{ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, usage.numSamplers },
{ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, usage.numAtomicCounterBuffers },
{ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, usage.numAtomicCounters },
+ { GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, usage.numImages },
{ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, usage.numShaderStorageBlocks },
};
{ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, usage.numSamplers },
{ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, usage.numAtomicCounterBuffers },
{ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, usage.numAtomicCounters },
+ { GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, usage.numImages },
{ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, usage.numShaderStorageBlocks },
};