compositor: Clip repaint to the damage region
authorKristian Høgsberg <krh@bitplanet.net>
Mon, 14 Feb 2011 15:39:54 +0000 (10:39 -0500)
committerKristian Høgsberg <krh@bitplanet.net>
Mon, 14 Feb 2011 15:39:54 +0000 (10:39 -0500)
Drop glScissor, and just clip the surface against the repaint region and
render each rectangle in the resulting region.

compositor/compositor.c
compositor/compositor.h

index e036938..afff961 100644 (file)
@@ -360,10 +360,21 @@ background_create(struct wlsc_output *output, const char *filename)
 }
 
 static void
-wlsc_surface_draw(struct wlsc_surface *es, struct wlsc_output *output)
+wlsc_surface_draw(struct wlsc_surface *es,
+                 struct wlsc_output *output, pixman_region32_t *clip)
 {
        struct wlsc_compositor *ec = es->compositor;
-       GLfloat vertices[4 * 4];
+       GLfloat *v, inv_width, inv_height;
+       unsigned int *p;
+       pixman_region32_t repaint;
+       pixman_box32_t *rectangles;
+       int i, n;
+
+       pixman_region32_init_rect(&repaint,
+                                 es->x, es->y, es->width, es->height);
+       pixman_region32_intersect(&repaint, &repaint, clip);
+       if (!pixman_region32_not_empty(&repaint))
+               return;
 
        if (es->visual == &ec->compositor.argb_visual) {
                glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -375,34 +386,51 @@ wlsc_surface_draw(struct wlsc_surface *es, struct wlsc_output *output)
                glDisable(GL_BLEND);
        }
 
-       vertices[ 0] = es->x;
-       vertices[ 1] = es->y;
-       vertices[ 2] = 0.0;
-       vertices[ 3] = 0.0;
-
-       vertices[ 4] = es->x;
-       vertices[ 5] = es->y + es->height;
-       vertices[ 6] = 0.0;
-       vertices[ 7] = 1.0;
-
-       vertices[ 8] = es->x + es->width;
-       vertices[ 9] = es->y;
-       vertices[10] = 1.0;
-       vertices[11] = 0.0;
-
-       vertices[12] = es->x + es->width;
-       vertices[13] = es->y + es->height;
-       vertices[14] = 1.0;
-       vertices[15] = 1.0;
+       rectangles = pixman_region32_rectangles(&repaint, &n);
+       v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
+       p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
+       inv_width = 1.0 / es->width;
+       inv_height = 1.0 / es->height;
+       for (i = 0; i < n; i++, v += 16, p += 6) {
+               v[ 0] = rectangles[i].x1;
+               v[ 1] = rectangles[i].y1;
+               v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
+               v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
+
+               v[ 4] = rectangles[i].x1;
+               v[ 5] = rectangles[i].y2;
+               v[ 6] = v[ 2];
+               v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
+
+               v[ 8] = rectangles[i].x2;
+               v[ 9] = rectangles[i].y1;
+               v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
+               v[11] = v[ 3];
+
+               v[12] = rectangles[i].x2;
+               v[13] = rectangles[i].y2;
+               v[14] = v[10];
+               v[15] = v[ 7];
+
+               p[0] = i * 4 + 0;
+               p[1] = i * 4 + 1;
+               p[2] = i * 4 + 2;
+               p[3] = i * 4 + 2;
+               p[4] = i * 4 + 1;
+               p[5] = i * 4 + 3;
+       }
 
        glBindTexture(GL_TEXTURE_2D, es->texture);
-       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE,
-                             4 * sizeof(GLfloat), vertices);
-       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,
-                             4 * sizeof(GLfloat), &vertices[2]);
+       v = ec->vertices.data;
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
+       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
        glEnableVertexAttribArray(0);
        glEnableVertexAttribArray(1);
-       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+       glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
+
+       ec->vertices.size = 0;
+       ec->indices.size = 0;
+       pixman_region32_fini(&repaint);
 }
 
 static void
@@ -442,7 +470,6 @@ wlsc_output_repaint(struct wlsc_output *output)
        struct wlsc_surface *es;
        struct wlsc_input_device *eid;
        pixman_region32_t new_damage, total_damage;
-       pixman_box32_t *extents;
 
        glViewport(0, 0, output->width, output->height);
 
@@ -461,20 +488,16 @@ wlsc_output_repaint(struct wlsc_output *output)
                              &output->previous_damage_region);
        pixman_region32_copy(&output->previous_damage_region, &new_damage);
 
-       extents = pixman_region32_extents(&total_damage);
-       glEnable(GL_SCISSOR_TEST);
-       glScissor(extents->x1, extents->y1,
-                 extents->x2 - extents->x1, extents->y2 - extents->y1);
-
        es = container_of(ec->surface_list.next, struct wlsc_surface, link);
        if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
            es->fullscreen_output == output) {
                if (es->width < output->width || es->height < output->height)
                        glClear(GL_COLOR_BUFFER_BIT);
-               wlsc_surface_draw(es, output);
+               wlsc_surface_draw(es, output, &total_damage);
        } else {
                if (output->background)
-                       wlsc_surface_draw(output->background, output);
+                       wlsc_surface_draw(output->background,
+                                         output, &total_damage);
                else
                        glClear(GL_COLOR_BUFFER_BIT);
 
@@ -483,16 +506,17 @@ wlsc_output_repaint(struct wlsc_output *output)
                            ec->switcher->current == es)
                                continue;
 
-                       wlsc_surface_draw(es, output);
+                       wlsc_surface_draw(es, output, &total_damage);
                }
        }
 
        if (ec->switcher)
-               wlsc_surface_draw(ec->switcher->current, output);
+               wlsc_surface_draw(ec->switcher->current,
+                                 output, &total_damage);
 
        if (ec->focus)
                wl_list_for_each(eid, &ec->input_device_list, link)
-                       wlsc_surface_draw(eid->sprite, output);
+                       wlsc_surface_draw(eid->sprite, output, &total_damage);
 }
 
 static void
index 61bb5c8..b0901e8 100644 (file)
@@ -112,6 +112,7 @@ struct wlsc_compositor {
        int repaint_on_timeout;
        struct timespec previous_swap;
        pixman_region32_t damage_region;
+       struct wl_array vertices, indices;
 
        struct wlsc_switcher *switcher;
        uint32_t focus;