#include "SkDocument.h"
#include "SkMultiPictureDraw.h"
#include "SkOSFile.h"
-#include "SkPictureData.h"
#include "SkPictureRecorder.h"
#include "SkRandom.h"
#include "SkStream.h"
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+static const SkRect kSKPViewport = {0,0, 1000,1000};
+
SKPSrc::SKPSrc(SkString path) : fPath(path) {}
Error SKPSrc::draw(SkCanvas* canvas) const {
return SkStringPrintf("Couldn't decode %s as a picture.", fPath.c_str());
}
stream.reset((SkStream*)NULL); // Might as well drop this when we're done with it.
+ canvas->clipRect(kSKPViewport);
canvas->drawPicture(pic);
return "";
}
SkISize SKPSrc::size() const {
- SkAutoTDelete<SkStream> stream(SkStream::NewFromFile(fPath.c_str()));
- SkPictInfo info;
- if (!stream || !SkPicture::InternalOnly_StreamIsSKP(stream, &info)) {
- return SkISize::Make(0,0);
- }
- return info.fCullRect.roundOut().size();
+ // This may be unnecessarily large.
+ return kSKPViewport.roundOut().size();
}
Name SKPSrc::name() const { return SkOSPath::Basename(fPath.c_str()); }
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
-static SkISize limit_raster_dimensions(const SkISize& size) {
- // This fits within a typical maximum texture, and puts a reasonable 16MB cap on raster bitmaps.
- return SkISize::Make(SkTMin(2048, size.width()), SkTMin(2048, size.height()));
-}
-
GPUSink::GPUSink(GrContextFactory::GLContextType ct,
GrGLStandard api,
int samples,
Error GPUSink::draw(const Src& src, SkBitmap* dst, SkWStream*) const {
GrContextFactory factory;
- const SkISize size = limit_raster_dimensions(src.size());
+ const SkISize size = src.size();
const SkImageInfo info =
SkImageInfo::Make(size.width(), size.height(), kN32_SkColorType, kPremul_SkAlphaType);
SkAutoTUnref<SkSurface> surface(
RasterSink::RasterSink(SkColorType colorType) : fColorType(colorType) {}
Error RasterSink::draw(const Src& src, SkBitmap* dst, SkWStream*) const {
- const SkISize size = limit_raster_dimensions(src.size());
+ const SkISize size = src.size();
// If there's an appropriate alpha type for this color type, use it, otherwise use premul.
SkAlphaType alphaType = kPremul_SkAlphaType;
(void)SkColorTypeValidateAlphaType(fColorType, alphaType, &alphaType);