At first glance the code appears to be using 1's compliment encoding,
a-la AArch32. Except that the constant is "off", creating a complicated
split field 2's compliment encoding.
Much clearer to just use a normal mask and shift.
Reviewed-by: Claudio Fontana <claudio.fontana@huawei.com>
Signed-off-by: Richard Henderson <rth@twiddle.net>
TCGReg rd, TCGReg rn, tcg_target_long offset)
{
/* use LDUR with BASE register with 9bit signed unscaled offset */
- unsigned int mod, off;
-
- if (offset < 0) {
- off = (256 + offset);
- mod = 0x1;
- } else {
- off = offset;
- mod = 0x0;
- }
-
- mod |= op_type;
- tcg_out32(s, op_data << 24 | mod << 20 | off << 12 | rn << 5 | rd);
+ tcg_out32(s, op_data << 24 | op_type << 20
+ | (offset & 0x1ff) << 12 | rn << 5 | rd);
}
/* tcg_out_ldst_12 expects a scaled unsigned immediate offset */