/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
*/
/*-------------------------------------------------------------------------
* Data type definitions
*-----------------------------------------------------------------------*/
+/* OpenGL ES 2.0 */
+
typedef void GLvoid;
+typedef char GLchar;
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
-typedef signed char GLbyte; // Changed khronos_int8_t
+typedef khronos_int8_t GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
-typedef unsigned char GLubyte; // Changed khronos_uint8_t
+typedef khronos_uint8_t GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
-typedef float GLfloat; // Changed khronos_float_t
-typedef float GLclampf; // Changed khronos_float_t
-typedef signed int GLfixed; // Changed khronos_int32_t
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t GLsizeiptr;
+
+/* OpenGL ES 3.0 */
-/* GL types for handling large vertex buffer objects */
-typedef signed long int GLintptr; // Changed khronos_intptr_t
-typedef signed long int GLsizeiptr; // Changed khronos_ssize_t
+typedef unsigned short GLhalf;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
-#if (!defined(__gl2_h_) && !defined(__gl_h_))
-# define __gl_h_
-# define __gl2_h_
+/*-------------------------------------------------------------------------
+ * Token definitions
+ *-----------------------------------------------------------------------*/
/* OpenGL ES core versions */
-//#define GL_ES_VERSION_2_0 1
+#define GL_ES_VERSION_3_0 1
+#define GL_ES_VERSION_2_0 1
+
+/* OpenGL ES 2.0 */
/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
/* Boolean */
-#define GL_FALSE 0
-#define GL_TRUE 1
+#define GL_FALSE 0
+#define GL_TRUE 1
/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-
-/* AlphaFunction (not supported in ES20) */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
-#define GL_FUNC_ADD 0x8006
-#define GL_BLEND_EQUATION 0x8009
-#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
-#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA 0x883D
/* BlendSubtract */
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
/* Buffer Objects */
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
/* CullFaceMode */
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
/* DepthFunction */
/* GL_NEVER */
/* GL_ALWAYS */
/* EnableCap */
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_BLEND 0x0BE2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
/* GetPName */
-#define GL_LINE_WIDTH 0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
/* GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
/* GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
/* GetTextureParameter */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_GENERATE_MIPMAP_HINT 0x8192
/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
/* PixelFormat */
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
/* PixelType */
/* GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
/* Shaders */
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
/* StencilFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
/* StencilOp */
/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_INVERT 0x150A
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
/* TextureTarget */
/* GL_TEXTURE_2D */
-#define GL_TEXTURE 0x1702
-
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_TEXTURE 0x1702
+
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* TextureUnit */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
/* TextureWrapMode */
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MIRRORED_REPEAT 0x8370
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
/* Uniform Types */
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_CUBE 0x8B60
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
/* Shader Source */
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_SHADER_COMPILER 0x8DFA
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
/* Framebuffer Object. */
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGB565 0x8D62
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX 0x1901
-#define GL_STENCIL_INDEX8 0x8D48
-
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-
-#define GL_NONE 0
-
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+
+#define GL_NONE 0
+
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+
+/* OpenGL ES 3.0 */
+
+#define GL_READ_BUFFER 0x0C02
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_RED 0x1903
+#define GL_RGB8 0x8051
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_RG8 0x822B
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
+#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
//---------------------------//
// GLES extension defines
/* GL_OES_get_program_binary */
-#ifndef GL_OES_get_program_binary
#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
-#endif
-
-#ifndef GL_ARB_get_program_binary
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
-#endif
/* GL_EXT_read_format_bgra */
-#ifndef GL_EXT_read_format_bgra
#define GL_BGRA_EXT 0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
-#endif
/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
#define GL_BGRA_EXT 0x80E1
-#endif
/* GL_OES_standard_derivatives */
-#ifndef GL_OES_standard_derivatives
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
-#endif
/* GL_ANGLE_framebuffer_blit */
#ifndef GL_ANGLE_framebuffer_blit
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
#endif
-#endif
-
+
+/*
+ * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
+ */
+
// Defult use-case for exporting symbols
#ifndef _COREGL_SYMBOL
#define _COREGL_SYMBOL_NOT_DEFINED
-#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_API extern RET_TYPE FUNC_NAME PARAM_LIST;
+#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_API extern RET_TYPE FUNC_NAME PARAM_LIST;
#endif
#ifndef _COREGL_EXT_SYMBOL
#define _COREGL_EXT_SYMBOL_NOT_DEFINED
-#define _COREGL_EXT_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)
+#define _COREGL_EXT_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)
#endif
#ifndef _COREGL_EXT_SYMBOL_ALIAS
#define _COREGL_EXT_SYMBOL_ALIAS_NOT_DEFINED
#define _COREGL_EXT_SYMBOL_FASTPATH_BLOCK(FUNC_NAME)
#endif
-/* version 1: */
+/* OpenGL ES 2.0 */
_COREGL_SYMBOL(GL_FALSE, void, glActiveTexture, (GLenum texture))
_COREGL_SYMBOL(GL_FALSE, void, glAttachShader, (GLuint program, GLuint shader))
_COREGL_SYMBOL(GL_FALSE, void, glBindAttribLocation, (GLuint program, GLuint index, const char* name))
_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribPointer, (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr))
_COREGL_SYMBOL(GL_FALSE, void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
+/* OpenGL ES 3.0 */
+_COREGL_SYMBOL(GL_FALSE, void, glReadBuffer, (GLenum mode))
+_COREGL_SYMBOL(GL_FALSE, void, glDrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices))
+_COREGL_SYMBOL(GL_FALSE, void, glTexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels))
+_COREGL_SYMBOL(GL_FALSE, void, glTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels))
+_COREGL_SYMBOL(GL_FALSE, void, glCopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height))
+_COREGL_SYMBOL(GL_FALSE, void, glCompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data))
+_COREGL_SYMBOL(GL_FALSE, void, glCompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data))
+_COREGL_SYMBOL(GL_FALSE, void, glGenQueries, (GLsizei n, GLuint* ids))
+_COREGL_SYMBOL(GL_FALSE, void, glDeleteQueries, (GLsizei n, const GLuint* ids))
+_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsQuery, (GLuint id))
+_COREGL_SYMBOL(GL_FALSE, void, glBeginQuery, (GLenum target, GLuint id))
+_COREGL_SYMBOL(GL_FALSE, void, glEndQuery, (GLenum target))
+_COREGL_SYMBOL(GL_FALSE, void, glGetQueryiv, (GLenum target, GLenum pname, GLint* params))
+_COREGL_SYMBOL(GL_FALSE, void, glGetQueryObjectuiv, (GLuint id, GLenum pname, GLuint* params))
+_COREGL_SYMBOL(GL_FALSE, GLboolean, glUnmapBuffer, (GLenum target))
+_COREGL_SYMBOL(GL_FALSE, void, glGetBufferPointerv, (GLenum target, GLenum pname, GLvoid** params))
+_COREGL_SYMBOL(GL_FALSE, void, glDrawBuffers, (GLsizei n, const GLenum* bufs))
+_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
+_COREGL_SYMBOL(GL_FALSE, void, glBlitFramebuffer, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter))
+_COREGL_SYMBOL(GL_FALSE, void, glRenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height))
+_COREGL_SYMBOL(GL_FALSE, void, glFramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer))
+_COREGL_SYMBOL(GL_FALSE, GLvoid*, glMapBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access))
+_COREGL_SYMBOL(GL_FALSE, void, glFlushMappedBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length))
+_COREGL_SYMBOL(GL_FALSE, void, glBindVertexArray, (GLuint array))
+_COREGL_SYMBOL(GL_FALSE, void, glDeleteVertexArrays, (GLsizei n, const GLuint* arrays))
+_COREGL_SYMBOL(GL_FALSE, void, glGenVertexArrays, (GLsizei n, GLuint* arrays))
+_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsVertexArray, (GLuint array))
+_COREGL_SYMBOL(GL_FALSE, void, glGetIntegeri_v, (GLenum target, GLuint index, GLint* data))
+_COREGL_SYMBOL(GL_FALSE, void, glBeginTransformFeedback, (GLenum primitiveMode))
+_COREGL_SYMBOL(GL_FALSE, void, glEndTransformFeedback, (void))
+_COREGL_SYMBOL(GL_FALSE, void, glBindBufferRange, (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size))
+_COREGL_SYMBOL(GL_FALSE, void, glBindBufferBase, (GLenum target, GLuint index, GLuint buffer))
+_COREGL_SYMBOL(GL_FALSE, void, glTransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode))
+_COREGL_SYMBOL(GL_FALSE, void, glGetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name))
+_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer))
+_COREGL_SYMBOL(GL_FALSE, void, glGetVertexAttribIiv, (GLuint index, GLenum pname, GLint* params))
+_COREGL_SYMBOL(GL_FALSE, void, glGetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint* params))
+_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w))
+_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w))
+_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribI4iv, (GLuint index, const GLint* v))
+_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribI4uiv, (GLuint index, const GLuint* v))
+_COREGL_SYMBOL(GL_FALSE, void, glGetUniformuiv, (GLuint program, GLint location, GLuint* params))
+_COREGL_SYMBOL(GL_FALSE, GLint, glGetFragDataLocation, (GLuint program, const GLchar *name))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform1ui, (GLint location, GLuint v0))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform2ui, (GLint location, GLuint v0, GLuint v1))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform3ui, (GLint location, GLuint v0, GLuint v1, GLuint v2))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform4ui, (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform1uiv, (GLint location, GLsizei count, const GLuint* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform2uiv, (GLint location, GLsizei count, const GLuint* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform3uiv, (GLint location, GLsizei count, const GLuint* value))
+_COREGL_SYMBOL(GL_FALSE, void, glUniform4uiv, (GLint location, GLsizei count, const GLuint* value))
+_COREGL_SYMBOL(GL_FALSE, void, glClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint* value))
+_COREGL_SYMBOL(GL_FALSE, void, glClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint* value))
+_COREGL_SYMBOL(GL_FALSE, void, glClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat* value))
+_COREGL_SYMBOL(GL_FALSE, void, glClearBufferfi, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil))
+_COREGL_SYMBOL(GL_FALSE, const GLubyte*, glGetStringi, (GLenum name, GLuint index))
+_COREGL_SYMBOL(GL_FALSE, void, glCopyBufferSubData, (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size))
+_COREGL_SYMBOL(GL_FALSE, void, glGetUniformIndices, (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices))
+_COREGL_SYMBOL(GL_FALSE, void, glGetActiveUniformsiv, (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params))
+_COREGL_SYMBOL(GL_FALSE, GLuint, glGetUniformBlockIndex, (GLuint program, const GLchar* uniformBlockName))
+_COREGL_SYMBOL(GL_FALSE, void, glGetActiveUniformBlockiv, (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params))
+_COREGL_SYMBOL(GL_FALSE, void, glGetActiveUniformBlockName, (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName))
+_COREGL_SYMBOL(GL_FALSE, void, glUniformBlockBinding, (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding))
+_COREGL_SYMBOL(GL_FALSE, void, glDrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount))
+_COREGL_SYMBOL(GL_FALSE, void, glDrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount))
+_COREGL_SYMBOL(GL_FALSE, GLsync, glFenceSync, (GLenum condition, GLbitfield flags))
+_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsSync, (GLsync sync))
+_COREGL_SYMBOL(GL_FALSE, void, glDeleteSync, (GLsync sync))
+_COREGL_SYMBOL(GL_FALSE, GLenum, glClientWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout))
+_COREGL_SYMBOL(GL_FALSE, void, glWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout))
+_COREGL_SYMBOL(GL_FALSE, void, glGetInteger64v, (GLenum pname, GLint64* params))
+_COREGL_SYMBOL(GL_FALSE, void, glGetSynciv, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values))
+_COREGL_SYMBOL(GL_FALSE, void, glGetInteger64i_v, (GLenum target, GLuint index, GLint64* data))
+_COREGL_SYMBOL(GL_FALSE, void, glGetBufferParameteri64v, (GLenum target, GLenum pname, GLint64* params))
+_COREGL_SYMBOL(GL_FALSE, void, glGenSamplers, (GLsizei count, GLuint* samplers))
+_COREGL_SYMBOL(GL_FALSE, void, glDeleteSamplers, (GLsizei count, const GLuint* samplers))
+_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsSampler, (GLuint sampler))
+_COREGL_SYMBOL(GL_FALSE, void, glBindSampler, (GLuint unit, GLuint sampler))
+_COREGL_SYMBOL(GL_FALSE, void, glSamplerParameteri, (GLuint sampler, GLenum pname, GLint param))
+_COREGL_SYMBOL(GL_FALSE, void, glSamplerParameteriv, (GLuint sampler, GLenum pname, const GLint* param))
+_COREGL_SYMBOL(GL_FALSE, void, glSamplerParameterf, (GLuint sampler, GLenum pname, GLfloat param))
+_COREGL_SYMBOL(GL_FALSE, void, glSamplerParameterfv, (GLuint sampler, GLenum pname, const GLfloat* param))
+_COREGL_SYMBOL(GL_FALSE, void, glGetSamplerParameteriv, (GLuint sampler, GLenum pname, GLint* params))
+_COREGL_SYMBOL(GL_FALSE, void, glGetSamplerParameterfv, (GLuint sampler, GLenum pname, GLfloat* params))
+_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribDivisor, (GLuint index, GLuint divisor))
+_COREGL_SYMBOL(GL_FALSE, void, glBindTransformFeedback, (GLenum target, GLuint id))
+_COREGL_SYMBOL(GL_FALSE, void, glDeleteTransformFeedbacks, (GLsizei n, const GLuint* ids))
+_COREGL_SYMBOL(GL_FALSE, void, glGenTransformFeedbacks, (GLsizei n, GLuint* ids))
+_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsTransformFeedback, (GLuint id))
+_COREGL_SYMBOL(GL_FALSE, void, glPauseTransformFeedback, (void))
+_COREGL_SYMBOL(GL_FALSE, void, glResumeTransformFeedback, (void))
+_COREGL_SYMBOL(GL_FALSE, void, glGetProgramBinary, (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary))
+_COREGL_SYMBOL(GL_FALSE, void, glProgramBinary, (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length))
+_COREGL_SYMBOL(GL_FALSE, void, glProgramParameteri, (GLuint program, GLenum pname, GLint value))
+_COREGL_SYMBOL(GL_FALSE, void, glInvalidateFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum* attachments))
+_COREGL_SYMBOL(GL_FALSE, void, glInvalidateSubFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height))
+_COREGL_SYMBOL(GL_FALSE, void, glTexStorage2D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height))
+_COREGL_SYMBOL(GL_FALSE, void, glTexStorage3D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth))
+_COREGL_SYMBOL(GL_FALSE, void, glGetInternalformativ, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params))
+
+
/* Extensions */
// OES_EGL_image
#endif // COREGL_TRACEPATH_TRACE_SURFACE_INFO
+
+
+
+
+/* OpenGL ES 2.0 */
+
void
tracepath_glActiveTexture(GLenum texture)
{
}
-// GLES Extensions...
+/* OpenGL ES 3.0 */
+void
+tracepath_glReadBuffer(GLenum mode)
+{
+}
+
+void
+tracepath_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
+{
+}
+
+void
+tracepath_glTexImage3D(GLenum target, GLint level, GLenum GLinternalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glTexImage3D(target, level, GLinternalFormat, width, height, depth, border, format, type, pixels);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+}
+
+void
+tracepath_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+}
+
+void
+tracepath_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+}
+
+void
+tracepath_glCompressedTexImage3D(GLenum target, GLint level, GLenum GLinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glCompressedTexImage3D(target, level, GLinternalformat, width, height, depth, border, imageSize, data);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+}
+
+void
+tracepath_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+}
+
+void
+tracepath_glGenQueries(GLsizei n, GLuint* ids)
+{
+}
+void
+tracepath_glDeleteQueries(GLsizei n, const GLuint* ids)
+{
+}
+GLboolean
+tracepath_glIsQuery(GLuint id)
+{
+}
+void
+tracepath_glBeginQuery(GLenum target, GLuint id)
+{
+}
+void
+tracepath_glEndQuery(GLenum target)
+{
+}
+void
+tracepath_glGetQueryiv(GLenum target, GLenum pname, GLint* params)
+{
+}
+void
+tracepath_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
+{
+}
+GLboolean
+tracepath_glUnmapBuffer(GLenum target)
+{
+}
+void
+tracepath_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
+{
+}
+void
+tracepath_glDrawBuffers(GLsizei n, const GLenum* bufs)
+{
+}
+void
+tracepath_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+}
+void
+tracepath_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+}
+void
+tracepath_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+}
+void
+tracepath_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+}
+void
+tracepath_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+}
+void
+tracepath_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+}
+void
+tracepath_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+}
+void
+tracepath_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+}
+void
+tracepath_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+}
+GLvoid*
+tracepath_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+}
+void
+tracepath_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+}
+void
+tracepath_glBindVertexArray(GLuint array)
+{
+}
+void
+tracepath_glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
+{
+}
+void
+tracepath_glGenVertexArrays(GLsizei n, GLuint* arrays)
+{
+}
+GLboolean
+tracepath_glIsVertexArray(GLuint array)
+{
+}
+void
+tracepath_glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
+{
+}
+void
+tracepath_glBeginTransformFeedback(GLenum primitiveMode)
+{
+}
+void
+tracepath_glEndTransformFeedback(void)
+{
+}
+void
+tracepath_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+}
+void
+tracepath_glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+}
+void
+tracepath_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
+{
+}
+void
+tracepath_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
+{
+}
+void
+tracepath_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+}
+void
+tracepath_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
+{
+}
+void
+tracepath_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
+{
+}
+void
+tracepath_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+}
+void
+tracepath_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+}
+void
+tracepath_glVertexAttribI4iv(GLuint index, const GLint* v)
+{
+}
+void
+tracepath_glVertexAttribI4uiv(GLuint index, const GLuint* v)
+{
+}
+void
+tracepath_glGetUniformuiv(GLuint program, GLint location, GLuint* params)
+{
+}
+GLint
+tracepath_glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+}
+void
+tracepath_glUniform1ui(GLint location, GLuint v0)
+{
+}
+void
+tracepath_glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+}
+void
+tracepath_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+}
+void
+tracepath_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+}
+void
+tracepath_glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
+{
+}
+void
+tracepath_glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
+{
+}
+void
+tracepath_glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
+{
+}
+void
+tracepath_glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
+{
+}
+void
+tracepath_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+}
+void
+tracepath_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+}
+void
+tracepath_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+}
+void
+tracepath_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+}
+const GLubyte*
+tracepath_glGetStringi(GLenum name, GLuint index)
+{
+}
+void
+tracepath_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+}
+void
+tracepath_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
+{
+}
+void
+tracepath_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+}
+GLuint
+tracepath_glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
+{
+}
+void
+tracepath_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+}
+void
+tracepath_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+}
+void
+tracepath_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+}
+void
+tracepath_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+{
+}
+void
+tracepath_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
+{
+}
+GLsync
+tracepath_glFenceSync(GLenum condition, GLbitfield flags)
+{
+}
+GLboolean
+tracepath_glIsSync(GLsync sync)
+{
+}
+void
+tracepath_glDeleteSync(GLsync sync)
+{
+}
+GLenum
+tracepath_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+}
+void
+tracepath_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+}
+void
+tracepath_glGetInteger64v(GLenum pname, GLint64* params)
+{
+}
+void
+tracepath_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+}
+void
+tracepath_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
+{
+}
+void
+tracepath_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
+{
+}
+void
+tracepath_glGenSamplers(GLsizei count, GLuint* samplers)
+{
+}
+void
+tracepath_glDeleteSamplers(GLsizei count, const GLuint* samplers)
+{
+}
+GLboolean
+tracepath_glIsSampler(GLuint sampler)
+{
+}
+void
+tracepath_glBindSampler(GLuint unit, GLuint sampler)
+{
+}
+void
+tracepath_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+}
+void
+tracepath_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
+{
+}
+void
+tracepath_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+}
+void
+tracepath_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
+{
+}
+void
+tracepath_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
+{
+}
+void
+tracepath_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
+{
+}
+void
+tracepath_glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+}
+void
+tracepath_glBindTransformFeedback(GLenum target, GLuint id)
+{
+}
+void
+tracepath_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
+{
+}
+void
+tracepath_glGenTransformFeedbacks(GLsizei n, GLuint* ids)
+{
+}
+GLboolean
+tracepath_glIsTransformFeedback(GLuint id)
+{
+}
+void
+tracepath_glPauseTransformFeedback(void)
+{
+}
+void
+tracepath_glResumeTransformFeedback(void)
+{
+}
+void
+tracepath_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+{
+}
+void
+tracepath_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+}
+void
+tracepath_glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+}
+void
+tracepath_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+}
+void
+tracepath_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+}
+void
+tracepath_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+}
+void
+tracepath_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+}
+void
+tracepath_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
+{
+}
+
+/* GLES Extensions */
void
tracepath_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
{
finish:
_COREGL_TRACEPATH_FUNC_END();
}
-
-void
-tracepath_glTexImage3DOES(GLenum target, GLint level, GLenum GLinternalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- _COREGL_TRACEPATH_FUNC_BEGIN();
- _orig_tracepath_glTexImage3DOES(target, level, GLinternalFormat, width, height, depth, border, format, type, pixels);
-
- goto finish;
-
-finish:
- _COREGL_TRACEPATH_FUNC_END();
-}
-
-void
-tracepath_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
-{
- _COREGL_TRACEPATH_FUNC_BEGIN();
- _orig_tracepath_glTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-
- goto finish;
-
-finish:
- _COREGL_TRACEPATH_FUNC_END();
-}
-
-void
-tracepath_glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- _COREGL_TRACEPATH_FUNC_BEGIN();
- _orig_tracepath_glCopyTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-
- goto finish;
-
-finish:
- _COREGL_TRACEPATH_FUNC_END();
-}
-
-void
-tracepath_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum GLinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
-{
- _COREGL_TRACEPATH_FUNC_BEGIN();
- _orig_tracepath_glCompressedTexImage3DOES(target, level, GLinternalformat, width, height, depth, border, imageSize, data);
-
- goto finish;
-
-finish:
- _COREGL_TRACEPATH_FUNC_END();
-}
-
-void
-tracepath_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
-{
- _COREGL_TRACEPATH_FUNC_BEGIN();
- _orig_tracepath_glCompressedTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-
- goto finish;
-
-finish:
- _COREGL_TRACEPATH_FUNC_END();
-}
-
void
tracepath_glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{