#if LIBAVUTIL_VERSION_MAJOR < 50
attribute_deprecated void av_init_random(unsigned int seed, AVRandomState *state);
#endif
-void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls.
-void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop).
+attribute_deprecated void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls.
+attribute_deprecated void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop).
/**
* Generates a random number from the interval [0,0xffffffff].
* If you still choose to use MT, expect that you will have to provide
* some evidence that it makes a difference for the case where you use it.
*/
-static inline unsigned int av_random(AVRandomState *state)
+attribute_deprecated static inline unsigned int av_random(AVRandomState *state)
{
unsigned int y;
}
/** Returns a random number in the range [0-1] as double. */
-static inline double av_random_real1(AVRandomState *state)
+attribute_deprecated static inline double av_random_real1(AVRandomState *state)
{
/* divided by 2^32-1 */
return av_random(state) * (1.0 / 4294967296.0);