radeonsi: add si_pm4_set_reg_va to simplify setting reg_va_low_idx for RGP
authorMarek Olšák <marek.olsak@amd.com>
Sat, 25 Feb 2023 22:06:06 +0000 (17:06 -0500)
committerMarge Bot <emma+marge@anholt.net>
Fri, 3 Mar 2023 00:41:49 +0000 (00:41 +0000)
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21641>

src/gallium/drivers/radeonsi/si_pm4.c
src/gallium/drivers/radeonsi/si_pm4.h
src/gallium/drivers/radeonsi/si_state_shaders.cpp

index 635d4aa..8e2b36e 100644 (file)
@@ -114,6 +114,12 @@ void si_pm4_set_reg_idx3(struct si_screen *sscreen, struct si_pm4_state *state,
                          sscreen->info.gfx_level >= GFX10 ? 3 : 0);
 }
 
+void si_pm4_set_reg_va(struct si_pm4_state *state, unsigned reg, uint32_t val)
+{
+   si_pm4_set_reg(state, reg, val);
+   state->reg_va_low_idx = state->ndw - 1;
+}
+
 void si_pm4_clear_state(struct si_pm4_state *state)
 {
    state->ndw = 0;
index ac73a32..0f3725e 100644 (file)
@@ -66,6 +66,7 @@ struct si_pm4_state {
 
 void si_pm4_cmd_add(struct si_pm4_state *state, uint32_t dw);
 void si_pm4_set_reg(struct si_pm4_state *state, unsigned reg, uint32_t val);
+void si_pm4_set_reg_va(struct si_pm4_state *state, unsigned reg, uint32_t val);
 void si_pm4_set_reg_idx3(struct si_screen *sscreen, struct si_pm4_state *state,
                          unsigned reg, uint32_t val);
 
index 09dd033..0ad0301 100644 (file)
@@ -688,8 +688,7 @@ static void si_shader_ls(struct si_screen *sscreen, struct si_shader *shader)
       return;
 
    va = shader->bo->gpu_address;
-   si_pm4_set_reg(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
-   pm4->reg_va_low_idx = pm4->ndw - 1;
+   si_pm4_set_reg_va(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
 
    shader->config.rsrc1 = S_00B528_VGPRS((shader->config.num_vgprs - 1) / 4) |
                           S_00B528_SGPRS((shader->config.num_sgprs - 1) / 8) |
@@ -719,11 +718,10 @@ static void si_shader_hs(struct si_screen *sscreen, struct si_shader *shader)
                                             C_00B404_CU_EN, 16, &sscreen->info));
       }
       if (sscreen->info.gfx_level >= GFX10) {
-         si_pm4_set_reg(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
+         si_pm4_set_reg_va(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
       } else {
-         si_pm4_set_reg(pm4, R_00B410_SPI_SHADER_PGM_LO_LS, va >> 8);
+         si_pm4_set_reg_va(pm4, R_00B410_SPI_SHADER_PGM_LO_LS, va >> 8);
       }
-      pm4->reg_va_low_idx = pm4->ndw - 1;
 
       unsigned num_user_sgprs = si_get_num_vs_user_sgprs(shader, GFX9_TCS_NUM_USER_SGPR);
 
@@ -735,8 +733,7 @@ static void si_shader_hs(struct si_screen *sscreen, struct si_shader *shader)
       else
          shader->config.rsrc2 |= S_00B42C_USER_SGPR_MSB_GFX9(num_user_sgprs >> 5);
    } else {
-      si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8);
-      pm4->reg_va_low_idx = pm4->ndw - 1;
+      si_pm4_set_reg_va(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8);
       si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS,
                      S_00B424_MEM_BASE(sscreen->info.address32_hi >> 8));
 
@@ -811,8 +808,7 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
 
    oc_lds_en = shader->selector->stage == MESA_SHADER_TESS_EVAL ? 1 : 0;
 
-   si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
-   pm4->reg_va_low_idx = pm4->ndw - 1;
+   si_pm4_set_reg_va(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
    si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES,
                   S_00B324_MEM_BASE(sscreen->info.address32_hi >> 8));
    si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
@@ -1078,11 +1074,10 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
          num_user_sgprs = GFX9_GS_NUM_USER_SGPR;
 
       if (sscreen->info.gfx_level >= GFX10) {
-         si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
+         si_pm4_set_reg_va(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
       } else {
-         si_pm4_set_reg(pm4, R_00B210_SPI_SHADER_PGM_LO_ES, va >> 8);
+         si_pm4_set_reg_va(pm4, R_00B210_SPI_SHADER_PGM_LO_ES, va >> 8);
       }
-      pm4->reg_va_low_idx = pm4->ndw - 1;
 
       uint32_t rsrc1 = S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) | S_00B228_DX10_CLAMP(1) |
                        S_00B228_MEM_ORDERED(si_shader_mem_ordered(shader)) |
@@ -1132,8 +1127,7 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
                         S_00B21C_WAVE_LIMIT(0x3F),
                         C_00B21C_CU_EN, 0, &sscreen->info);
 
-      si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
-      pm4->reg_va_low_idx = pm4->ndw - 1;
+      si_pm4_set_reg_va(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
       si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS,
                      S_00B224_MEM_BASE(sscreen->info.address32_hi >> 8));
 
@@ -1389,8 +1383,7 @@ static void gfx10_shader_ngg(struct si_screen *sscreen, struct si_shader *shader
                          shader->config.scratch_bytes_per_wave > 0,
                          &late_alloc_wave64, &cu_mask);
 
-   si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
-   pm4->reg_va_low_idx = pm4->ndw - 1;
+   si_pm4_set_reg_va(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
    si_pm4_set_reg(
       pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
       S_00B228_VGPRS((shader->config.num_vgprs - 1) / (shader->wave_size == 32 ? 8 : 4)) |
@@ -1709,8 +1702,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
       si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, S_00B11C_LIMIT(late_alloc_wave64));
    }
 
-   si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
-   pm4->reg_va_low_idx = pm4->ndw - 1;
+   si_pm4_set_reg_va(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
    si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS,
                   S_00B124_MEM_BASE(sscreen->info.address32_hi >> 8));
 
@@ -2000,8 +1992,7 @@ static void si_shader_ps(struct si_screen *sscreen, struct si_shader *shader)
    shader->ps.cb_shader_mask = cb_shader_mask;
 
    va = shader->bo->gpu_address;
-   si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
-   pm4->reg_va_low_idx = pm4->ndw - 1;
+   si_pm4_set_reg_va(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
    si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS,
                   S_00B024_MEM_BASE(sscreen->info.address32_hi >> 8));