const SkPaint& paint,
SkCanvas::DrawBitmapRectFlags flags) = 0;
+ virtual void drawImage(const SkDraw&, const SkImage*, SkScalar x, SkScalar y, const SkPaint&);
+ virtual void drawImageRect(const SkDraw&, const SkImage*, const SkRect* src, const SkRect& dst,
+ const SkPaint&);
+
/**
* Does not handle text decoration.
* Decorations (underline and stike-thru) will be handled by SkCanvas.
static uint32_t NextUniqueID();
typedef SkRefCnt INHERITED;
-
- friend class SkCanvas;
-
- void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const;
-
- /**
- * Draw the image, cropped to the src rect, to the dst rect of a canvas.
- * If src is larger than the bounds of the image, the rest of the image is
- * filled with transparent black pixels.
- *
- * See SkCanvas::drawBitmapRectToRect for similar behavior.
- */
- void drawRect(SkCanvas*, const SkRect* src, const SkRect& dst, const SkPaint*) const;
};
#endif
this->onDrawPath(path, paint);
}
-void SkCanvas::drawImage(const SkImage* image, SkScalar dx, SkScalar dy, const SkPaint* paint) {
- this->onDrawImage(image, dx, dy, paint);
+void SkCanvas::drawImage(const SkImage* image, SkScalar x, SkScalar y, const SkPaint* paint) {
+ this->onDrawImage(image, x, y, paint);
}
void SkCanvas::drawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
const SkPaint* paint) {
+ if (dst.isEmpty()) {
+ return;
+ }
this->onDrawImageRect(image, src, dst, paint);
}
LOOPER_END
}
-void SkCanvas::onDrawImage(const SkImage* image, SkScalar dx, SkScalar dy, const SkPaint* paint) {
+void SkCanvas::onDrawImage(const SkImage* image, SkScalar x, SkScalar y, const SkPaint* paint) {
TRACE_EVENT0("disabled-by-default-skia", "SkCanvas::drawImage()");
- image->draw(this, dx, dy, paint);
+ SkRect bounds = SkRect::MakeXYWH(x, y,
+ SkIntToScalar(image->width()), SkIntToScalar(image->height()));
+ if (NULL == paint || paint->canComputeFastBounds()) {
+ if (paint) {
+ paint->computeFastBounds(bounds, &bounds);
+ }
+ if (this->quickReject(bounds)) {
+ return;
+ }
+ }
+
+ SkLazyPaint lazy;
+ if (NULL == paint) {
+ paint = lazy.init();
+ }
+
+ LOOPER_BEGIN(*paint, SkDrawFilter::kBitmap_Type, &bounds)
+
+ while (iter.next()) {
+ iter.fDevice->drawImage(iter, image, x, y, looper.paint());
+ }
+
+ LOOPER_END
}
void SkCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
const SkPaint* paint) {
TRACE_EVENT0("disabled-by-default-skia", "SkCanvas::drawImageRect()");
- image->drawRect(this, src, dst, paint);
+ SkRect storage;
+ const SkRect* bounds = &dst;
+ if (NULL == paint || paint->canComputeFastBounds()) {
+ if (paint) {
+ bounds = &paint->computeFastBounds(dst, &storage);
+ }
+ if (this->quickReject(*bounds)) {
+ return;
+ }
+ }
+ SkLazyPaint lazy;
+ if (NULL == paint) {
+ paint = lazy.init();
+ }
+
+ LOOPER_BEGIN(*paint, SkDrawFilter::kBitmap_Type, bounds)
+
+ while (iter.next()) {
+ iter.fDevice->drawImageRect(iter, image, src, dst, looper.paint());
+ }
+
+ LOOPER_END
}
void SkCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y, const SkPaint* paint) {
}
}
+#include "SkImage_Base.h"
+
+void SkBaseDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x, SkScalar y,
+ const SkPaint& paint) {
+ // Default impl : turns everything into raster bitmap
+ SkBitmap bm;
+ if (as_IB(image)->getROPixels(&bm)) {
+ this->drawBitmap(draw, bm, SkMatrix::MakeTrans(x, y), paint);
+ }
+}
+
+void SkBaseDevice::drawImageRect(const SkDraw& draw, const SkImage* image, const SkRect* src,
+ const SkRect& dst, const SkPaint& paint) {
+ // Default impl : turns everything into raster bitmap
+ SkBitmap bm;
+ if (as_IB(image)->getROPixels(&bm)) {
+ this->drawBitmapRect(draw, bm, src, dst, paint, SkCanvas::DrawBitmapRectFlags(0));
+ }
+}
+
bool SkBaseDevice::readPixels(const SkImageInfo& info, void* dstP, size_t rowBytes, int x, int y) {
#ifdef SK_DEBUG
SkASSERT(info.width() > 0 && info.height() > 0);
#include "SkPictureRecord.h"
#include "SkDevice.h"
+#include "SkImage_Base.h"
#include "SkPatchUtils.h"
#include "SkPixelRef.h"
#include "SkRRect.h"
this->validate(initialOffset, size);
}
+void SkPictureRecord::onDrawImage(const SkImage* image, SkScalar x, SkScalar y,
+ const SkPaint* paint) {
+ SkBitmap bm;
+ if (as_IB(image)->getROPixels(&bm)) {
+ this->SkPictureRecord::onDrawBitmap(bm, x, y, paint);
+ }
+}
+
+void SkPictureRecord::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
+ const SkPaint* paint) {
+ SkBitmap bm;
+ if (as_IB(image)->getROPixels(&bm)) {
+ this->SkPictureRecord::onDrawBitmapRect(bm, src, dst, paint, DrawBitmapRectFlags(0));
+ }
+}
+
void SkPictureRecord::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
const SkRect& dst, const SkPaint* paint) {
// op + paint index + bitmap id + center + dst rect
void onDrawBitmap(const SkBitmap&, SkScalar left, SkScalar top, const SkPaint*) override;
void onDrawBitmapRect(const SkBitmap&, const SkRect* src, const SkRect& dst, const SkPaint*,
DrawBitmapRectFlags flags) override;
-#if 0
- // rely on conversion to bitmap (for now)
void onDrawImage(const SkImage*, SkScalar left, SkScalar top, const SkPaint*) override;
void onDrawImageRect(const SkImage*, const SkRect* src, const SkRect& dst,
const SkPaint*) override;
-#endif
void onDrawBitmapNine(const SkBitmap&, const SkIRect& center, const SkRect& dst,
const SkPaint*) override;
void onDrawSprite(const SkBitmap&, int left, int top, const SkPaint*) override;
filter, ctx, result, offset);
}
+#include "SkImage_Base.h"
+
+static SkImageInfo make_info(GrTexture* tex, int w, int h, bool isOpaque) {
+ const GrPixelConfig config = tex->config();
+ SkColorType ct;
+ SkAlphaType at = isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType;
+ if (!GrPixelConfig2ColorAndProfileType(config, &ct, NULL)) {
+ ct = kUnknown_SkColorType;
+ }
+ return SkImageInfo::Make(w, h, ct, at);
+}
+
+static bool wrap_as_bm(const SkImage* image, SkBitmap* bm) {
+ GrTexture* tex = image->getTexture();
+ if (tex) {
+ // TODO: handle the GrTexture directly, and skip GrPixelRef
+ const SkImageInfo info = make_info(tex, image->width(), image->height(), image->isOpaque());
+ bm->setInfo(info);
+ bm->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, tex)))->unref();
+ } else {
+ if (!as_IB(image)->getROPixels(bm)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x, SkScalar y,
+ const SkPaint& paint) {
+ SkBitmap bm;
+ if (wrap_as_bm(image, &bm)) {
+ this->drawBitmap(draw, bm, SkMatrix::MakeTrans(x, y), paint);
+ }
+}
+
+void SkGpuDevice::drawImageRect(const SkDraw& draw, const SkImage* image, const SkRect* src,
+ const SkRect& dst, const SkPaint& paint) {
+ SkBitmap bm;
+ if (wrap_as_bm(image, &bm)) {
+ this->drawBitmapRect(draw, bm, src, dst, paint, SkCanvas::DrawBitmapRectFlags(0));
+ }
+}
+
///////////////////////////////////////////////////////////////////////////////
// must be in SkCanvas::VertexMode order
const SkPaint&) override;
virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y,
const SkPaint&) override;
+ void drawImage(const SkDraw&, const SkImage*, SkScalar x, SkScalar y, const SkPaint&) override;
+ void drawImageRect(const SkDraw&, const SkImage*, const SkRect* src, const SkRect& dst,
+ const SkPaint&) override;
void flush() override;
return id;
}
-void SkImage::draw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint* paint) const {
- as_IB(this)->onDraw(canvas, x, y, paint);
-}
-
-void SkImage::drawRect(SkCanvas* canvas, const SkRect* src, const SkRect& dst,
- const SkPaint* paint) const {
- as_IB(this)->onDrawRect(canvas, src, dst, paint);
-}
-
const void* SkImage::peekPixels(SkImageInfo* info, size_t* rowBytes) const {
SkImageInfo infoStorage;
size_t rowBytesStorage;
const SkSurfaceProps& props() const { return fProps; }
- virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const = 0;
- virtual void onDrawRect(SkCanvas*, const SkRect* src,
- const SkRect& dst, const SkPaint*) const = 0;
virtual SkSurface* onNewSurface(const SkImageInfo&, const SkSurfaceProps&) const = 0;
virtual const void* onPeekPixels(SkImageInfo*, size_t* /*rowBytes*/) const {
return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix);
}
-void SkImage_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint* paint) const {
- canvas->drawBitmap(fBitmap, x, y, paint);
-}
-
-void SkImage_Gpu::onDrawRect(SkCanvas* canvas, const SkRect* src, const SkRect& dst,
- const SkPaint* paint) const {
- canvas->drawBitmapRectToRect(fBitmap, src, dst, paint);
-}
-
SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) const {
GrContext* ctx = this->getTexture()->getContext();
// TODO: Change signature of onNewSurface to take a budgeted param.
SkImage_Gpu(const SkBitmap&, int sampleCountForNewSurfaces, SkSurface::Budgeted);
- void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const override;
- void onDrawRect(SkCanvas*, const SkRect* src, const SkRect& dst,
- const SkPaint*) const override;
SkSurface* onNewSurface(const SkImageInfo&, const SkSurfaceProps&) const override;
GrTexture* onGetTexture() const override;
bool getROPixels(SkBitmap*) const override;
SkImage_Raster(const SkImageInfo&, SkData*, size_t rb, const SkSurfaceProps*);
virtual ~SkImage_Raster();
- void onDraw(SkCanvas*, SkScalar, SkScalar, const SkPaint*) const override;
- void onDrawRect(SkCanvas*, const SkRect*, const SkRect&, const SkPaint*) const override;
SkSurface* onNewSurface(const SkImageInfo&, const SkSurfaceProps&) const override;
bool onReadPixels(const SkImageInfo&, void*, size_t, int srcX, int srcY) const override;
const void* onPeekPixels(SkImageInfo*, size_t* /*rowBytes*/) const override;
return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix);
}
-void SkImage_Raster::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint* paint) const {
- SkBitmap shallowCopy(fBitmap);
- canvas->drawBitmap(shallowCopy, x, y, paint);
-}
-
-void SkImage_Raster::onDrawRect(SkCanvas* canvas, const SkRect* src, const SkRect& dst,
- const SkPaint* paint) const {
- SkBitmap shallowCopy(fBitmap);
- canvas->drawBitmapRectToRect(shallowCopy, src, dst, paint);
-}
-
SkSurface* SkImage_Raster::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) const {
return SkSurface::NewRaster(info, &props);
}