variables:
FDO_DISTRIBUTION_EXEC: 'env KERNEL_URL=${KERNEL_URL} FDO_CI_CONCURRENT=${FDO_CI_CONCURRENT} bash .gitlab-ci/container/${CI_JOB_NAME}.sh'
KERNEL_URL: &kernel-rootfs-url "https://gitlab.freedesktop.org/gfx-ci/linux/-/archive/v5.13-rc5-for-mesa-ci-27df41f1e0cf/linux-v5.13-rc5-for-mesa-ci-27df41f1e0cf.tar.bz2"
- MESA_IMAGE_TAG: &x86_test-gl "2021-06-08-virgl-crosvm-kernel"
+ MESA_IMAGE_TAG: &x86_test-gl "2021-06-10-piglit"
# Debian 11 based x86 test image for VK
x86_test-vk:
extends: .use-x86_test-base
variables:
- MESA_IMAGE_TAG: &x86_test-vk "2021-06-02-hang-detection"
+ MESA_IMAGE_TAG: &x86_test-vk "2021-06-09-piglit"
# Debian 11 based ARM build image
arm_build:
variables:
GIT_STRATEGY: fetch
KERNEL_URL: *kernel-rootfs-url
- MESA_ROOTFS_TAG: &kernel-rootfs "2021-05-25-apitrace"
+ MESA_ROOTFS_TAG: &kernel-rootfs "2021-06-10-piglit"
DISTRIBUTION_TAG: &distribution-tag-arm "${MESA_ROOTFS_TAG}--${MESA_ARTIFACTS_TAG}--${MESA_TEMPLATES_COMMIT}"
script:
- .gitlab-ci/container/lava_build.sh
cargo install --locked deqp-runner \
-j ${FDO_CI_CONCURRENT:-4} \
- --version 0.6.5 \
+ --version 0.7.2 \
--root /usr/local \
$EXTRA_CARGO_ARGS
git clone https://gitlab.freedesktop.org/mesa/piglit.git --single-branch --no-checkout /piglit
pushd /piglit
-git checkout eee7d89611cf6dbafdd23f85b2f5f25ecc2d1ca3
+git checkout 11025faf96df23debbefd3678fe959eaa35a50f0
patch -p1 <$OLDPWD/.gitlab-ci/piglit/disable-vs_in.diff
cmake -S . -B . -G Ninja -DCMAKE_BUILD_TYPE=Release $PIGLIT_OPTS $EXTRA_CMAKE_ARGS
ninja $PIGLIT_BUILD_TARGETS
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail
spec@!opengl 1.1@getteximage-depth,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT16,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT24,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT32,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT,Fail
spec@!opengl 1.1@getteximage-formats,Fail
spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
spec@!opengl 1.1@point-line-no-cull,Fail
spec@!opengl 1.1@polygon-mode,Fail
spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
spec@!opengl 1.1@texwrap formats bordercolor,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail
spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail
spec@!opengl 1.1@windowoverlap,Fail
spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
spec@!opengl 2.0@gl-2.0-edgeflag,Fail
spec@!opengl 2.0@max-samplers,Fail
spec@!opengl 2.0@max-samplers border,Fail
spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail
spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail
spec@arb_color_buffer_float@gl_rgba32f-render,Fail
spec@arb_compute_shader@minmax,Fail
spec@arb_copy_buffer@targets,Fail
spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail
spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail
spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail
spec@arb_depth_buffer_float@texwrap formats,Fail
+spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH32F_STENCIL8- NPOT,Fail
+spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH_COMPONENT32F- NPOT,Fail
spec@arb_depth_texture@fbo-generatemipmap-formats,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail
spec@arb_depth_texture@texwrap formats bordercolor,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail
spec@arb_depth_texture@texwrap formats,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail
spec@arb_framebuffer_object@fbo-drawbuffers-none use_frag_out,Fail
spec@arb_pixel_buffer_object@pbo-getteximage,Fail
spec@arb_pixel_buffer_object@texsubimage array pbo,Fail
spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
spec@arb_texture_float@fbo-blending-formats,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_ALPHA32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE_ALPHA32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_RGB16F,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_RGBA32F,Fail
spec@arb_texture_float@texwrap formats bordercolor,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
spec@arb_texture_rectangle@1-1-linear-texture,Fail
spec@arb_texture_rg@fbo-blending-formats-float,Fail
+spec@arb_texture_rg@fbo-blending-formats-float@GL_R32F,Fail
+spec@arb_texture_rg@fbo-blending-formats-float@GL_RG32F,Fail
spec@arb_texture_rg@texwrap formats bordercolor,Fail
+spec@arb_texture_rg@texwrap formats bordercolor@GL_R16- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor@GL_RG16- border color only,Fail
spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
spec@arb_texture_rg@texwrap formats-float,Fail
+spec@arb_texture_rg@texwrap formats-float@GL_R32F- NPOT,Fail
+spec@arb_texture_rg@texwrap formats-float@GL_RG32F- NPOT,Fail
spec@arb_transform_feedback2@change objects while paused (gles3),Fail
spec@egl 1.4@egl-copy-buffers,Crash
spec@egl 1.4@eglterminate then unbind context,Fail
spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
spec@ext_framebuffer_object@fbo-blending-formats,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail
spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail
spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Crash
spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
spec@ext_packed_depth_stencil@texwrap formats,Fail
+spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail
spec@ext_packed_float@query-rgba-signed-components,Fail
spec@ext_texture_array@array-texture,Fail
spec@ext_texture_array@fbo-generatemipmap-array rgb9_e5,Fail
spec@ext_texture_integer@getteximage-clamping,Fail
spec@ext_texture_lod_bias@lodbias,Fail
spec@ext_texture_snorm@texwrap formats bordercolor,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
+spec@arb_texture_storage@texture-storage@cube array texture,Fail
spec@glsl-1.10@execution@glsl-fs-inline-explosion,Crash
spec@glsl-1.10@execution@glsl-vs-inline-explosion,Crash
spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
spec@glsl-1.20@execution@fs-underflow-mul-compare-zero,Fail
spec@intel_performance_query@intel_performance_query-issue_2235,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
spec@!opengl 1.1@clipflat,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Crash
spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Crash
spec@!opengl 1.1@depthstencil-default_fb-clear samples=2,Crash
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan,Fail
spec@!opengl 1.1@line-flat-clip-color,Fail
spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Baseline,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
spec@!opengl 1.1@polygon-mode,Fail
spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
spec@!opengl 1.1@read-front clear-front-first samples=2,Crash
spec@!opengl 1.1@read-front clear-front-first samples=4,Crash
spec@!opengl 1.1@read-front samples=2,Crash
spec@!opengl 1.1@tex-upside-down-miptree,Fail
spec@!opengl 1.1@texsubimage-unpack,Fail
spec@!opengl 1.1@texwrap 2d proj,Fail
+spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- NPOT- projected,Fail
+spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- projected,Fail
+spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- swizzled- projected,Fail
spec@!opengl 1.1@texwrap 2d,Fail
+spec@!opengl 1.1@texwrap 2d@GL_RGBA8,Fail
+spec@!opengl 1.1@texwrap 2d@GL_RGBA8- NPOT,Fail
+spec@!opengl 1.1@texwrap 2d@GL_RGBA8- swizzled,Fail
spec@!opengl 1.1@texwrap formats,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10_A2,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB12,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB12- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB12- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB16,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB16- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB16- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5_A1,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB8,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB8- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB8- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA12,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA12- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA12- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA16,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA16- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA16- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA8,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA8- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA8- swizzled,Fail
spec@!opengl 1.1@windowoverlap,Fail
spec@!opengl 1.2@copyteximage 3d,Fail
spec@!opengl 1.2@getteximage-targets 3d,Fail
spec@!opengl 1.2@tex3d-maxsize,Fail
spec@!opengl 1.2@teximage-errors,Fail
spec@!opengl 1.2@texwrap 3d proj,Fail
+spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
+spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- projected,Fail
+spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- swizzled- projected,Fail
spec@!opengl 1.2@texwrap 3d,Fail
+spec@!opengl 1.2@texwrap 3d@GL_RGBA8,Fail
+spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail
+spec@!opengl 1.2@texwrap 3d@GL_RGBA8- swizzled,Fail
spec@!opengl 1.3@tex3d-depth1,Fail
spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
spec@!opengl 1.4@tex-miplevel-selection,Fail
spec@!opengl 2.0@tex3d-npot,Fail
spec@!opengl 2.1@minmax,Fail
spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail
spec@!opengl es 2.0@draw_buffers_gles2,Fail
spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail
spec@arb_depth_texture@depth-level-clamp,Fail
spec@arb_depth_texture@texwrap formats,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- swizzled,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- swizzled,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- swizzled,Fail
spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index,Crash
spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index-user_varrays,Crash
spec@arb_es2_compatibility@arb_es2_compatibility-drawbuffers,Fail
spec@arb_es2_compatibility@texwrap formats,Fail
+spec@arb_es2_compatibility@texwrap formats@GL_RGB565,Fail
+spec@arb_es2_compatibility@texwrap formats@GL_RGB565- NPOT,Fail
+spec@arb_es2_compatibility@texwrap formats@GL_RGB565- swizzled,Fail
spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-integer,Fail
spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-none,Fail
spec@arb_fragment_program@fp-indirections2,Fail
spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled clear,Crash
spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled render,Crash
spec@arb_internalformat_query2@all internalformat_<x>_size pname checks,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_ALPHA_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_BLUE_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_DEPTH_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_GREEN_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_RED_SIZE,Fail
spec@arb_internalformat_query2@api error checks,Fail
spec@arb_internalformat_query2@max dimensions related pname checks,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_COMBINED_DIMENSIONS,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_DEPTH,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_HEIGHT,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_WIDTH,Fail
spec@arb_occlusion_query2@render,Fail
spec@arb_occlusion_query@occlusion_query,Fail
spec@arb_occlusion_query@occlusion_query_conform,Fail
spec@arb_texture_rectangle@copyteximage rect samples=4,Crash
spec@arb_texture_rectangle@texrect-many,Crash
spec@arb_texture_storage@texture-storage,Fail
+spec@arb_texture_storage@texture-storage@3D mipmapped ,Fail
+spec@arb_texture_storage@texture-storage@3D non-mipmapped ,Fail
spec@arb_vertex_program@minmax,Fail
spec@egl 1.4@egl-copy-buffers,Crash
spec@egl 1.4@eglterminate then unbind context,Fail
spec@egl_khr_surfaceless_context@viewport,Fail
spec@egl_mesa_configless_context@basic,Fail
spec@ext_direct_state_access@indexed-state-queries 12,Fail
+spec@ext_direct_state_access@indexed-state-queries 12@GetIntegerIndexedvEXT,Fail
spec@ext_direct_state_access@multi-texture,Crash
+spec@ext_direct_state_access@multi-texture@MultiTexImage3DEXT,Fail
+spec@ext_direct_state_access@multi-texture@MultiTexSubImage1DEXT,Fail
spec@ext_direct_state_access@textures,Fail
+spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT,Fail
+spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex*,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex*,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureImage2DEXT,Fail
+spec@ext_direct_state_access@textures@TextureImage2DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureImage3DEXT,Fail
+spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureParameterfEXT,Fail
+spec@ext_direct_state_access@textures@TextureParameterfEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureParameterfEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureParameteriEXT,Fail
+spec@ext_direct_state_access@textures@TextureParameteriEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureParameteriEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureParameterivEXT,Fail
+spec@ext_direct_state_access@textures@TextureParameterivEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureParameterivEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage2DEXT,Fail
+spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage3DEXT,Fail
+spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
spec@ext_framebuffer_multisample@blit-flipped 2 x,Crash
spec@ext_framebuffer_multisample@blit-flipped 2 y,Crash
spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail
spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
spec@ext_packed_depth_stencil@texwrap formats,Fail
+spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8,Fail
+spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail
+spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- swizzled,Fail
spec@ext_provoking_vertex@provoking-vertex,Fail
spec@ext_texture_format_bgra8888@api-errors,Fail
spec@ext_texture_srgb@texwrap formats bordercolor,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- swizzled,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- swizzled,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8- swizzled,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- swizzled,Fail
spec@glsl-1.10@built-in constants,Fail
+spec@glsl-1.10@built-in constants@gl_MaxVertexAttribs,Fail
spec@glsl-1.10@execution@built-in-functions@fs-cos-float,Fail
spec@glsl-1.10@execution@built-in-functions@fs-cos-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@fs-cos-vec3,Fail
spec@glsl-1.10@execution@samplers@in-parameter-array,Fail
spec@glsl-1.10@execution@texture3d,Fail
spec@glsl-1.20@built-in constants,Fail
+spec@glsl-1.20@built-in constants@gl_MaxVertexAttribs,Fail
spec@glsl-1.20@execution@fs-nan-builtin-max,Fail
spec@glsl-1.20@execution@fs-nan-builtin-min,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail
spec@intel_performance_query@intel_performance_query-issue_2235,Fail
spec@khr_texture_compression_astc@basic-gles,Fail
spec@khr_texture_compression_astc@miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
spec@khr_texture_compression_astc@miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gles srgb,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
spec@oes_compressed_etc1_rgb8_texture@miptree,Fail
shaders@glsl-bug-110796,Fail
shaders@glsl-kwin-blur-1,Fail
shaders@glsl-kwin-blur-2,Fail
-shaders@glsl-uniform-interstage-limits@350 vs- 350 fs,Fail
shaders@point-vertex-id divisor,Crash
shaders@point-vertex-id gl_instanceid,Crash
shaders@point-vertex-id gl_instanceid divisor,Crash
spec@!opengl 1.1@draw-copypixels-sync,Fail
spec@!opengl 1.1@gl-1.1-xor-copypixels,Fail
spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@max-texture-size,Crash
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
spec@!opengl 1.1@polygon-mode,Fail
spec@!opengl 1.1@polygon-mode-facing,Fail
spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@ppgtt_memory_alignment,Crash
spec@!opengl 1.1@windowoverlap,Fail
spec@!opengl 1.2@copyteximage 3d,Fail
spec@!opengl 1.4@copy-pixels,Fail
spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash
spec@!opengl 2.0@max-samplers border,Fail
spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail
spec@!opengl 3.0@clearbuffer-depth,Fail
spec@!opengl 3.0@clearbuffer-stencil,Fail
spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity,Fail
spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity-fog,Fail
spec@arb_depth_buffer_float@fbo-clear-formats,Fail
+spec@arb_depth_buffer_float@fbo-clear-formats@GL_DEPTH32F_STENCIL8,Fail
+spec@arb_depth_buffer_float@fbo-clear-formats@GL_DEPTH_COMPONENT32F,Fail
spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail
+spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail
spec@arb_depth_buffer_float@fbo-depth-gl_depth32f_stencil8-blit,Fail
spec@arb_depth_buffer_float@fbo-depth-gl_depth32f_stencil8-copypixels,Fail
spec@arb_depth_buffer_float@fbo-depth-gl_depth_component32f-blit,Fail
spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail
spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail
spec@arb_depth_texture@fbo-clear-formats,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT16,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT24,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT32,Fail
spec@arb_depth_texture@fbo-depth-gl_depth_component16-blit,Fail
spec@arb_depth_texture@fbo-depth-gl_depth_component16-copypixels,Fail
spec@arb_depth_texture@fbo-depth-gl_depth_component24-blit,Fail
spec@arb_draw_indirect@gl_vertexid used with gldrawarraysindirect,Crash
spec@arb_draw_indirect@gl_vertexid used with gldrawelementsindirect,Crash
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic,Fail
+spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@MS4,Fail
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query,Fail
+spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@MS4,Fail
spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth24_stencil8,Fail
spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8,Fail
spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail
spec@arb_occlusion_query@occlusion_query_order,Fail
spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail
spec@arb_texture_buffer_object@formats (fs- arb),Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
spec@arb_texture_buffer_object@formats (vs- arb),Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
spec@arb_texture_float@fbo-blending-formats,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
spec@arb_texture_rectangle@1-1-linear-texture,Fail
spec@arb_timer_query@query gl_timestamp,Fail
spec@arb_timer_query@timestamp-get,Fail
spec@egl 1.4@egl-copy-buffers,Crash
spec@egl 1.4@eglterminate then unbind context,Fail
spec@egl_chromium_sync_control@conformance,Fail
+spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
spec@egl_ext_protected_content@conformance,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
spec@egl_khr_surfaceless_context@viewport,Fail
spec@egl_mesa_configless_context@basic,Fail
spec@ext_direct_state_access@multi-texture,Fail
+spec@ext_direct_state_access@multi-texture@CopyMultiTexImage1DEXT,Fail
spec@ext_direct_state_access@textures,Fail
+spec@ext_direct_state_access@textures@CopyTextureImage1DEXT,Fail
+spec@ext_direct_state_access@vao@VertexArrayVertexOffsetEXT,Fail
+spec@ext_external_objects@semaphore-api-errors@gen-semaphores-bad-value,Fail
spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
spec@ext_framebuffer_object@ext_framebuffer_object-mipmap,Fail
spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
spec@ext_packed_depth_stencil@fbo-clear-formats,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH24_STENCIL8,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH_STENCIL,Fail
spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-blit,Fail
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-copypixels,Fail
spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-blit,Fail
spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-copypixels,Fail
spec@ext_packed_float@query-rgba-signed-components,Fail
spec@ext_render_snorm@render,Fail
+spec@ext_render_snorm@render@format 0x8f94,Fail
+spec@ext_render_snorm@render@format 0x8f94 read fail,Fail
+spec@ext_render_snorm@render@format 0x8f95,Fail
+spec@ext_render_snorm@render@format 0x8f95 read fail,Fail
+spec@ext_render_snorm@render@format 0x8f97,Fail
+spec@ext_render_snorm@render@format 0x8f97 read fail,Fail
spec@ext_texture_integer@fbo-integer,Fail
spec@ext_texture_snorm@fbo-blending-formats,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
+spec@ext_transform_feedback@api-errors bind_base_active,Crash
+spec@ext_transform_feedback@api-errors bind_pipeline,Fail
+spec@ext_transform_feedback@api-errors bind_range_active,Fail
+spec@ext_transform_feedback@api-errors useprogstage_active,Crash
spec@ext_transform_feedback2@draw-auto,Fail
spec@ext_transform_feedback@discard-copypixels,Fail
spec@ext_transform_feedback@generatemipmap prims_generated,Fail
spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail
spec@intel_performance_query@intel_performance_query-issue_2235,Fail
spec@khr_texture_compression_astc@array-gl,Fail
+spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
spec@khr_texture_compression_astc@array-gles,Fail
+spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
spec@khr_texture_compression_astc@miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
spec@khr_texture_compression_astc@miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@nv_conditional_render@copyteximage,Fail
spec@nv_conditional_render@copytexsubimage,Fail
spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
spec@nv_copy_image@nv_copy_image-formats,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH32F_STENCIL8/Destination: GL_DEPTH32F_STENCIL8,Fail
spec@nv_copy_image@nv_copy_image-simple --rb-to-rb,Fail
spec@nv_copy_image@nv_copy_image-simple --rb-to-tex,Fail
spec@nv_copy_image@nv_copy_image-simple --tex-to-tex,Fail
spec@nv_image_formats@nv_image_formats-gles3,Crash
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail
wgl@wgl-multi-context-single-window,Fail
wgl@wgl-multi-window-single-context,Fail
wgl@wgl-sanity,Fail
# Intermittent failure, mostly passes but sometimes fails. Was noticed on May 26th.
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420
+
+# Crashes, possibly after the final piglit report caught by new piglit runner.
+spec@ext_transform_feedback@api-errors.*
glx@glx_ext_import_context@query context info,Fail
shaders@glsl-bug-110796,Fail
shaders@glsl-fs-fogscale,Fail
+shaders@glsl-fs-fogscale@gs-out and fs,Fail
shaders@point-vertex-id divisor,Crash
shaders@point-vertex-id gl_instanceid,Crash
shaders@point-vertex-id gl_instanceid divisor,Crash
spec@!opengl 1.0@rasterpos,Crash
spec@!opengl 1.1@draw-pixels,Fail
spec@!opengl 1.1@getteximage-depth,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D-GL_DEPTH_COMPONENT16,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT16,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_2D-GL_DEPTH_COMPONENT16,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_2D_ARRAY-GL_DEPTH_COMPONENT16,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_CUBE_MAP-GL_DEPTH_COMPONENT16,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_CUBE_MAP_ARRAY-GL_DEPTH_COMPONENT16,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_RECTANGLE-GL_DEPTH_COMPONENT16,Fail
spec@!opengl 1.1@getteximage-formats,Fail
spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
spec@!opengl 1.1@polygon-mode,Fail
spec@!opengl 1.1@polygon-mode-facing,Fail
spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
spec@!opengl 1.1@teximage-colors gl_r16_snorm,Fail
+spec@!opengl 1.1@teximage-colors gl_r16@Exact upload-download of GL_R16,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@Exact upload-download of GL_R16_SNORM,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_ABGR_EXT and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_ABGR_EXT and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_ABGR_EXT and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_ABGR_EXT and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGR and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGR and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGR and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGR and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGR and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGR and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGR and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_10_10_10_2,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_5_5_5_1,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE_ALPHA and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE_ALPHA and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE_ALPHA and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE_ALPHA and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RED and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RED and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RED and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RED and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RED and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RED and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RED and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RG and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RG and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RG and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RG and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RG and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RG and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RG and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_2_3_3_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_3_3_2,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_10_10_10_2,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_5_5_5_1,Fail
spec@!opengl 1.1@teximage-colors gl_rg16_snorm,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16@Exact upload-download of GL_RG16,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@Exact upload-download of GL_RG16_SNORM,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_ABGR_EXT and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_ABGR_EXT and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_ABGR_EXT and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_ABGR_EXT and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGR and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGR and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGR and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGR and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGR and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGR and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGR and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_10_10_10_2,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_5_5_5_1,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_GREEN and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_GREEN and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_GREEN and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_GREEN and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_GREEN and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_GREEN and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_GREEN and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE_ALPHA and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE_ALPHA and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE_ALPHA and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE_ALPHA and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RED and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RED and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RED and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RED and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RED and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RED and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RED and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RG and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RG and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RG and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RG and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RG and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RG and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RG and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_2_3_3_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_3_3_2,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_10_10_10_2,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_5_5_5_1,Fail
spec@!opengl 1.1@teximage-colors gl_rgb16_snorm,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16@Exact upload-download of GL_RGB16,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@Exact upload-download of GL_RGB16_SNORM,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_ABGR_EXT and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_ABGR_EXT and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_ABGR_EXT and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_ABGR_EXT and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGR and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGR and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGR and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGR and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGR and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGR and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGR and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_10_10_10_2,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_5_5_5_1,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BLUE and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BLUE and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BLUE and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BLUE and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BLUE and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BLUE and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BLUE and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_GREEN and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_GREEN and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_GREEN and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_GREEN and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_GREEN and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_GREEN and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_GREEN and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE_ALPHA and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE_ALPHA and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE_ALPHA and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE_ALPHA and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RED and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RED and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RED and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RED and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RED and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RED and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RED and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RG and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RG and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RG and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RG and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RG and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RG and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RG and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_2_3_3_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_3_3_2,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_10_10_10_2,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_5_5_5_1,Fail
spec@!opengl 1.1@teximage-colors gl_rgba16_snorm,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16@Exact upload-download of GL_RGBA16,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@Exact upload-download of GL_RGBA16_SNORM,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ABGR_EXT and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ABGR_EXT and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ABGR_EXT and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ABGR_EXT and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ALPHA and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ALPHA and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ALPHA and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ALPHA and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ALPHA and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ALPHA and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ALPHA and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGR and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGR and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGR and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGR and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGR and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGR and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGR and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_10_10_10_2,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_5_5_5_1,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BLUE and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BLUE and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BLUE and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BLUE and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BLUE and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BLUE and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BLUE and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_GREEN and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_GREEN and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_GREEN and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_GREEN and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_GREEN and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_GREEN and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_GREEN and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE_ALPHA and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE_ALPHA and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE_ALPHA and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE_ALPHA and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RED and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RED and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RED and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RED and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RED and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RED and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RED and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RG and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RG and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RG and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RG and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RG and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RG and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RG and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_2_3_3_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_3_3_2,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_FLOAT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_BYTE,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_10_10_10_2,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail
+spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_5_5_5_1,Fail
spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10_A2- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5_A1- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB8- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA2- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail
spec@!opengl 1.1@windowoverlap,Fail
spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Crash
spec@!opengl 2.0@gl-2.0-edgeflag,Crash
spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash
+spec@!opengl 2.0@vertex-program-two-side back,Crash
+spec@!opengl 2.0@vertex-program-two-side back back2,Crash
spec@!opengl 2.0@vertex-program-two-side back front2,Crash
spec@!opengl 2.0@vertex-program-two-side back front2 back2,Crash
-sspec@!opengl 2.0@vertex-program-two-side enabled back,Crash
+spec@!opengl 2.0@vertex-program-two-side back2,Crash
spec@!opengl 2.0@vertex-program-two-side enabled back,Crash
spec@!opengl 2.0@vertex-program-two-side enabled back back2,Crash
spec@!opengl 2.0@vertex-program-two-side enabled back front2,Crash
spec@!opengl 2.0@vertex-program-two-side front2,Crash
spec@!opengl 2.0@vertex-program-two-side front2 back2,Crash
spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail
spec@!opengl 3.0@clearbuffer-depth,Fail
spec@!opengl 3.0@clearbuffer-depth-cs-probe,Timeout
spec@!opengl 3.1@primitive-restart-xfb generated,Fail
spec@!opengl 3.2@layered-rendering@clear-depth,Crash
spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail
+spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail
spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail
spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail
spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail
spec@arb_depth_texture@texwrap formats bordercolor,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail
spec@arb_direct_state_access@gettextureimage-formats,Crash
spec@arb_direct_state_access@gettextureimage-formats init-by-rendering,Fail
spec@arb_direct_state_access@transformfeedback-bufferbase,Fail
+spec@arb_direct_state_access@transformfeedback-bufferbase@general test,Fail
spec@arb_direct_state_access@transformfeedback-bufferrange,Fail
+spec@arb_direct_state_access@transformfeedback-bufferrange@general test,Fail
spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled@GL_RGB565- swizzled- border color only,Fail
spec@arb_framebuffer_srgb@blit renderbuffer linear msaa disabled clear,Fail
spec@arb_framebuffer_srgb@blit renderbuffer linear msaa disabled render,Fail
spec@arb_framebuffer_srgb@blit renderbuffer linear msaa enabled clear,Fail
spec@arb_occlusion_query@occlusion_query_order,Fail
spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2' on GL_PROGRAM_INPUT,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceiv,Fail
spec@arb_program_interface_query@arb_program_interface_query-resource-query,Fail
+spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_ATOMIC_COUNTER_BUFFER,Fail
+spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_BUFFER_VARIABLE,Fail
+spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_SHADER_STORAGE_BLOCK,Fail
spec@arb_sample_shading@builtin-gl-sample-id 4,Fail
spec@arb_sample_shading@builtin-gl-sample-mask 2,Fail
spec@arb_sample_shading@builtin-gl-sample-mask 4,Fail
spec@arb_sample_shading@samplemask 2,Fail
+spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
spec@arb_sample_shading@samplemask 2 all,Fail
+spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
spec@arb_sample_shading@samplemask 4,Fail
+spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all,Fail
+spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
spec@arb_shader_image_load_store@indexing,Crash
spec@arb_shader_storage_buffer_object@array-ssbo-auto-binding,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 1d,Crash
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projlod 2dshadow,Crash
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projlod 3d,Crash
spec@arb_texture_buffer_object@formats (fs- arb),Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
spec@arb_texture_buffer_object@formats (vs- arb),Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail
spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail
spec@arb_texture_float@fbo-blending-formats,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
spec@arb_texture_rectangle@1-1-linear-texture,Fail
spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail
spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled@GL_RGB10_A2UI- swizzled- border color only,Fail
spec@arb_texture_view@rendering-formats,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16F as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16F as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16I as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16I as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16UI as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG8 as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG8 as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG8 as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG8 as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG8 as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG8I as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG8I as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG8I as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG8I as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG8I as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG8UI as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG8UI as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG8UI as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG8UI as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RG8UI as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16F,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16F,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RG32I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RG32UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RG32I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RG32UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16UI,Fail
+spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16_SNORM,Fail
spec@arb_texture_view@rendering-layers-image,Fail
+spec@arb_texture_view@rendering-layers-image@layers rendering of image1DArray,Fail
+spec@arb_texture_view@rendering-layers-image@layers rendering of imageCubeArray,Fail
spec@arb_timer_query@timestamp-get,Fail
spec@arb_transform_feedback3@arb_transform_feedback3-ext_interleaved_two_bufs_vs,Fail
spec@arb_transform_feedback3@gl_skipcomponents1-1,Fail
spec@egl 1.4@egl-copy-buffers,Crash
spec@egl 1.4@eglterminate then unbind context,Fail
spec@egl_chromium_sync_control@conformance,Fail
+spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
spec@egl_ext_protected_content@conformance,Fail
spec@egl_khr_surfaceless_context@viewport,Fail
spec@egl_mesa_configless_context@basic,Fail
+spec@ext_direct_state_access@vao@VertexArrayVertexOffsetEXT,Fail
+spec@ext_external_objects@semaphore-api-errors@gen-semaphores-bad-value,Fail
spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
spec@ext_framebuffer_multisample@accuracy 2 depth_resolve depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy 2 depth_resolve small depthstencil,Fail
spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail
spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail
spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
spec@ext_packed_float@query-rgba-signed-components,Fail
spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail
spec@ext_texture_array@fbo-depth-array depth-layered-clear,Crash
spec@ext_texture_array@fbo-depth-array stencil-layered-clear,Crash
spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail
spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
spec@ext_texture_integer@fbo-integer,Fail
spec@ext_texture_integer@multisample-formats 4 gl_ext_texture_integer,Fail
spec@ext_texture_integer@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16UI- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32UI- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8UI- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16UI- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32UI- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8UI- swizzled- border color only,Fail
spec@ext_texture_norm16@render,Fail
+spec@ext_texture_norm16@render@format GL_R16_SNORM,Fail
+spec@ext_texture_norm16@render@format GL_R16_SNORM read fail,Fail
+spec@ext_texture_norm16@render@format GL_RG16_SNORM,Fail
+spec@ext_texture_norm16@render@format GL_RG16_SNORM read fail,Fail
+spec@ext_texture_norm16@render@format GL_RGB16_SNORM,Fail
+spec@ext_texture_norm16@render@format GL_RGBA16_SNORM,Fail
+spec@ext_texture_norm16@render@format GL_RGBA16_SNORM read fail,Fail
spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled@GL_RGB9_E5- swizzled- border color only,Fail
spec@ext_texture_snorm@fbo-alphatest-formats,Fail
+spec@ext_texture_snorm@fbo-alphatest-formats@GL_R16_SNORM,Fail
+spec@ext_texture_snorm@fbo-alphatest-formats@GL_RG16_SNORM,Fail
+spec@ext_texture_snorm@fbo-alphatest-formats@GL_RGB16_SNORM,Fail
+spec@ext_texture_snorm@fbo-alphatest-formats@GL_RGBA16_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_R16_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_RG16_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_RGB16_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_RGBA16_SNORM,Fail
spec@ext_texture_snorm@fbo-colormask-formats,Fail
+spec@ext_texture_snorm@fbo-colormask-formats@GL_R16_SNORM,Fail
+spec@ext_texture_snorm@fbo-colormask-formats@GL_RG16_SNORM,Fail
+spec@ext_texture_snorm@fbo-colormask-formats@GL_RGB16_SNORM,Fail
+spec@ext_texture_snorm@fbo-colormask-formats@GL_RGBA16_SNORM,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_R16_SNORM,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_R16_SNORM NPOT,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_RG16_SNORM,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_RG16_SNORM NPOT,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_RGB16_SNORM,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_RGB16_SNORM NPOT,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_RGBA16_SNORM,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_RGBA16_SNORM NPOT,Fail
spec@ext_texture_snorm@multisample-formats 2 gl_ext_texture_snorm,Fail
spec@ext_texture_snorm@multisample-formats 4 gl_ext_texture_snorm,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
spec@ext_transform_feedback@geometry-shaders-basic,Fail
spec@ext_transform_feedback@immediate-reuse-index-buffer,Fail
spec@ext_transform_feedback@intervening-read prims_generated,Fail
spec@glsl-1.50@gs-max-output-components,Fail
spec@intel_performance_query@intel_performance_query-issue_2235,Fail
spec@khr_texture_compression_astc@array-gl,Fail
+spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
spec@khr_texture_compression_astc@array-gles,Fail
spec@khr_texture_compression_astc@miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
spec@khr_texture_compression_astc@miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
spec@nv_copy_image@nv_copy_image-formats,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH_COMPONENT/Destination: GL_DEPTH_COMPONENT,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH_COMPONENT16/Destination: GL_DEPTH_COMPONENT16,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH_COMPONENT24/Destination: GL_DEPTH_COMPONENT24,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH_COMPONENT32/Destination: GL_DEPTH_COMPONENT32,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH_STENCIL/Destination: GL_DEPTH_STENCIL,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_R16/Destination: GL_R16,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_R16_SNORM/Destination: GL_R16_SNORM,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_RG16/Destination: GL_RG16,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_RG16_SNORM/Destination: GL_RG16_SNORM,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_RGB16/Destination: GL_RGB16,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_RGB16_SNORM/Destination: GL_RGB16_SNORM,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_RGBA16/Destination: GL_RGBA16,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_RGBA16_SNORM/Destination: GL_RGBA16_SNORM,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_STENCIL_INDEX8/Destination: GL_STENCIL_INDEX8,Fail
spec@nv_copy_image@nv_copy_image-formats --samples=2,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA/Destination: GL_ALPHA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16/Destination: GL_R16,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16I/Destination: GL_R16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16UI/Destination: GL_R16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R32F/Destination: GL_R32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8/Destination: GL_R8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8I/Destination: GL_R8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8UI/Destination: GL_R8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8_SNORM/Destination: GL_R8_SNORM,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RED/Destination: GL_RED,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG/Destination: GL_RG,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16/Destination: GL_RG16,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16I/Destination: GL_RG16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16UI/Destination: GL_RG16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32F/Destination: GL_RG32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32I/Destination: GL_RG32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32UI/Destination: GL_RG32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8/Destination: GL_RG8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8I/Destination: GL_RG8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8UI/Destination: GL_RG8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8_SNORM/Destination: GL_RG8_SNORM,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB/Destination: GL_RGB,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16/Destination: GL_RGB16,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16I/Destination: GL_RGB16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32F/Destination: GL_RGB32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32I/Destination: GL_RGB32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8/Destination: GL_RGB8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8I/Destination: GL_RGB8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8_SNORM/Destination: GL_RGB8_SNORM,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA/Destination: GL_RGBA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16/Destination: GL_RGBA16,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8/Destination: GL_RGBA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8_SNORM/Destination: GL_RGBA8_SNORM,Fail
spec@nv_copy_image@nv_copy_image-formats --samples=4,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA/Destination: GL_ALPHA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16/Destination: GL_R16,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16I/Destination: GL_R16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16UI/Destination: GL_R16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R32F/Destination: GL_R32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8/Destination: GL_R8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8I/Destination: GL_R8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8UI/Destination: GL_R8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8_SNORM/Destination: GL_R8_SNORM,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RED/Destination: GL_RED,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG/Destination: GL_RG,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16/Destination: GL_RG16,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16I/Destination: GL_RG16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16UI/Destination: GL_RG16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32F/Destination: GL_RG32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32I/Destination: GL_RG32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32UI/Destination: GL_RG32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8/Destination: GL_RG8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8I/Destination: GL_RG8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8UI/Destination: GL_RG8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8_SNORM/Destination: GL_RG8_SNORM,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB/Destination: GL_RGB,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16/Destination: GL_RGB16,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16I/Destination: GL_RGB16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32F/Destination: GL_RGB32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32I/Destination: GL_RGB32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8/Destination: GL_RGB8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8I/Destination: GL_RGB8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8_SNORM/Destination: GL_RGB8_SNORM,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA/Destination: GL_RGBA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16/Destination: GL_RGBA16,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8/Destination: GL_RGBA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8_SNORM/Destination: GL_RGBA8_SNORM,Fail
spec@nv_primitive_restart@primitive-restart-draw-mode-polygon,Fail
spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip,Fail
spec@nv_primitive_restart@primitive-restart-draw-mode-quads,Fail
spec@nv_read_depth@read_depth_gles3,Fail
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
+spec@arb_texture_view@bug-layers-image,Crash
spec@oes_texture_view@rendering-formats,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16F as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16F as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16I as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16I as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16UI as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16UI as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG8 as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG8 as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG8 as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG8 as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG8 as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG8I as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG8I as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG8I as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG8I as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG8I as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG8UI as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG8UI as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG8UI as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG8UI as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RG8UI as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_RG8UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16F,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16F,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RG32F,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RG32I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RG32UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RG32F,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RG32I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RG32UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16UI,Fail
+spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16_SNORM,Fail
wgl@wgl-multi-context-single-window,Fail
wgl@wgl-multi-window-single-context,Fail
wgl@wgl-sanity,Fail
glx@glx-visuals-depth
glx@glx-visuals-stencil
-# async shader compile asserts in shader_io_get_unique_index (slot=VARYING_SLOT_FOGC)
-shaders@glsl-fs-fogscale
-
# async shader compiler asserts in get_image_samp_tex_src()'s nir_src_comp_as_uint().
# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4474
spec@arb_shader_image_load_store@invalid
spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail
spec@!opengl 1.1@clipflat,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@depthstencil-default_fb-clear,Fail
spec@!opengl 1.1@depthstencil-default_fb-copypixels,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort,Fail
spec@!opengl 1.1@gl_select - stencil-test enabled,Crash
spec@!opengl 1.1@line-flat-clip-color,Fail
spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
spec@!opengl 1.1@longprim,Crash
spec@!opengl 1.1@point-line-no-cull,Fail
spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-offset,Fail
spec@!opengl 1.1@read-front,Fail
spec@!opengl 1.1@read-front clear-front-first,Fail
spec@!opengl 1.1@tex-upside-down-miptree,Fail
spec@!opengl 1.1@texsubimage,Fail
spec@!opengl 1.1@texwrap 1d bordercolor,Fail
+spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail
spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail
+spec@!opengl 1.1@texwrap 1d proj bordercolor@GL_RGBA8- projected- border color only,Fail
spec@!opengl 1.1@texwrap 2d bordercolor,Fail
+spec@!opengl 1.1@texwrap 2d bordercolor@GL_RGBA8- border color only,Fail
spec@!opengl 1.1@texwrap 2d proj bordercolor,Fail
+spec@!opengl 1.1@texwrap 2d proj bordercolor@GL_RGBA8- projected- border color only,Fail
spec@!opengl 1.1@texwrap formats bordercolor,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE6_ALPHA2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_R3_G3_B2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10_A2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5_A1- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail
spec@!opengl 1.1@windowoverlap,Fail
spec@!opengl 1.2@getteximage-targets 3d,Fail
spec@!opengl 1.2@levelclamp,Fail
spec@!opengl 1.2@tex3d,Fail
spec@!opengl 1.2@teximage-errors,Fail
spec@!opengl 1.2@texwrap 3d,Fail
+spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail
spec@!opengl 1.2@texwrap 3d bordercolor,Fail
+spec@!opengl 1.2@texwrap 3d bordercolor@GL_RGBA8- border color only,Fail
spec@!opengl 1.2@texwrap 3d proj,Fail
+spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail
+spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail
spec@!opengl 1.4@copy-pixels,Fail
spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
spec@!opengl 1.4@tex-miplevel-selection,Fail
spec@!opengl 2.0@occlusion-query-discard,Fail
spec@!opengl 2.0@tex3d-npot,Fail
spec@!opengl 2.0@vertex-program-two-side back front2,Fail
+spec@!opengl 2.0@vertex-program-two-side back front2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side back front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side back front2 back2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side enabled back,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side enabled back back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back back2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side enabled back front2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back front2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side enabled back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side enabled front back back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back back2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side enabled front back front2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back front2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side enabled front back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side enabled front front2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front front2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side enabled front2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side enabled front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front2 back2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side front back front2,Fail
+spec@!opengl 2.0@vertex-program-two-side front back front2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side front back front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side front back front2 back2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side front front2,Fail
+spec@!opengl 2.0@vertex-program-two-side front front2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side front front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side front front2 back2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side front2,Fail
+spec@!opengl 2.0@vertex-program-two-side front2@vs and fs,Fail
spec@!opengl 2.0@vertex-program-two-side front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side front2 back2@vs and fs,Fail
spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail
spec@!opengl es 2.0@draw_buffers_gles2,Fail
spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail
spec@arb_copy_buffer@targets,Crash
spec@arb_depth_texture@depth-level-clamp,Fail
spec@arb_depth_texture@fbo-clear-formats,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT16,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT24,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT32,Fail
spec@arb_depth_texture@fbo-depth-gl_depth_component16-copypixels,Fail
spec@arb_depth_texture@fbo-depth-gl_depth_component16-drawpixels,Fail
spec@arb_depth_texture@fbo-depth-gl_depth_component24-copypixels,Fail
spec@arb_depth_texture@fbo-depth-gl_depth_component32-copypixels,Fail
spec@arb_depth_texture@fbo-depth-gl_depth_component32-drawpixels,Fail
spec@arb_depth_texture@fbo-generatemipmap-formats,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail
spec@arb_depth_texture@texdepth,Fail
spec@arb_depth_texture@texwrap formats bordercolor,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
spec@arb_es2_compatibility@arb_es2_compatibility-drawbuffers,Fail
spec@arb_es2_compatibility@texwrap formats bordercolor,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail
spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-integer,Crash
spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-none,Crash
spec@arb_fragment_program@fp-dst-aliasing-1,Crash
spec@arb_pixel_buffer_object@pbo-getteximage,Fail
spec@arb_pixel_buffer_object@texsubimage pbo,Fail
spec@arb_point_parameters@arb_point_parameters-point-attenuation,Fail
+spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail
+spec@arb_point_parameters@arb_point_parameters-point-attenuation@Antialiased combinations,Fail
spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail
spec@arb_sampler_objects@gl_ext_texture_srgb_decode,Fail
spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail
spec@arb_texture_compression@fbo-generatemipmap-formats,Crash
spec@arb_texture_compression@texwrap formats bordercolor,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_INTENSITY- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE_ALPHA- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGB- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGBA- border color only,Fail
spec@arb_texture_cube_map@copyteximage cube,Fail
spec@arb_texture_cube_map@cubemap npot,Fail
spec@arb_texture_rectangle@copyteximage rect,Fail
spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow,Fail
spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow,Fail
spec@arb_texture_rectangle@texwrap rect bordercolor,Fail
+spec@arb_texture_rectangle@texwrap rect bordercolor@GL_RGBA8- border color only,Fail
spec@arb_texture_rectangle@texwrap rect proj bordercolor,Fail
+spec@arb_texture_rectangle@texwrap rect proj bordercolor@GL_RGBA8- projected- border color only,Fail
spec@arb_texture_storage@texture-storage,Fail
+spec@arb_texture_storage@texture-storage@2D mipmap rendering ,Fail
spec@ati_fragment_shader@ati_fragment_shader-error09-allconst,Crash
spec@ati_fragment_shader@ati_fragment_shader-error10-dotx,Crash
spec@ati_fragment_shader@ati_fragment_shader-render-constants,Crash
spec@ati_fragment_shader@ati_fragment_shader-render-fog,Crash
spec@ati_fragment_shader@ati_fragment_shader-render-ops,Fail
+spec@ati_fragment_shader@ati_fragment_shader-render-ops@mov 8*c0,Fail
spec@egl 1.4@eglterminate then unbind context,Fail
spec@egl_ext_protected_content@conformance,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
spec@egl_khr_surfaceless_context@viewport,Fail
spec@ext_direct_state_access@indexed-state-queries 12,Fail
+spec@ext_direct_state_access@indexed-state-queries 12@GetIntegerIndexedvEXT,Fail
spec@ext_direct_state_access@multi-texture,Fail
+spec@ext_direct_state_access@multi-texture@MultiTexParameterfEXT,Fail
+spec@ext_direct_state_access@multi-texture@MultiTexParameterfEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@multi-texture@MultiTexParameterfEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@multi-texture@MultiTexParameteriEXT,Fail
+spec@ext_direct_state_access@multi-texture@MultiTexParameteriEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@multi-texture@MultiTexParameteriEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@multi-texture@MultiTexParameterivEXT,Fail
+spec@ext_direct_state_access@multi-texture@MultiTexParameterivEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@multi-texture@MultiTexParameterivEXT + display list GL_COMPILE_AND_EXECUTE,Fail
spec@ext_direct_state_access@textures,Fail
+spec@ext_direct_state_access@textures@TextureImage2DEXT,Fail
+spec@ext_direct_state_access@textures@TextureImage2DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureParameterfEXT,Fail
+spec@ext_direct_state_access@textures@TextureParameterfEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureParameterfEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureParameteriEXT,Fail
+spec@ext_direct_state_access@textures@TextureParameteriEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureParameteriEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureParameterivEXT,Fail
+spec@ext_direct_state_access@textures@TextureParameterivEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureParameterivEXT + display list GL_COMPILE_AND_EXECUTE,Fail
spec@ext_draw_instanced@ext_draw_instanced-drawarrays,Fail
spec@ext_external_objects@vk-buf-exchange,Fail
spec@ext_external_objects@vk-depth-display,Fail
spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail
spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
spec@ext_framebuffer_object@fbo-blending-formats,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@3,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA12,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA16,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10_A2,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB12,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB16,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB5,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB8,Fail
spec@ext_framebuffer_object@fbo-clear-formats,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY12,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY16,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE12,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE16,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8,Fail
spec@ext_framebuffer_object@fbo-colormask-formats,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA12,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA16,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA4,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA8,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY12,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY16,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE12,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE16,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8,Fail
spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail
spec@ext_framebuffer_object@fbo-fragcoord2,Fail
spec@ext_framebuffer_object@fbo-generatemipmap-filtering,Fail
spec@ext_packed_depth_stencil@depth_stencil texture,Fail
spec@ext_packed_depth_stencil@fbo-blit-d24s8,Fail
spec@ext_packed_depth_stencil@fbo-clear-formats,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH24_STENCIL8,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH_STENCIL,Fail
spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-blit,Fail
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-copypixels,Fail
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-drawpixels,Fail
spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-float-and-ushort,Fail
spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
spec@ext_provoking_vertex@provoking-vertex,Fail
spec@ext_texture_compression_s3tc@compressedteximage gl_compressed_rgb_s3tc_dxt1_ext,Crash
spec@ext_texture_compression_s3tc@compressedteximage gl_compressed_rgba_s3tc_dxt1_ext,Crash
spec@ext_texture_compression_s3tc@fbo-generatemipmap-formats,Crash
spec@ext_texture_compression_s3tc@s3tc-targeted,Fail
spec@ext_texture_compression_s3tc@texwrap formats bordercolor,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- border color only,Fail
spec@ext_texture_format_bgra8888@api-errors,Fail
spec@ext_texture_srgb@fbo-generatemipmap-formats-s3tc,Crash
spec@ext_texture_srgb@tex-srgb,Fail
spec@ext_texture_srgb@texwrap formats bordercolor,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc,Crash
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Crash
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail
spec@glsl-1.10@execution@built-in-functions@fs-atan-float-float,Fail
spec@glsl-1.10@execution@built-in-functions@fs-atan-vec2-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@fs-atan-vec3-vec3,Fail
spec/arb_texture_rg/multisample-formats 8 gl_arb_texture_rg-float: skip
spec/arb_texture_rg/multisample-formats 8 gl_arb_texture_rg-int: skip
spec/arb_texture_stencil8/fbo-clear-formats/gl_stencil_index8 (fbo incomplete): skip
-spec/arb_texture_view/rendering-formats/clear gl_r8 as gl_r8_snorm: fail
-spec/arb_texture_view/rendering-formats/clear gl_r8 as gl_r8i: fail
-spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_r16_snorm: fail
-spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_r16f: fail
-spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_r16i: fail
-spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_rg8_snorm: fail
-spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_rg8i: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgb8 as gl_rgb8_snorm: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgb8 as gl_rgb8i: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_r32f: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_r32i: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16_snorm: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16f: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16i: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8_snorm: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8i: fail
spec/arb_timer_query/query gl_timestamp: fail
spec/arb_vertex_attrib_64bit/get_double_attribs-display-lists: skip
spec/arb_vertex_program/vp-address-02: skip
spec/oes_texture_compression_astc/miptree-3d-gles hdr: skip
spec/oes_texture_compression_astc/miptree-3d-gles ldr: skip
spec/oes_texture_compression_astc/miptree-3d-gles srgb: skip
-spec/oes_texture_view/rendering-formats/clear gl_r8 as gl_r8_snorm: fail
-spec/oes_texture_view/rendering-formats/clear gl_r8 as gl_r8i: fail
-spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_r16_snorm: fail
-spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_r16f: fail
-spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_r16i: fail
-spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_rg8_snorm: fail
-spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_rg8i: fail
-spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_r32f: fail
-spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_r32i: fail
-spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16_snorm: fail
-spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16f: fail
-spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16i: fail
-spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8_snorm: fail
-spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8i: fail
spec/oes_texture_view/rendering-formats/render to gl_rgb16 as gl_rgb16i: skip
spec/oes_texture_view/rendering-formats/render to gl_rgb16 as gl_rgb16ui: skip
spec/oes_texture_view/rendering-formats/render to gl_rgb16_snorm as gl_rgb16i: skip
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail
spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail
spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail
spec@arb_timer_query@timestamp-get,Fail
spec@egl 1.4@egl-copy-buffers,Crash
spec@egl 1.4@eglterminate then unbind context,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-transcode-nv12-as-r8-gr88,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-unsupported_format,Fail
spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail
spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail
spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail
spec@ext_texture_integer@fbo-integer,Fail
spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
spec/arb_enhanced_layouts/arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs_interface: crash
spec/arb_enhanced_layouts/arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs_named_interface: crash
spec/arb_enhanced_layouts/arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs_struct: crash
+spec/arb_enhanced_layouts/execution/component-layout/tcs-tes-fs-array-with-non-array-interleave: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-load-output: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-load-output-indirect: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs-array-interleave: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs-double: skip
+spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs-ifc-array-interleave: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs-patch: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs-patch-array-interleave: skip
spec/arb_enhanced_layouts/explicit-offset-bufferstorage: skip
spec/arb_texture_rg/texwrap formats/gl_rg16, npot: fail
spec/arb_texture_rg/texwrap formats/gl_rg8, npot: fail
spec/arb_texture_stencil8/fbo-clear-formats/gl_stencil_index8 (fbo incomplete): skip
-spec/arb_texture_view/rendering-formats/clear gl_r8 as gl_r8_snorm: fail
-spec/arb_texture_view/rendering-formats/clear gl_r8 as gl_r8i: fail
-spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_r16_snorm: fail
-spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_r16f: fail
-spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_r16i: fail
-spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_rg8_snorm: fail
-spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_rg8i: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgb8 as gl_rgb8_snorm: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgb8 as gl_rgb8i: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_r32f: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_r32i: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16_snorm: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16f: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16i: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8_snorm: fail
-spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8i: fail
spec/arb_texture_view/rendering-formats/clear gl_rgba8_snorm as gl_r32f: fail
spec/arb_transform_feedback2/change objects while paused: crash
spec/arb_transform_feedback3/arb_transform_feedback3-ext_interleaved_two_bufs_gs: crash
spec/oes_texture_compression_astc/miptree-3d-gles hdr: skip
spec/oes_texture_compression_astc/miptree-3d-gles ldr: skip
spec/oes_texture_compression_astc/miptree-3d-gles srgb: skip
-spec/oes_texture_view/rendering-formats/clear gl_r8 as gl_r8_snorm: fail
-spec/oes_texture_view/rendering-formats/clear gl_r8 as gl_r8i: fail
-spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_r16_snorm: fail
-spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_r16f: fail
-spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_r16i: fail
-spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_rg8_snorm: fail
-spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_rg8i: fail
-spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_r32f: fail
-spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_r32i: fail
-spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16_snorm: fail
-spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16f: fail
-spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16i: fail
-spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8_snorm: fail
-spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8i: fail
spec/oes_texture_view/rendering-formats/clear gl_rgba8_snorm as gl_r32f: fail
spec/oes_texture_view/rendering-formats/render to gl_rgb16 as gl_rgb16i: skip
spec/oes_texture_view/rendering-formats/render to gl_rgb16 as gl_rgb16ui: skip
spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail
spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
spec@!opengl 1.1@polygon-mode,Fail
spec@!opengl 1.1@polygon-mode-facing,Fail
spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-offset,Fail
spec@!opengl 1.1@read-front,Fail
spec@!opengl 1.1@read-front clear-front-first,Fail
spec@!opengl 2.0@gl-2.0-edgeflag,Fail
spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail
spec@!opengl 3.0@sampler-cube-shadow,Fail
spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-first,Fail
spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-tf-separate,Fail
spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-frag,Fail
spec@arb_point_parameters@arb_point_parameters-point-attenuation,Fail
+spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail
+spec@arb_point_parameters@arb_point_parameters-point-attenuation@Antialiased combinations,Fail
spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail
spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
spec@arb_sample_shading@ignore-centroid-qualifier 2,Fail
spec@arb_sample_shading@ignore-centroid-qualifier 4,Fail
spec@arb_sample_shading@interpolate-at-sample-position 2,Fail
spec@arb_sample_shading@interpolate-at-sample-position 4,Fail
spec@arb_sample_shading@samplemask 2,Fail
+spec@arb_sample_shading@samplemask 2@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@noms partition,Fail
+spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
spec@arb_sample_shading@samplemask 2 all,Fail
+spec@arb_sample_shading@samplemask 2 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@noms partition,Fail
+spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
spec@arb_sample_shading@samplemask 4,Fail
+spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@noms partition,Fail
+spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all,Fail
+spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@noms partition,Fail
+spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
spec@arb_seamless_cube_map@arb_seamless_cubemap,Fail
spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
spec@arb_texture_buffer_range@ranges-2 compat,Fail
spec@arb_texture_cube_map_array@arb_texture_cube_map_array-sampler-cube-array-shadow,Fail
spec@arb_texture_float@fbo-blending-formats,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_RGB16F,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail
spec@arb_texture_rg@multisample-fast-clear gl_arb_texture_rg-int,Fail
spec@arb_texture_view@rendering-formats,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail
spec@egl 1.4@egl-copy-buffers,Fail
spec@egl 1.4@eglterminate then unbind context,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
spec@egl_khr_surfaceless_context@viewport,Fail
spec@egl_mesa_configless_context@basic,Fail
+spec@ext_direct_state_access@vao@VertexArrayVertexOffsetEXT,Fail
spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail
spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Fail
spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Fail
spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
spec@ext_framebuffer_object@fbo-blending-formats,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@3,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB12,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB16,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB8,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-intel_external_sampler_only,Fail
spec@ext_packed_float@query-rgba-signed-components,Fail
spec@ext_texture_integer@multisample-fast-clear gl_ext_texture_integer,Fail
spec@ext_texture_snorm@fbo-blending-formats,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY16_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE16_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_RGB16_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_RGB8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_RGB_SNORM,Fail
spec@ext_texture_swizzle@depth_texture_mode_and_swizzle,Fail
spec@ext_transform_feedback2@counting with pause,Fail
spec@ext_transform_feedback@generatemipmap prims_generated,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency other,Fail
spec@intel_performance_query@intel_performance_query-issue_2235,Fail
spec@khr_texture_compression_astc@array-gl,Fail
+spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
spec@khr_texture_compression_astc@miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
spec@khr_texture_compression_astc@miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@nv_primitive_restart@primitive-restart-disable_vbo,Fail
spec@nv_primitive_restart@primitive-restart-vbo_combined_vertex_and_index,Fail
spec@nv_primitive_restart@primitive-restart-vbo_index_only,Fail
+spec@khr_debug@push-pop-group_gl.*
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.2d.r8g8b8a8_unorm.r16g16b16a16_unorm.linear_general_linear,Fail
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.2d.r8g8b8a8_unorm.r16g16b16a16_unorm.optimal_linear_linear,Fail
dEQP-VK.glsl.builtin.precision.pow.highp.vec2,Fail
-dEQP-VK.glsl.builtin.precision.pow.highp.vec2,Fail
dEQP-VK.glsl.builtin.precision.pow.highp.vec3,Fail
dEQP-VK.glsl.builtin.precision.pow.highp.vec4,Fail
dEQP-VK.glsl.texture_functions.query.texturequerylod.isampler2d_fragment,Fail