// triangle with one point really far from the origin.
path.reset();
// the first point is roughly 1.05e10, 1.05e10
- path.moveTo(SkFloatToScalar(SkBits2Float(0x501c7652)), SkFloatToScalar(SkBits2Float(0x501c7652)));\r
- path.lineTo(110 * SK_Scalar1, -10 * SK_Scalar1);\r
- path.lineTo(-10 * SK_Scalar1, 60 * SK_Scalar1);\r
- check_direction(&path, SkPath::kCCW_Direction, reporter);\r
-#endif\r
+ path.moveTo(SkFloatToScalar(SkBits2Float(0x501c7652)), SkFloatToScalar(SkBits2Float(0x501c7652)));
+ path.lineTo(110 * SK_Scalar1, -10 * SK_Scalar1);
+ path.lineTo(-10 * SK_Scalar1, 60 * SK_Scalar1);
+ check_direction(&path, SkPath::kCCW_Direction, reporter);
+#endif
}
static void add_rect(SkPath* path, const SkRect& r) {