#include <opencv2/core.hpp>
#include <opencv2/viz/types.hpp>
#include <opencv2/viz/widgets.hpp>
+#include <boost/concept_check.hpp>
namespace cv
{
void convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord);
void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction);
+
+ Size getWindowSize() const;
+ void setWindowSize(const Size &window_size);
void spin();
void spinOnce(int time = 1, bool force_redraw = false);
float aspect_ratio_new = static_cast<float>(window_size.width) / static_cast<float>(window_size.height);
if (principal_point_[0] < 0.0f)
- fov_[0] = 2.f * atan(tan(fov_[1] * 0.5) * aspect_ratio_new); // This assumes that the lens is symmetric!
+ fov_[0] = 2.f * atan(tan(fov_[1] * 0.5f) * aspect_ratio_new); // This assumes that the lens is symmetric!
else
fov_[0] = (atan2(principal_point_[0],focal_[0]) + atan2(window_size.width-principal_point_[0],focal_[0])); // TODO I need to check this
cv::Affine3f cv::viz::Viz3d::getViewerPose() { return impl_->getViewerPose(); }
void cv::viz::Viz3d::convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord) { impl_->convertToWindowCoordinates(pt, window_coord); }
-void cv::viz::Viz3d::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction) { impl_->converTo3DRay(window_coord, origin, direction); }
\ No newline at end of file
+void cv::viz::Viz3d::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction) { impl_->converTo3DRay(window_coord, origin, direction); }
+
+cv::Size cv::viz::Viz3d::getWindowSize() const { return impl_->getWindowSize(); }
+void cv::viz::Viz3d::setWindowSize(const Size &window_size) { impl_->setWindowSize(window_size.width, window_size.height); }
\ No newline at end of file
void cv::viz::Viz3d::VizImpl::setWindowPosition (int x, int y) { window_->SetPosition (x, y); }
void cv::viz::Viz3d::VizImpl::setWindowSize (int xw, int yw) { window_->SetSize (xw, yw); }
+cv::Size cv::viz::Viz3d::VizImpl::getWindowSize() const { return Size(window_->GetSize()[0], window_->GetSize()[1]); }
bool cv::viz::Viz3d::VizImpl::addPolygonMesh (const Mesh3d& /*mesh*/, const Mat& /*mask*/, const std::string &/*id*/)
{
-
//to implemnt in Viz3d
void saveScreenshot (const String &file);
void setWindowPosition (int x, int y);
+ Size getWindowSize() const;
void setWindowSize (int xw, int yw);
void setFullScreen (bool mode);
void setWindowName (const String &name);