if (emotion_object_play_get(wd->emotion)) return ;
- ecore_timer_del(wd->timer);
+ if (wd->timer) ecore_timer_del(wd->timer);
wd->timer = NULL;
wd->stop = EINA_FALSE;
emotion_object_play_set(wd->emotion, EINA_TRUE);
if (!emotion_object_play_get(wd->emotion) && wd->stop) return ;
- ecore_timer_del(wd->timer);
+ if (wd->timer) ecore_timer_del(wd->timer);
wd->timer = NULL;
wd->stop = EINA_TRUE;
emotion_object_play_set(wd->emotion, EINA_FALSE);