nvk: set optimization level to 3
authorThomas H.P. Andersen <phomes@gmail.com>
Sat, 7 Oct 2023 14:45:30 +0000 (16:45 +0200)
committerMarge Bot <emma+marge@anholt.net>
Sat, 7 Oct 2023 23:39:32 +0000 (23:39 +0000)
The refactor in a4f8fd9dd53d90307c98c1b4ed15ec1deaa8f8d3 changed NV50_PROG_OPTIMIZE
from 3 to 0.

Running with NV50_PROG_OPTIMIZE=0 causes some shaders to not compile. One example is
dEQP-VK.pipeline.monolithic.creation_cache_control.compute_pipelines.duplicate_single_recreate_explicit_caching
which fails with:
"Assertion `insn->src(src0 & FA_SRC_MASK).getFile() == FILE_GPR' failed"
A similar error also happen when testing Serious Sam Fusion 2017

Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25601>

src/nouveau/vulkan/nvk_shader.c

index d442ac7..ee7df9b 100644 (file)
@@ -73,7 +73,7 @@ get_prog_debug(void)
 static uint64_t
 get_prog_optimize(void)
 {
-   return debug_get_num_option("NV50_PROG_OPTIMIZE", 0);
+   return debug_get_num_option("NV50_PROG_OPTIMIZE", 3);
 }
 
 uint64_t