argv)
+{
+ int i;
+
+ for (i = 0; i < sizeof (info) / sizeof (info[0]); ++i)
+ test_composite (&info[i]);
+
return 0;
}