--- /dev/null
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Rectangle {
+ color: "white"
+ width: 320
+ height: 320
+
+ SpriteSequence {
+ objectName: "sprite"
+ sprites: Sprite {
+ name: "black"
+ source: "huge.png"
+ frameCount: 4096
+ frameSync: true
+ }
+ width: 64
+ height: 64
+ }
+}
private slots:
void test_properties();
void test_framerateAdvance();//Separate codepath for QQuickSpriteEngine
+ void test_huge();//Separate codepath for QQuickSpriteEngine
void test_jumpToCrash();
};
delete window;
}
+void tst_qquickspritesequence::test_huge()
+{
+ /* Merely tests that it doesn't crash, as waiting for it to complete
+ (or even having something to watch) would bloat CI.
+ The large allocations of memory involved and separate codepath does make
+ a doesn't crash test worthwhile.
+ */
+ QQuickView *window = new QQuickView(0);
+
+ window->setSource(testFileUrl("huge.qml"));
+ window->show();
+ QTest::qWaitForWindowShown(window);
+
+ QVERIFY(window->rootObject());
+ QQuickSpriteSequence* sprite = window->rootObject()->findChild<QQuickSpriteSequence*>("sprite");
+ QVERIFY(sprite);
+
+ delete window;
+}
+
void tst_qquickspritesequence::test_framerateAdvance()
{
QQuickView *window = new QQuickView(0);