Task-number: QTBUG-25025
Change-Id: Ibc1340d6ea0e36a8bf412f4da704ef8cd3447294
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
" highp float rotation = vRotation.x + vRotation.y * t * vData.y;\n"
" if (vRotation.z == 1.0){\n"
" highp vec2 curVel = vVec.zw * t * vData.y + vVec.xy;\n"
- " rotation += atan(curVel.y, curVel.x);\n"
+ " if (length(curVel) > 0.)\n"
+ " rotation += atan(curVel.y, curVel.x);\n"
" }\n"
" highp vec2 trigCalcs = vec2(cos(rotation), sin(rotation));\n"
" highp vec4 deform = vDeformVec * currentSize * (vPosTex.zzww - 0.5);\n"