Add missing TCS/TES image limit checks to PIQ tests.
authorJarkko Pöyry <jpoyry@google.com>
Wed, 10 Jun 2015 18:22:04 +0000 (11:22 -0700)
committerJarkko Pöyry <jpoyry@google.com>
Wed, 10 Jun 2015 18:22:04 +0000 (11:22 -0700)
Bug: 21731306
Change-Id: If08d216ba0d67a772312caeeac65ebe7cd762cfe

modules/gles31/functional/es31fProgramInterfaceQueryTestCase.cpp

index 778ef6f..3f061ac 100644 (file)
@@ -2631,6 +2631,7 @@ static bool checkShaderResourceUsage (const ProgramInterfaceDefinition::Program*
                                { GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,                              usage.numSamplers                                                                               },
                                { GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,                   usage.numAtomicCounterBuffers                                                   },
                                { GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,                                  usage.numAtomicCounters                                                                 },
+                               { GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,                                   usage.numImages                                                                                 },
                                { GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,                    usage.numShaderStorageBlocks                                                    },
                        };
 
@@ -2660,6 +2661,7 @@ static bool checkShaderResourceUsage (const ProgramInterfaceDefinition::Program*
                                { GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,                   usage.numSamplers                                                                               },
                                { GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,                usage.numAtomicCounterBuffers                                                   },
                                { GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,                               usage.numAtomicCounters                                                                 },
+                               { GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,                                usage.numImages                                                                                 },
                                { GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,                 usage.numShaderStorageBlocks                                                    },
                        };