</Dependency>
</ProductDependencies>
<ToolsetDependencies>
- <Dependency Name="Microsoft.DotNet.Arcade.Sdk" Version="9.0.0-beta.23508.1">
+ <Dependency Name="Microsoft.DotNet.Arcade.Sdk" Version="9.0.0-beta.23510.4">
<Uri>https://github.com/dotnet/arcade</Uri>
- <Sha>822f095b8c815dd7b9161140a9ff8151de593f82</Sha>
+ <Sha>0e89c8d7ddbb54510d9d0a757fda5126021b79f0</Sha>
<SourceBuild RepoName="arcade" ManagedOnly="true" />
</Dependency>
- <Dependency Name="Microsoft.DotNet.CodeAnalysis" Version="9.0.0-beta.23508.1">
+ <Dependency Name="Microsoft.DotNet.CodeAnalysis" Version="9.0.0-beta.23510.4">
<Uri>https://github.com/dotnet/arcade</Uri>
- <Sha>822f095b8c815dd7b9161140a9ff8151de593f82</Sha>
+ <Sha>0e89c8d7ddbb54510d9d0a757fda5126021b79f0</Sha>
</Dependency>
<Dependency Name="Microsoft.DotNet.RemoteExecutor" Version="7.0.0-beta.22316.2" Pinned="true">
<Uri>https://github.com/dotnet/arcade</Uri>
<SystemTextEncodingsWebVersion>6.0.0</SystemTextEncodingsWebVersion>
<SystemTextJsonVersion>6.0.8</SystemTextJsonVersion>
<XUnitAbstractionsVersion>2.0.3</XUnitAbstractionsVersion>
- <MicrosoftDotNetCodeAnalysisVersion>9.0.0-beta.23508.1</MicrosoftDotNetCodeAnalysisVersion>
+ <MicrosoftDotNetCodeAnalysisVersion>9.0.0-beta.23510.4</MicrosoftDotNetCodeAnalysisVersion>
<StyleCopAnalyzersVersion>1.2.0-beta.406</StyleCopAnalyzersVersion>
<MicrosoftDotNetRemoteExecutorVersion>7.0.0-beta.22316.2</MicrosoftDotNetRemoteExecutorVersion>
<cdbsosversion>10.0.18362</cdbsosversion>
. $PSScriptRoot\post-build-utils.ps1
if ($PromoteToChannels -eq "") {
- Write-PipelineTaskError -Type 'warning' -Message "This build won't publish assets as it's not configured to any Maestro channel. If that wasn't intended use Darc to configure a default channel using add-default-channel for this branch or to promote it to a channel using add-build-to-channel. See https://github.com/dotnet/arcade/blob/master/Documentation/Darc.md#assigning-an-individual-build-to-a-channel for more info."
+ Write-PipelineTaskError -Type 'warning' -Message "This build won't publish assets as it's not configured to any Maestro channel. If that wasn't intended use Darc to configure a default channel using add-default-channel for this branch or to promote it to a channel using add-build-to-channel. See https://github.com/dotnet/arcade/blob/main/Documentation/Darc.md#assigning-an-individual-build-to-a-channel for more info."
ExitWithExitCode 0
}
},
"msbuild-sdks": {
"Microsoft.Build.NoTargets": "3.5.0",
- "Microsoft.DotNet.Arcade.Sdk": "9.0.0-beta.23508.1"
+ "Microsoft.DotNet.Arcade.Sdk": "9.0.0-beta.23510.4"
}
}