This doesn't mean the DND works for the wayland plugin yet
Change-Id: I6a4ae57e4b19dcedaf10119e033d5cbead8cb19d
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
return m_display->dndSelectionHandler()->dragMime();
}
-void QWaylandDrag::startDrag(QDrag *drag)
+Qt::DropAction QWaylandDrag::drag(QDrag *m_drag)
{
- m_display->dndSelectionHandler()->createAndSetDrag(drag);
+// m_display->dndSelectionHandler()->createAndSetDrag(drag);
+ return Qt::IgnoreAction;
}
void QWaylandDrag::move(const QMouseEvent *me)
QMimeData *platformDropData();
- void startDrag(QDrag *drag);
+ Qt::DropAction drag(QDrag *m_drag);
void move(const QMouseEvent *me);
bool canDrop() const;
void drop(const QMouseEvent *me);