i = INTVAL (x);
r = REAL_VALUE_FROM_TARGET_SINGLE (i);
- return immed_real_const_1 (r, mode);
+ return CONST_DOUBLE_FROM_REAL_VALUE (r, mode);
}
#else
{
union {HOST_WIDE_INT i; float d; } u;
u.i = INTVAL (x);
- return immed_real_const_1 (u.d, mode);
+ return CONST_DOUBLE_FROM_REAL_VALUE (u.d, mode);
}
#endif
else if (((HOST_FLOAT_FORMAT == TARGET_FLOAT_FORMAT
i[0] = low, i[1] = high;
r = REAL_VALUE_FROM_TARGET_DOUBLE (i);
- return immed_real_const_1 (r, mode);
+ return CONST_DOUBLE_FROM_REAL_VALUE (r, mode);
}
#else
{
u.i[0] = low, u.i[1] = high;
#endif
- return immed_real_const_1 (u.d, mode);
+ return CONST_DOUBLE_FROM_REAL_VALUE (u.d, mode);
}
#endif
/* Similarly, if this is converting a floating-point value into a