Change-Id: Ib3aaca6367458536421b3563a6d0780038e4c4d7
* @brief Create Shader.
*
* @SINCE_1_1.43
- * @param[in] vertexShader Vertex shader code for the effect. If you pass in an empty string, the default version will be used
- * @param[in] fragmentShader fragment shader code for the effect. If you pass in an empty string, the default version will be used
- * @param[in] hints GeometryHints to define the geometry of the rendered object
+ * @param[in] vertexShader Vertex shader code for the effect.
+ * @param[in] fragmentShader Fragment Shader code for the effect.
+ * @param[in] hints Hints to define the geometry of the rendered object
* @return A handle to a shader effect
*/
static Shader New( const std::string& vertexShader,