-<vcxml gen="3.3" min_ver="33" max_ver="42">
+<vcxml gen="3.3" min_ver="33" max_ver="71">
<enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
<value name="NEVER" value="0"/>
<value name="depth_16" value="2"/>
</enum>
- <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41">
+ <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41" max_ver="42">
<value name="none" value="0"/> <!-- no clamping -->
<value name="norm" value="1"/> <!-- [0,1] for f16 -->
<value name="pos" value="2"/> <!-- [0, for f16 -->
<value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range -->
</enum>
+ <enum name="Render Target Type Clamp" prefix="V3D_RENDER_TARGET_TYPE_CLAMP" min_ver="71">
+ <value name="8i" value="0"/> <!-- no clamping -->
+ <value name="16i" value="1"/> <!-- no clamping -->
+ <value name="32i" value="2"/> <!-- no clamping -->
+ <value name="8ui" value="4"/> <!-- no clamping -->
+ <value name="16ui" value="5"/> <!-- no clamping -->
+ <value name="32ui" value="6"/> <!-- no clamping -->
+ <value name="8" value="8"/> <!-- no clamping -->
+ <value name="16f" value="9"/> <!-- no clamping -->
+ <value name="32f" value="10"/> <!-- no clamping -->
+ <value name="8i_clamped" value="16"/> <!-- clamp to integer RT's range -->
+ <value name="16i_clamped" value="17"/> <!-- clamp to integer RT's range -->
+ <value name="32i_clamped" value="18"/> <!-- clamp to integer RT's range -->
+ <value name="8ui_clamped" value="20"/> <!-- clamp to integer RT's range -->
+ <value name="16ui_clamped" value="21"/> <!-- clamp to integer RT's range -->
+ <value name="32ui_clamped" value="22"/> <!-- clamp to integer RT's range -->
+ <value name="16f_clamp_norm" value="24"/> <!-- [0,1] for f16 -->
+ <value name="16f_clamp_pos" value="25"/> <!-- [0, for f16 -->
+ <value name="16f_clamp_pq" value="26"/> <!-- PQ lin range, colour to [0, 125], alpha to [0, 1] for f16 -->
+ <value name="16f_clamp_hlg" value="27"/> <!-- HLG lin range, colour to [0, 12], alpha to [0, 1] for f16 -->
+ <value name="invalid" value="32"/>
+ </enum>
+
<!---
CL cache flush commands are not fully documented and subject to a
number of hardware issues that make them unreliable. Specifically:
<value name="r8ui" value="36"/>
<value name="srgbx8" value="37" max_ver="33"/>
<value name="rgbx8" value="38" max_ver="33"/>
- <value name="bstc" value="39" min_ver="41"/>
+ <value name="bstc8" value="39" min_ver="41"/>
<value name="d32f" value="40" min_ver="41"/>
<value name="d24" value="41" min_ver="41"/>
<value name="d16" value="42" min_ver="41"/>
<value name="d24s8" value="43" min_ver="41"/>
<value name="s8" value="44" min_ver="41"/>
<value name="rgba5551" value="45" min_ver="41"/>
+ <value name="bstc8_srgb" value="46" min_ver="71"/>
+ <value name="bstc10" value="47" min_ver="71"/>
+ <value name="bstc10_srgb" value="48" min_ver="71"/>
+ <value name="bstc10_pq" value="49" min_ver="71"/>
+ <value name="rgba10x6" value="50" min_ver="71"/>
+ <value name="bstc10_hlg" value="55" min_ver="71"/>
+ <value name="rgba10x6_hlg" value="56" min_ver="71"/>
+ <value name="rgb10_a2_hlg" value="57" min_ver="71"/>
+ <value name="bstc10_pq_bt1886" value="58" min_ver="71"/>
+ <value name="rgba10x6_pq_bt1886" value="59" min_ver="71"/>
+ <value name="rgb10_a2_pq_bt1886" value="60" min_ver="71"/>
+ <value name="bstc10_hlg_bt1886" value="61" min_ver="71"/>
+ <value name="rgba10x6_hlg_bt1886" value="62" min_ver="71"/>
+ <value name="rgb10_a2_hlg_bt1886" value="63" min_ver="71"/>
</enum>
<enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33">
<value name="perp end caps" value="1"/>
</enum>
+ <enum name="Z Clip Mode" prefix="V3D_Z_CLIP_MODE">
+ <value name="NONE" value="0"/>
+ <value name="MIN_ONE_TO_ONE" value="1"/>
+ <value name="ZERO_TO_ONE" value="2"/>
+ </enum>
+
<packet code="0" name="Halt"/>
<packet code="1" name="NOP"/>
<packet code="4" name="Flush"/>
<field name="Last Tile of Frame" size="1" start="0" type="bool"/>
</packet>
- <packet code="25" shortname="clear" name="Clear Tile Buffers" cl="R" min_ver="41">
+ <packet code="25" shortname="clear" name="Clear Tile Buffers" cl="R" min_ver="41" max_ver="42">
<field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
<field name="Clear all Render Targets" size="1" start="0" type="bool"/>
</packet>
+ <packet code="25" shortname="clear_rt" name="Clear Render Targets" cl="R" min_ver="71"/>
+
<packet code="26" shortname="load" name="Reload Tile Color Buffer" cl="R" max_ver="33">
<field name="Disable Color Buffer load" size="8" start="8" type="uint"/>
<field name="Enable Z load" size="1" start="7" type="bool"/>
<value name="Render target 1" value="1"/>
<value name="Render target 2" value="2"/>
<value name="Render target 3" value="3"/>
+ <value name="Render target 4" value="4" min_ver="71"/>
+ <value name="Render target 5" value="5" min_ver="71"/>
+ <value name="Render target 6" value="6" min_ver="71"/>
+ <value name="Render target 7" value="7" min_ver="71"/>
<value name="None" value="8"/>
<value name="Z" value="9"/>
<value name="Stencil" value="10"/>
<field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
</packet>
- <packet code="84" name="Blend Cfg" min_ver="41">
+ <packet code="84" name="Blend Cfg" min_ver="41" max_ver="42">
<field name="Render Target Mask" size="4" start="24" type="uint"/>
<field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
<field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
<field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
</packet>
+ <packet code="84" name="Blend Cfg" min_ver="71">
+ <field name="Render Target Mask" size="8" start="24" type="uint"/>
+ <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
+ <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
+ <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
+ <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
+ <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
+ <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
+ </packet>
+
<packet code="86" shortname="blend_ccolor" name="Blend Constant Color">
<field name="Alpha (F16)" size="16" start="48" type="uint"/>
<field name="Blue (F16)" size="16" start="32" type="uint"/>
<field name="address" size="32" start="0" type="address"/>
</packet>
- <packet code="96" name="Cfg Bits">
+ <packet code="93" name="Depth Bounds Test Limits" min_ver="71">
+ <field name="Lower Test Limit" size="32" start="0" type="float"/>
+ <field name="Upper Test Limit" size="32" start="32" type="float"/>
+ </packet>
+
+ <packet code="96" name="Cfg Bits" max_ver="42">
<field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
<field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
<field name="Blend enable" size="1" start="19" type="bool"/>
<field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
</packet>
+ <packet code="96" name="Cfg Bits" min_ver="71">
+ <field name="Z Clipping mode" size="2" start="22" type="Z Clip Mode"/>
+ <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
+ <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
+ <field name="Blend enable" size="1" start="19" type="bool"/>
+ <field name="Stencil enable" size="1" start="18" type="bool"/>
+ <field name="Z updates enable" size="1" start="15" type="bool"/>
+ <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
+ <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
+ <field name="Z Clamp Mode" size="1" start="10" type="bool"/>
+ <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
+ <field name="Depth Bounds Test Enable" size="1" start="5" type="bool"/>
+ <field name="Line Rasterization" size="1" start="4" type="uint"/>
+ <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
+ <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
+ <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
+ <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
+ </packet>
+
<packet code="97" shortname="zero_all_flatshade_flags" name="Zero All Flat Shade Flags"/>
<packet code="98" shortname="flatshade_flags" name="Flat Shade Flags">
<field name="Minimum Zw" size="32" start="0" type="float"/>
</packet>
- <packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B">
+ <packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B" max_ver="42">
<field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
<field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
</packet>
+ <packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B" min_ver="71">
+ <field name="Viewport Half-Height in 1/64th of pixel" size="32" start="32" type="float"/>
+ <field name="Viewport Half-Width in 1/64th of pixel" size="32" start="0" type="float"/>
+ </packet>
+
<packet shortname="clipper_z" name="Clipper Z Scale and Offset" code="111" cl="B">
<field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
<field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
</packet>
+ <packet shortname="clipper_z_no_guardband" name="Clipper Z Scale and Offset no guardband" code="112" cl="B" min_ver="71">
+ <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
+ <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
+ </packet>
+
<packet name="Number of Layers" code="119" min_ver="41">
<field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
</packet>
<field name="sub-id" size="1" start="0" type="uint" default="0"/>
</packet>
- <packet code="120" name="Tile Binning Mode Cfg" min_ver="41">
+ <packet code="120" name="Tile Binning Mode Cfg" min_ver="41" max_ver="42">
<field name="Height (in pixels)" size="16" start="48" type="uint" minus_one="true"/>
<field name="Width (in pixels)" size="16" start="32" type="uint" minus_one="true"/>
</field>
</packet>
+ <packet code="120" name="Tile Binning Mode Cfg" min_ver="71">
+ <field name="Height (in pixels)" size="16" start="48" type="uint" minus_one="true"/>
+ <field name="Width (in pixels)" size="16" start="32" type="uint" minus_one="true"/>
+
+ <field name="Log2 Tile Height" size="3" start="11" type="uint">
+ <value name="tile height 8 pixels" value="0"/>
+ <value name="tile height 16 pixels" value="1"/>
+ <value name="tile height 32 pixels" value="2"/>
+ <value name="tile height 64 pixels" value="3"/>
+ </field>
+ <field name="Log2 Tile Width" size="3" start="8" type="uint">
+ <value name="tile width 8 pixels" value="0"/>
+ <value name="tile width 16 pixels" value="1"/>
+ <value name="tile width 32 pixels" value="2"/>
+ <value name="tile width 64 pixels" value="3"/>
+ </field>
+
+ <field name="tile allocation block size" size="2" start="4" type="uint">
+ <value name="tile allocation block size 64b" value="0"/>
+ <value name="tile allocation block size 128b" value="1"/>
+ <value name="tile allocation block size 256b" value="2"/>
+ </field>
+ <field name="tile allocation initial block size" size="2" start="2" type="uint">
+ <value name="tile allocation initial block size 64b" value="0"/>
+ <value name="tile allocation initial block size 128b" value="1"/>
+ <value name="tile allocation initial block size 256b" value="2"/>
+ </field>
+ </packet>
+
<packet code="120" name="Tile Binning Mode Cfg (Part2)" cl="B" max_ver="33">
<field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
<field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="0"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" min_ver="41">
+ <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" min_ver="41" max_ver="42">
<field name="Pad" size="12" start="52" type="uint"/>
<field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
<field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
<field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
- <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
+ <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP">
+ <value name="Render target maximum 32bpp" value="0"/>
+ <value name="Render target maximum 64bpp" value="1"/>
+ <value name="Render target maximum 128bpp" value="2"/>
+ </field>
<field name="Image Height (pixels)" size="16" start="24" type="uint"/>
<field name="Image Width (pixels)" size="16" start="8" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="0"/>
</packet>
+ <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" min_ver="71">
+ <field name="Pad" size="6" start="58" type="uint"/>
+
+ <field name="Log2 Tile Height" size="3" start="55" type="uint">
+ <value name="tile height 8 pixels" value="0"/>
+ <value name="tile height 16 pixels" value="1"/>
+ <value name="tile height 32 pixels" value="2"/>
+ <value name="tile height 64 pixels" value="3"/>
+ </field>
+ <field name="Log2 Tile Width" size="3" start="52" type="uint">
+ <value name="tile width 8 pixels" value="0"/>
+ <value name="tile width 16 pixels" value="1"/>
+ <value name="tile width 32 pixels" value="2"/>
+ <value name="tile width 64 pixels" value="3"/>
+ </field>
+
+ <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
+ <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
+
+ <field name="Early-Z disable" size="1" start="46" type="bool"/>
+
+ <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
+ <value name="Early-Z direction LT/LE" value="0"/>
+ <value name="Early-Z direction GT/GE" value="1"/>
+ </field>
+
+ <field name="Depth-buffer disable" size="1" start="44" type="bool"/>
+ <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
+ <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
+
+ <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
+ <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
+ <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
+
+ <field name="sub-id" size="3" start="0" type="uint" default="0"/>
+ </packet>
+
<packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" max_ver="33">
<field name="Address" size="32" start="32" type="address"/>
<field name="sub-id" size="4" start="0" type="uint" default="2"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" min_ver="41">
+ <!-- On 4.1 the real name would be "Tile Rendering Mode Cfg (Render Target Configs) -->
+ <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" min_ver="41" max_ver="42">
<field name="Pad" size="28" start="36" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="3"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" min_ver="41">
+ <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" min_ver="41" max_ver="42">
<field name="unused" size="16" start="48" type="uint"/>
<field name="Z Clear Value" size="32" start="16" type="float"/>
<field name="sub-id" size="4" start="0" type="uint" default="2"/>
</packet>
+ <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" min_ver="71">
+ <field name="unused" size="16" start="48" type="uint"/>
+
+ <field name="Z Clear Value" size="32" start="16" type="float"/>
+
+ <field name="Stencil Clear Value" size="8" start="8" type="uint"/>
+ <field name="sub-id" size="4" start="0" type="uint" default="1"/>
+ </packet>
+
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" max_ver="33">
<!-- Express this as a 56-bit field? -->
<field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="4"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" min_ver="41">
+ <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" min_ver="41" max_ver="42">
<!-- Express this as a 56-bit field? -->
<field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
<field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="3"/>
</packet>
+ <packet code="121" name="Tile Rendering Mode Cfg (Render Target Part1)" cl="R" min_ver="71">
+
+ <field name="Clear Color low bits" size="32" start="32" type="uint"/>
+ <field name="Internal Type and Clamping" size="5" start="27" type="Render Target Type Clamp"/>
+ <field name="Internal BPP" size="2" start="25" type="Internal BPP"/>
+
+ <field name="Stride" size="7" start="18" type="uint" minus_one="true"/>
+ <!-- In multiples of 512 bits -->
+ <field name="Base Address" size="11" start="7" type="uint"/>
+ <field name="Render Target number" size="3" start="3" type="uint"/>
+ <field name="sub-id" size="3" start="0" type="uint" default="2"/>
+ </packet>
+
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" max_ver="33">
<!-- Express this as a 56-bit field? -->
<field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="5"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" min_ver="41">
+ <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" min_ver="41" max_ver="42">
<!-- Express this as a 56-bit field? -->
<field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
<field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="4"/>
</packet>
+ <packet code="121" name="Tile Rendering Mode Cfg (Render Target Part2)" cl="R" min_ver="71">
+ <field name="Clear Color mid bits" size="40" start="24" type="uint"/>
+
+ <field name="Render Target number" size="3" start="3" type="uint"/>
+ <field name="sub-id" size="3" start="0" type="uint" default="3"/>
+ </packet>
+
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" max_ver="33">
<field name="pad" size="11" start="53" type="uint"/>
<field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="6"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" min_ver="41">
+ <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" min_ver="41" max_ver="42">
<field name="pad" size="11" start="53" type="uint"/>
<field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
<!-- image height is for Y flipping -->
<field name="sub-id" size="4" start="0" type="uint" default="5"/>
</packet>
+ <packet code="121" name="Tile Rendering Mode Cfg (Render Target Part3)" cl="R" min_ver="71">
+ <field name="Clear Color top bits" size="56" start="8" type="uint"/>
+
+ <field name="Render Target number" size="3" start="3" type="uint"/>
+ <field name="sub-id" size="3" start="0" type="uint" default="4"/>
+ </packet>
+
<packet code="124" shortname="tile_coords" name="Tile Coordinates">
<field name="tile row number" size="12" start="12" type="uint"/>
<field name="tile column number" size="12" start="0" type="uint"/>
<field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
</struct>
- <struct name="GL Shader State Record" min_ver="41">
+ <struct name="GL Shader State Record" min_ver="41" max_ver="42">
<field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
<field name="Enable clipping" size="1" start="1" type="bool"/>
<field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
</struct>
+ <struct name="GL Shader State Record" min_ver="71">
+ <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
+ <field name="Enable clipping" size="1" start="1" type="bool"/>
+
+ <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
+ <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
+ <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
+ <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
+ <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
+ <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
+
+ <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
+ <field name="Turn off early-z test" size="1" start="9" type="bool"/>
+
+ <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
+ <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
+ <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
+ <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
+ <field name="Turn off scoreboard" size="1" start="16" type="bool"/>
+ <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
+ <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
+ <field name="No prim pack" size="1" start="19" type="bool"/>
+ <field name="Never defer FEP depth writes" size="1" start="20" type="bool"/>
+
+ <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
+
+ <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
+ <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
+
+ <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
+ <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
+
+ <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
+ <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
+
+ <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
+ <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
+
+ <field name="Fragment Shader Code Address" size="29" start="67" type="address"/>
+ <field name="Fragment Shader 4-way threadable" size="1" start="64" type="bool"/>
+ <field name="Fragment Shader start in final thread section" size="1" start="65" type="bool"/>
+ <field name="Fragment Shader Propagate NaNs" size="1" start="66" type="bool"/>
+ <field name="Fragment Shader Uniforms Address" size="32" start="12b" type="address"/>
+
+ <field name="Vertex Shader Code Address" size="29" start="131" type="address"/>
+ <field name="Vertex Shader 4-way threadable" size="1" start="128" type="bool"/>
+ <field name="Vertex Shader start in final thread section" size="1" start="129" type="bool"/>
+ <field name="Vertex Shader Propagate NaNs" size="1" start="130" type="bool"/>
+ <field name="Vertex Shader Uniforms Address" size="32" start="20b" type="address"/>
+
+ <field name="Coordinate Shader Code Address" size="29" start="195" type="address"/>
+ <field name="Coordinate Shader 4-way threadable" size="1" start="192" type="bool"/>
+ <field name="Coordinate Shader start in final thread section" size="1" start="193" type="bool"/>
+ <field name="Coordinate Shader Propagate NaNs" size="1" start="194" type="bool"/>
+ <field name="Coordinate Shader Uniforms Address" size="32" start="28b" type="address"/>
+ </struct>
+
<struct name="Geometry Shader State Record" min_ver="41">
<field name="Geometry Bin Mode Shader Code Address" size="29" start="3" type="address"/>
<field name="Geometry Bin Mode Shader 4-way threadable" size="1" start="0" type="bool"/>
<field name="Offset Format 8" size="1" start="0" type="bool"/>
</struct>
- <struct name="TMU Config Parameter 2" min_ver="42">
+ <struct name="TMU Config Parameter 2" min_ver="42" max_ver="42">
<field name="Pad" size="7" start="25" type="uint"/>
<field name="LOD Query" size="1" start="24" type="bool"/>
<field name="Op" size="4" start="20" type="TMU Op"/>
<field name="Offset Format 8" size="1" start="0" type="bool"/>
</struct>
+ <struct name="TMU Config Parameter 2" min_ver="71">
+ <field name="Pad" size="5" start="27" type="uint"/>
+ <field name="Write conversion" size="1" start="26" type="bool"/>
+ <field name="DIM query" size="1" start="25" type="bool"/>
+ <field name="LOD Query" size="1" start="24" type="bool"/>
+ <field name="Op" size="4" start="20" type="TMU Op"/>
+ <field name="Offset R" size="4" start="16" type="int"/>
+ <field name="Offset T" size="4" start="12" type="int"/>
+ <field name="Offset S" size="4" start="8" type="int"/>
+ <field name="Gather Mode" size="1" start="7" type="bool"/>
+ <field name="Gather Component" size="2" start="5" type="uint"/>
+ <field name="Coefficient Mode" size="1" start="4" type="bool"/>
+ <field name="Sample Number" size="2" start="2" type="uint"/>
+ <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
+ <field name="Offset Format 8" size="1" start="0" type="bool"/>
+ </struct>
+
<struct name="Texture Shader State" max_ver="33">
<field name="UIF XOR disable" size="1" start="255" type="bool"/>
<field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
<field name="Filter" size="4" start="0" type="TMU Filter"/>
</struct>
- <struct name="Texture Shader State" min_ver="41">
+ <struct name="Texture Shader State" min_ver="41" max_ver="42">
<field name="Pad" size="56" start="136" type="uint"/>
<field name="UIF XOR disable" size="1" start="135" type="bool"/>
<field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
<field name="Flip texture X Axis" size="1" start="0" type="bool"/>
</struct>
+ <struct name="Texture Shader State" min_ver="71">
+ <field name="Pad" size="2" start="190" type="uint"/>
+ <!-- When we use an address type, there is an implicit requirement
+ that the address is a 32-bit that is encoded starting at a 32-bit
+ aligned bit offset into the packet. If the address field has less than
+ 32 bits, it is assumed that the address is aligned. For example, a
+ 26-bit address field is expected to be 64-byte aligned (6 lsb bits
+ are 0) and that this will be encoded into a packet starting at bit
+ offset 6 into a 32-bit dword (since bits 0..5 of the address are
+ implicitly 0 and don't need to be explicitly encoded).
+
+ Unfortunately, the CB address below doesn't match this requirement:
+ it starts at bit 138, which is 10 bits into a 32-bit dword, but it
+ represents a 64-bit aligned address (6 lsb bits are 0), so we cannot
+ encode it as an address type. To fix this we encode these addresses
+ as uint types which has two implications:
+ 1. the driver is responsible for manually addinng the buffer objects
+ for these addresses to the job BO list.
+ 2. the driver needs to pass an actual 26-bit address value by manually
+ shifting the 6 lsb bits (that are implicitly 0).
+ -->
+ <field name="texture_base pointer_Cr" size="26" start="164" type="uint"/>
+ <field name="texture base pointer Cb" size="26" start="138" type="uint"/>
+ <field name="Chroma offset y" size="1" start="137" type="uint"/>
+ <field name="Chroma offset x" size="1" start="136" type="uint"/>
+
+ <field name="UIF XOR disable" size="1" start="135" type="bool"/>
+ <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
+ <field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
+ <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
+
+ <field name="Base Level" size="4" start="124" type="uint"/>
+ <field name="Max Level" size="4" start="120" type="uint"/>
+
+ <field name="Swizzle A" size="3" start="117" type="uint">
+ <value name="Swizzle Zero" value="0"/>
+ <value name="Swizzle One" value="1"/>
+ <value name="Swizzle Red" value="2"/>
+ <value name="Swizzle Green" value="3"/>
+ <value name="Swizzle Blue" value="4"/>
+ <value name="Swizzle Alpha" value="5"/>
+ </field>
+
+ <field name="Swizzle B" size="3" start="114" type="uint"/>
+ <field name="Swizzle G" size="3" start="111" type="uint"/>
+ <field name="Swizzle R" size="3" start="108" type="uint"/>
+ <field name="Extended" size="1" start="107" type="bool"/>
+
+ <field name="Texture type" size="7" start="100" type="uint"/>
+ <field name="Image Depth" size="14" start="86" type="uint"/>
+ <field name="Image Height" size="14" start="72" type="uint"/>
+ <field name="Image Width" size="14" start="58" type="uint"/>
+
+ <!-- V3D 7.1.2 doesn't have the RB swap bit and has Array Stride starting
+ at bit 32. However, 7.1.5 included the RB swap bit at bit 32 and has
+ Array Stride starting at 33, which is backwards incompatible,
+ We use the definition from 7.1.5.
+ -->
+ <field name="Array Stride (64-byte aligned)" size="24" start="33" type="uint"/>
+ <field name="R/B swap" size="1" start="32" type="bool"/>
+
+ <field name="Texture base pointer" size="32" start="0" type="address"/>
+
+ <field name="Reverse" size="1" start="5" type="bool"/>
+ <field name="Transfer func" size="3" start="2" type="uint">
+ <value name="Transfer Func None" value="0"/>
+ <value name="Transfer Func sRGB" value="1"/>
+ <value name="Transfer Func PQ" value="2"/>
+ <value name="Transfer Func HLG" value="3"/>
+ <value name="Transfer Func PQ BT1886" value="4"/>
+ <value name="Transfer Func HLG BT1886" value="5"/>
+ </field>
+ <field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
+ <field name="Flip texture X Axis" size="1" start="0" type="bool"/>
+ </struct>
+
<struct name="Sampler State" min_ver="41">
<field name="Border color word 3" size="32" start="160" type="uint"/>
<field name="Border color word 2" size="32" start="128" type="uint"/>