** Context functions
*/
[DllImport(agl)] internal static extern AGLContext aglCreateContext(AGLPixelFormat pix, AGLContext share);
- [DllImport(agl,EntryPoint="aglDestroyContext")]
+ [DllImport(agl, EntryPoint="aglDestroyContext")]
private static extern byte _aglDestroyContext(AGLContext ctx);
internal static bool aglDestroyContext(AGLContext context)
{
** Current state functions
*/
- [DllImport(agl,EntryPoint="aglSetCurrentContext")]
+ [DllImport(agl, EntryPoint="aglSetCurrentContext")]
private static extern byte _aglSetCurrentContext(AGLContext ctx);
internal static bool aglSetCurrentContext(IntPtr context)
{
/*
** Drawable Functions
*/
- [DllImport(agl,EntryPoint="aglSetDrawable")]
+ [DllImport(agl, EntryPoint="aglSetDrawable")]
private static extern byte _aglSetDrawable(AGLContext ctx, AGLDrawable draw);
internal static void aglSetDrawable(AGLContext ctx, AGLDrawable draw)
/*
** Error functions
*/
- [DllImport(agl,EntryPoint="aglGetError")] internal static extern AglError GetError();
- [DllImport(agl,EntryPoint="aglErrorString")]
+ [DllImport(agl, EntryPoint="aglGetError")] internal static extern AglError GetError();
+ [DllImport(agl, EntryPoint="aglErrorString")]
private static extern IntPtr _aglErrorString(AglError code);
internal static string ErrorString(AglError code)
{
** Surface texture function
*/
[DllImport(agl)]
- private static extern void aglSurfaceTexture (AGLContext context, GLenum target, GLenum internalformat, AGLContext surfacecontext) ;
+ private static extern void aglSurfaceTexture (AGLContext context, GLenum target, GLenum internalformat, AGLContext surfacecontext);
/*
** PBuffer functions
** Pbuffer Drawable Functions
*/
[DllImport(agl)]
- private static extern byte aglSetPBuffer (AGLContext ctx, AGLPbuffer pbuffer, int face, int level, int screen) ;
+ private static extern byte aglSetPBuffer (AGLContext ctx, AGLPbuffer pbuffer, int face, int level, int screen);
[DllImport(agl)]
- private static extern byte aglGetPBuffer (AGLContext ctx, AGLPbuffer *pbuffer, int *face, int *level, int *screen) ;
+ private static extern byte aglGetPBuffer (AGLContext ctx, AGLPbuffer *pbuffer, int *face, int *level, int *screen);
/*
** CGL functions
*/
[DllImport(agl)]
- private static extern byte aglGetCGLContext(AGLContext ctx, void **cgl_ctx) ;
+ private static extern byte aglGetCGLContext(AGLContext ctx, void **cgl_ctx);
[DllImport(agl)]
private static extern byte aglGetCGLPixelFormat(AGLPixelFormat pix, void **cgl_pix);