draw: fix uses viewport index for tess eval shader
authorDave Airlie <airlied@redhat.com>
Fri, 5 Mar 2021 04:32:40 +0000 (14:32 +1000)
committerMarge Bot <eric+marge@anholt.net>
Fri, 5 Mar 2021 21:43:59 +0000 (21:43 +0000)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9401>

src/gallium/auxiliary/draw/draw_context.c

index 8efcc00..91a0e00 100644 (file)
@@ -995,6 +995,8 @@ draw_current_shader_uses_viewport_index(const struct draw_context *draw)
 {
    if (draw->gs.geometry_shader)
       return draw->gs.geometry_shader->info.writes_viewport_index;
+   else if (draw->tes.tess_eval_shader)
+      return draw->tes.tess_eval_shader->info.writes_viewport_index;
    return draw->vs.vertex_shader->info.writes_viewport_index;
 }