/**
* i915_reset - reset chip after a hang
- * @dev_priv: device private to reset
+ * @i915: #drm_i915_private to reset
+ * @flags: Instructions
*
* Reset the chip. Useful if a hang is detected. Marks the device as wedged
* on failure.
* - re-init interrupt state
* - re-init display
*/
-void i915_reset(struct drm_i915_private *dev_priv)
+void i915_reset(struct drm_i915_private *i915, unsigned int flags)
{
- struct i915_gpu_error *error = &dev_priv->gpu_error;
+ struct i915_gpu_error *error = &i915->gpu_error;
int ret;
- lockdep_assert_held(&dev_priv->drm.struct_mutex);
+ lockdep_assert_held(&i915->drm.struct_mutex);
GEM_BUG_ON(!test_bit(I915_RESET_BACKOFF, &error->flags));
if (!test_bit(I915_RESET_HANDOFF, &error->flags))
return;
/* Clear any previous failed attempts at recovery. Time to try again. */
- if (!i915_gem_unset_wedged(dev_priv))
+ if (!i915_gem_unset_wedged(i915))
goto wakeup;
- dev_notice(dev_priv->drm.dev,
- "Resetting chip after gpu hang\n");
+ if (!(flags & I915_RESET_QUIET))
+ dev_notice(i915->drm.dev, "Resetting chip after gpu hang\n");
error->reset_count++;
- disable_irq(dev_priv->drm.irq);
- ret = i915_gem_reset_prepare(dev_priv);
+ disable_irq(i915->drm.irq);
+ ret = i915_gem_reset_prepare(i915);
if (ret) {
DRM_ERROR("GPU recovery failed\n");
- intel_gpu_reset(dev_priv, ALL_ENGINES);
+ intel_gpu_reset(i915, ALL_ENGINES);
goto error;
}
- ret = intel_gpu_reset(dev_priv, ALL_ENGINES);
+ ret = intel_gpu_reset(i915, ALL_ENGINES);
if (ret) {
if (ret != -ENODEV)
DRM_ERROR("Failed to reset chip: %i\n", ret);
goto error;
}
- i915_gem_reset(dev_priv);
- intel_overlay_reset(dev_priv);
+ i915_gem_reset(i915);
+ intel_overlay_reset(i915);
/* Ok, now get things going again... */
* was running at the time of the reset (i.e. we weren't VT
* switched away).
*/
- ret = i915_gem_init_hw(dev_priv);
+ ret = i915_gem_init_hw(i915);
if (ret) {
DRM_ERROR("Failed hw init on reset %d\n", ret);
goto error;
}
- i915_queue_hangcheck(dev_priv);
+ i915_queue_hangcheck(i915);
finish:
- i915_gem_reset_finish(dev_priv);
- enable_irq(dev_priv->drm.irq);
+ i915_gem_reset_finish(i915);
+ enable_irq(i915->drm.irq);
wakeup:
clear_bit(I915_RESET_HANDOFF, &error->flags);
return;
error:
- i915_gem_set_wedged(dev_priv);
- i915_gem_retire_requests(dev_priv);
+ i915_gem_set_wedged(i915);
+ i915_gem_retire_requests(i915);
goto finish;
}
/**
* i915_reset_engine - reset GPU engine to recover from a hang
* @engine: engine to reset
+ * @flags: options
*
* Reset a specific GPU engine. Useful if a hang is detected.
* Returns zero on successful reset or otherwise an error code.
* - reset engine (which will force the engine to idle)
* - re-init/configure engine
*/
-int i915_reset_engine(struct intel_engine_cs *engine)
+int i915_reset_engine(struct intel_engine_cs *engine, unsigned int flags)
{
struct i915_gpu_error *error = &engine->i915->gpu_error;
struct drm_i915_gem_request *active_request;
GEM_BUG_ON(!test_bit(I915_RESET_ENGINE + engine->id, &error->flags));
- dev_notice(engine->i915->drm.dev,
- "Resetting %s after gpu hang\n", engine->name);
+ if (!(flags & I915_RESET_QUIET)) {
+ dev_notice(engine->i915->drm.dev,
+ "Resetting %s after gpu hang\n", engine->name);
+ }
error->reset_engine_count[engine->id]++;
active_request = i915_gem_reset_prepare_engine(engine);
mutex_lock(&i915->drm.struct_mutex);
reset_count = i915_reset_count(&i915->gpu_error);
- i915_reset(i915);
+ i915_reset(i915, I915_RESET_QUIET);
if (i915_reset_count(&i915->gpu_error) == reset_count) {
pr_err("No GPU reset recorded!\n");
reset_engine_count = i915_reset_engine_count(&i915->gpu_error,
engine);
- err = i915_reset_engine(engine);
+ err = i915_reset_engine(engine, I915_RESET_QUIET);
if (err) {
pr_err("i915_reset_engine failed\n");
break;
set_bit(I915_RESET_ENGINE + engine->id, &i915->gpu_error.flags);
do {
- err = i915_reset_engine(engine);
+ err = i915_reset_engine(engine, I915_RESET_QUIET);
if (err) {
pr_err("i915_reset_engine(%s) failed, err=%d\n",
engine->name, err);
reset_count = fake_hangcheck(prev);
- i915_reset(i915);
+ i915_reset(i915, I915_RESET_QUIET);
GEM_BUG_ON(test_bit(I915_RESET_HANDOFF,
&i915->gpu_error.flags));