This function is actually *very* hot. It is hard to see currently
because the call graph is very recursive, but I'm working to remove that
and when I do this function becomes significantly higher on the profile
(up to 5%!) and so worth avoiding the call overhead.
No specific perf gain I can measure yet (below the noise), but likely to
have more impact as we stop cluttering the call graph.
Differential Revision: http://reviews.llvm.org/D10788
llvm-svn: 240873
return initializeSymbols();
}
-SymbolBody *ObjectFile::getSymbolBody(uint32_t SymbolIndex) {
- return SparseSymbolBodies[SymbolIndex]->getReplacement();
-}
-
std::error_code ObjectFile::initializeChunks() {
uint32_t NumSections = COFFObj->getNumberOfSections();
Chunks.reserve(NumSections);
// Returns a SymbolBody object for the SymbolIndex'th symbol in the
// underlying object file.
- SymbolBody *getSymbolBody(uint32_t SymbolIndex);
+ SymbolBody *getSymbolBody(uint32_t SymbolIndex) {
+ return SparseSymbolBodies[SymbolIndex]->getReplacement();
+ }
// Returns the underying COFF file.
COFFObjectFile *getCOFFObj() { return COFFObj.get(); }