{
TestApplication application;
+ DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_TOP_LEFT, GetAnchorConstant( "BACK_TOP_LEFT" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_TOP_CENTER, GetAnchorConstant( "BACK_TOP_CENTER" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_TOP_RIGHT, GetAnchorConstant( "BACK_TOP_RIGHT" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_CENTER_LEFT, GetAnchorConstant( "BACK_CENTER_LEFT" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_CENTER, GetAnchorConstant( "BACK_CENTER" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_CENTER_RIGHT, GetAnchorConstant( "BACK_CENTER_RIGHT" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_BOTTOM_LEFT, GetAnchorConstant( "BACK_BOTTOM_LEFT" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_BOTTOM_CENTER, GetAnchorConstant( "BACK_BOTTOM_CENTER" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_BOTTOM_RIGHT, GetAnchorConstant( "BACK_BOTTOM_RIGHT" ), TEST_LOCATION );
DALI_TEST_EQUALS( Dali::ParentOrigin::TOP_LEFT, GetAnchorConstant( "TOP_LEFT" ), TEST_LOCATION );
DALI_TEST_EQUALS( Dali::ParentOrigin::TOP_CENTER, GetAnchorConstant( "TOP_CENTER" ), TEST_LOCATION );
DALI_TEST_EQUALS( Dali::ParentOrigin::TOP_RIGHT, GetAnchorConstant( "TOP_RIGHT" ), TEST_LOCATION );
DALI_TEST_EQUALS( Dali::ParentOrigin::BOTTOM_LEFT, GetAnchorConstant( "BOTTOM_LEFT" ), TEST_LOCATION );
DALI_TEST_EQUALS( Dali::ParentOrigin::BOTTOM_CENTER, GetAnchorConstant( "BOTTOM_CENTER" ), TEST_LOCATION );
DALI_TEST_EQUALS( Dali::ParentOrigin::BOTTOM_RIGHT, GetAnchorConstant( "BOTTOM_RIGHT" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_TOP_LEFT, GetAnchorConstant( "FRONT_TOP_LEFT" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_TOP_CENTER, GetAnchorConstant( "FRONT_TOP_CENTER" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_TOP_RIGHT, GetAnchorConstant( "FRONT_TOP_RIGHT" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_CENTER_LEFT, GetAnchorConstant( "FRONT_CENTER_LEFT" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_CENTER, GetAnchorConstant( "FRONT_CENTER" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_CENTER_RIGHT, GetAnchorConstant( "FRONT_CENTER_RIGHT" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_BOTTOM_LEFT, GetAnchorConstant( "FRONT_BOTTOM_LEFT" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_BOTTOM_CENTER, GetAnchorConstant( "FRONT_BOTTOM_CENTER" ), TEST_LOCATION );
+ DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_BOTTOM_RIGHT, GetAnchorConstant( "FRONT_BOTTOM_RIGHT" ), TEST_LOCATION );
try
{
}
// Check Anchor point and parent origin STRINGS
- map[ "parent-origin" ] = "TOP_LEFT";
- map[ "anchor-point" ] = "CENTER_LEFT";
+ map[ "parent-origin" ] = "BACK_TOP_LEFT";
+ map[ "anchor-point" ] = "FRONT_CENTER_LEFT";
{
Actor handle = NewActor( map );
DALI_TEST_CHECK( handle );
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( handle.GetCurrentParentOrigin(), ParentOrigin::TOP_LEFT, TEST_LOCATION );
- DALI_TEST_EQUALS( handle.GetCurrentAnchorPoint(), AnchorPoint::CENTER_LEFT, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetCurrentParentOrigin(), ParentOrigin::BACK_TOP_LEFT, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetCurrentAnchorPoint(), AnchorPoint::FRONT_CENTER_LEFT, TEST_LOCATION );
Stage::GetCurrent().Remove( handle );
}
namespace Dali
{
+const float ParentOrigin::TOP = 0.0f;
+const float ParentOrigin::BOTTOM = 1.0f;
+const float ParentOrigin::LEFT = 0.0f;
+const float ParentOrigin::RIGHT = 1.0f;
+const float ParentOrigin::MIDDLE = 0.5f;
+
+const Vector3 ParentOrigin::BACK_TOP_LEFT (0.0f, 0.0f, 0.0f);
+const Vector3 ParentOrigin::BACK_TOP_CENTER (0.5f, 0.0f, 0.0f);
+const Vector3 ParentOrigin::BACK_TOP_RIGHT (1.0f, 0.0f, 0.0f);
+const Vector3 ParentOrigin::BACK_CENTER_LEFT (0.0f, 0.5f, 0.0f);
+const Vector3 ParentOrigin::BACK_CENTER (0.5f, 0.5f, 0.0f);
+const Vector3 ParentOrigin::BACK_CENTER_RIGHT (1.0f, 0.5f, 0.0f);
+const Vector3 ParentOrigin::BACK_BOTTOM_LEFT (0.0f, 1.0f, 0.0f);
+const Vector3 ParentOrigin::BACK_BOTTOM_CENTER(0.5f, 1.0f, 0.0f);
+const Vector3 ParentOrigin::BACK_BOTTOM_RIGHT (1.0f, 1.0f, 0.0f);
+
+const Vector3 ParentOrigin::TOP_LEFT (0.0f, 0.0f, 0.5f);
+const Vector3 ParentOrigin::TOP_CENTER (0.5f, 0.0f, 0.5f);
+const Vector3 ParentOrigin::TOP_RIGHT (1.0f, 0.0f, 0.5f);
+const Vector3 ParentOrigin::CENTER_LEFT (0.0f, 0.5f, 0.5f);
+const Vector3 ParentOrigin::CENTER (0.5f, 0.5f, 0.5f);
+const Vector3 ParentOrigin::CENTER_RIGHT (1.0f, 0.5f, 0.5f);
+const Vector3 ParentOrigin::BOTTOM_LEFT (0.0f, 1.0f, 0.5f);
+const Vector3 ParentOrigin::BOTTOM_CENTER(0.5f, 1.0f, 0.5f);
+const Vector3 ParentOrigin::BOTTOM_RIGHT (1.0f, 1.0f, 0.5f);
+
+const Vector3 ParentOrigin::FRONT_TOP_LEFT (0.0f, 0.0f, 1.0f);
+const Vector3 ParentOrigin::FRONT_TOP_CENTER (0.5f, 0.0f, 1.0f);
+const Vector3 ParentOrigin::FRONT_TOP_RIGHT (1.0f, 0.0f, 1.0f);
+const Vector3 ParentOrigin::FRONT_CENTER_LEFT (0.0f, 0.5f, 1.0f);
+const Vector3 ParentOrigin::FRONT_CENTER (0.5f, 0.5f, 1.0f);
+const Vector3 ParentOrigin::FRONT_CENTER_RIGHT (1.0f, 0.5f, 1.0f);
+const Vector3 ParentOrigin::FRONT_BOTTOM_LEFT (0.0f, 1.0f, 1.0f);
+const Vector3 ParentOrigin::FRONT_BOTTOM_CENTER(0.5f, 1.0f, 1.0f);
+const Vector3 ParentOrigin::FRONT_BOTTOM_RIGHT (1.0f, 1.0f, 1.0f);
+
+const Vector3 ParentOrigin::DEFAULT( ParentOrigin::TOP_LEFT );
+
+const float AnchorPoint::TOP = 0.0f;
+const float AnchorPoint::BOTTOM = 1.0f;
+const float AnchorPoint::LEFT = 0.0f;
+const float AnchorPoint::RIGHT = 1.0f;
+const float AnchorPoint::MIDDLE = 0.5f;
+
+const Vector3 AnchorPoint::BACK_TOP_LEFT (0.0f, 0.0f, 0.0f);
+const Vector3 AnchorPoint::BACK_TOP_CENTER (0.5f, 0.0f, 0.0f);
+const Vector3 AnchorPoint::BACK_TOP_RIGHT (1.0f, 0.0f, 0.0f);
+const Vector3 AnchorPoint::BACK_CENTER_LEFT (0.0f, 0.5f, 0.0f);
+const Vector3 AnchorPoint::BACK_CENTER (0.5f, 0.5f, 0.0f);
+const Vector3 AnchorPoint::BACK_CENTER_RIGHT (1.0f, 0.5f, 0.0f);
+const Vector3 AnchorPoint::BACK_BOTTOM_LEFT (0.0f, 1.0f, 0.0f);
+const Vector3 AnchorPoint::BACK_BOTTOM_CENTER(0.5f, 1.0f, 0.0f);
+const Vector3 AnchorPoint::BACK_BOTTOM_RIGHT (1.0f, 1.0f, 0.0f);
+
+const Vector3 AnchorPoint::TOP_LEFT (0.0f, 0.0f, 0.5f);
+const Vector3 AnchorPoint::TOP_CENTER (0.5f, 0.0f, 0.5f);
+const Vector3 AnchorPoint::TOP_RIGHT (1.0f, 0.0f, 0.5f);
+const Vector3 AnchorPoint::CENTER_LEFT (0.0f, 0.5f, 0.5f);
+const Vector3 AnchorPoint::CENTER (0.5f, 0.5f, 0.5f);
+const Vector3 AnchorPoint::CENTER_RIGHT (1.0f, 0.5f, 0.5f);
+const Vector3 AnchorPoint::BOTTOM_LEFT (0.0f, 1.0f, 0.5f);
+const Vector3 AnchorPoint::BOTTOM_CENTER(0.5f, 1.0f, 0.5f);
+const Vector3 AnchorPoint::BOTTOM_RIGHT (1.0f, 1.0f, 0.5f);
+
+const Vector3 AnchorPoint::FRONT_TOP_LEFT (0.0f, 0.0f, 1.0f);
+const Vector3 AnchorPoint::FRONT_TOP_CENTER (0.5f, 0.0f, 1.0f);
+const Vector3 AnchorPoint::FRONT_TOP_RIGHT (1.0f, 0.0f, 1.0f);
+const Vector3 AnchorPoint::FRONT_CENTER_LEFT (0.0f, 0.5f, 1.0f);
+const Vector3 AnchorPoint::FRONT_CENTER (0.5f, 0.5f, 1.0f);
+const Vector3 AnchorPoint::FRONT_CENTER_RIGHT (1.0f, 0.5f, 1.0f);
+const Vector3 AnchorPoint::FRONT_BOTTOM_LEFT (0.0f, 1.0f, 1.0f);
+const Vector3 AnchorPoint::FRONT_BOTTOM_CENTER(0.5f, 1.0f, 1.0f);
+const Vector3 AnchorPoint::FRONT_BOTTOM_RIGHT (1.0f, 1.0f, 1.0f);
+
+const Vector3 AnchorPoint::DEFAULT( AnchorPoint::CENTER );
+
+const Vector4 Color::BLACK( 0.0f, 0.0f, 0.0f, 1.0f );
+const Vector4 Color::WHITE( 1.0f, 1.0f, 1.0f, 1.0f );
+
+const Vector4 Color::RED( 1.0f, 0.0f, 0.0f, 1.0f );
+const Vector4 Color::GREEN( 0.0f, 1.0f, 0.0f, 1.0f );
+const Vector4 Color::BLUE( 0.0f, 0.0f, 1.0f, 1.0f );
+
+const Vector4 Color::YELLOW( 1.0f, 1.0f, 0.0f, 1.0f );
+const Vector4 Color::MAGENTA( 1.0f, 0.0f, 1.0f, 1.0f );
+const Vector4 Color::CYAN( 0.0f, 1.0f, 1.0f, 1.0f );
+
+const Vector4 Color::TRANSPARENT( 0.0f, 0.0f, 0.0f, 0.0f );
+
// epsilon constants
const float Math::MACHINE_EPSILON_0 = Epsilon<0>::value;
const float Math::MACHINE_EPSILON_1 = Epsilon<1>::value;
#include <dali/public-api/math/vector4.h>
#include <dali/public-api/math/radian.h>
-namespace Dali
+namespace Dali DALI_IMPORT_API
{
/**
*/
namespace ParentOrigin
{
-const float TOP = 0.0f;
-const float BOTTOM = 1.0f;
-const float LEFT = 0.0f;
-const float RIGHT = 1.0f;
-const float MIDDLE = 0.5f;
-
-const Vector3 TOP_LEFT( 0.0f, 0.0f, 0.5f );
-const Vector3 TOP_CENTER( 0.5f, 0.0f, 0.5f );
-const Vector3 TOP_RIGHT( 1.0f, 0.0f, 0.5f );
-const Vector3 CENTER_LEFT( 0.0f, 0.5f, 0.5f );
-const Vector3 CENTER( 0.5f, 0.5f, 0.5f );
-const Vector3 CENTER_RIGHT( 1.0f, 0.5f, 0.5f );
-const Vector3 BOTTOM_LEFT( 0.0f, 1.0f, 0.5f );
-const Vector3 BOTTOM_CENTER( 0.5f, 1.0f, 0.5f );
-const Vector3 BOTTOM_RIGHT( 1.0f, 1.0f, 0.5f );
-
-const Vector3 DEFAULT( TOP_LEFT );
+extern const Vector3 DEFAULT; ///< TOP_LEFT
+
+extern const float TOP; ///< 0.0f
+extern const float BOTTOM; ///< 1.0f
+extern const float LEFT; ///< 0.0f
+extern const float RIGHT; ///< 1.0f
+extern const float MIDDLE; ///< 0.5f
+
+extern const Vector3 BACK_TOP_LEFT; ///< 0.0f, 0.0f, 0.0f
+extern const Vector3 BACK_TOP_CENTER; ///< 0.5f, 0.0f, 0.0f
+extern const Vector3 BACK_TOP_RIGHT; ///< 1.0f, 0.0f, 0.0f
+extern const Vector3 BACK_CENTER_LEFT; ///< 0.0f, 0.5f, 0.0f
+extern const Vector3 BACK_CENTER; ///< 0.5f, 0.5f, 0.0f
+extern const Vector3 BACK_CENTER_RIGHT; ///< 1.0f, 0.5f, 0.0f
+extern const Vector3 BACK_BOTTOM_LEFT; ///< 0.0f, 1.0f, 0.0f
+extern const Vector3 BACK_BOTTOM_CENTER; ///< 0.5f, 1.0f, 0.0f
+extern const Vector3 BACK_BOTTOM_RIGHT; ///< 1.0f, 1.0f, 0.0f
+
+extern const Vector3 TOP_LEFT; ///< 0.0f, 0.0f, 0.5f
+extern const Vector3 TOP_CENTER; ///< 0.5f, 0.0f, 0.5f
+extern const Vector3 TOP_RIGHT; ///< 1.0f, 0.0f, 0.5f
+extern const Vector3 CENTER_LEFT; ///< 0.0f, 0.5f, 0.5f
+extern const Vector3 CENTER; ///< 0.5f, 0.5f, 0.5f
+extern const Vector3 CENTER_RIGHT; ///< 1.0f, 0.5f, 0.5f
+extern const Vector3 BOTTOM_LEFT; ///< 0.0f, 1.0f, 0.5f
+extern const Vector3 BOTTOM_CENTER; ///< 0.5f, 1.0f, 0.5f
+extern const Vector3 BOTTOM_RIGHT; ///< 1.0f, 1.0f, 0.5f
+
+extern const Vector3 FRONT_TOP_LEFT; ///< 0.0f, 0.0f, 1.0f
+extern const Vector3 FRONT_TOP_CENTER; ///< 0.5f, 0.0f, 1.0f
+extern const Vector3 FRONT_TOP_RIGHT; ///< 1.0f, 0.0f, 1.0f
+extern const Vector3 FRONT_CENTER_LEFT; ///< 0.0f, 0.5f, 1.0f
+extern const Vector3 FRONT_CENTER; ///< 0.5f, 0.5f, 1.0f
+extern const Vector3 FRONT_CENTER_RIGHT; ///< 1.0f, 0.5f, 1.0f
+extern const Vector3 FRONT_BOTTOM_LEFT; ///< 0.0f, 1.0f, 1.0f
+extern const Vector3 FRONT_BOTTOM_CENTER;///< 0.5f, 1.0f, 1.0f
+extern const Vector3 FRONT_BOTTOM_RIGHT; ///< 1.0f, 1.0f, 1.0f
+
}
/**
*/
namespace AnchorPoint
{
-const float TOP = 0.0f;
-const float BOTTOM = 1.0f;
-const float LEFT = 0.0f;
-const float RIGHT = 1.0f;
-const float MIDDLE = 0.5f;
-
-const Vector3 TOP_LEFT( 0.0f, 0.0f, 0.5f );
-const Vector3 TOP_CENTER( 0.5f, 0.0f, 0.5f );
-const Vector3 TOP_RIGHT( 1.0f, 0.0f, 0.5f );
-const Vector3 CENTER_LEFT( 0.0f, 0.5f, 0.5f );
-const Vector3 CENTER( 0.5f, 0.5f, 0.5f );
-const Vector3 CENTER_RIGHT( 1.0f, 0.5f, 0.5f );
-const Vector3 BOTTOM_LEFT( 0.0f, 1.0f, 0.5f );
-const Vector3 BOTTOM_CENTER( 0.5f, 1.0f, 0.5f );
-const Vector3 BOTTOM_RIGHT( 1.0f, 1.0f, 0.5f );
-
-const Vector3 DEFAULT( CENTER );
+extern const float TOP; ///< 0.0f
+extern const float BOTTOM; ///< 1.0f
+extern const float LEFT; ///< 0.0f
+extern const float RIGHT; ///< 1.0f
+extern const float MIDDLE; ///< 0.5f
+
+extern const Vector3 DEFAULT; ///< CENTER
+
+extern const Vector3 BACK_TOP_LEFT; ///< 0.0f, 0.0f, 0.0f
+extern const Vector3 BACK_TOP_CENTER; ///< 0.5f, 0.0f, 0.0f
+extern const Vector3 BACK_TOP_RIGHT; ///< 1.0f, 0.0f, 0.0f
+extern const Vector3 BACK_CENTER_LEFT; ///< 0.0f, 0.5f, 0.0f
+extern const Vector3 BACK_CENTER; ///< 0.5f, 0.5f, 0.0f
+extern const Vector3 BACK_CENTER_RIGHT; ///< 1.0f, 0.5f, 0.0f
+extern const Vector3 BACK_BOTTOM_LEFT; ///< 0.0f, 1.0f, 0.0f
+extern const Vector3 BACK_BOTTOM_CENTER; ///< 0.5f, 1.0f, 0.0f
+extern const Vector3 BACK_BOTTOM_RIGHT; ///< 1.0f, 1.0f, 0.0f
+
+extern const Vector3 TOP_LEFT; ///< 0.0f, 0.0f, 0.5f
+extern const Vector3 TOP_CENTER; ///< 0.5f, 0.0f, 0.5f
+extern const Vector3 TOP_RIGHT; ///< 1.0f, 0.0f, 0.5f
+extern const Vector3 CENTER_LEFT; ///< 0.0f, 0.5f, 0.5f
+extern const Vector3 CENTER; ///< 0.5f, 0.5f, 0.5f
+extern const Vector3 CENTER_RIGHT; ///< 1.0f, 0.5f, 0.5f
+extern const Vector3 BOTTOM_LEFT; ///< 0.0f, 1.0f, 0.5f
+extern const Vector3 BOTTOM_CENTER; ///< 0.5f, 1.0f, 0.5f
+extern const Vector3 BOTTOM_RIGHT; ///< 1.0f, 1.0f, 0.5f
+
+extern const Vector3 FRONT_TOP_LEFT; ///< 0.0f, 0.0f, 1.0f
+extern const Vector3 FRONT_TOP_CENTER; ///< 0.5f, 0.0f, 1.0f
+extern const Vector3 FRONT_TOP_RIGHT; ///< 1.0f, 0.0f, 1.0f
+extern const Vector3 FRONT_CENTER_LEFT; ///< 0.0f, 0.5f, 1.0f
+extern const Vector3 FRONT_CENTER; ///< 0.5f, 0.5f, 1.0f
+extern const Vector3 FRONT_CENTER_RIGHT; ///< 1.0f, 0.5f, 1.0f
+extern const Vector3 FRONT_BOTTOM_LEFT; ///< 0.0f, 1.0f, 1.0f
+extern const Vector3 FRONT_BOTTOM_CENTER;///< 0.5f, 1.0f, 1.0f
+extern const Vector3 FRONT_BOTTOM_RIGHT; ///< 1.0f, 1.0f, 1.0f
}
*/
namespace Color
{
-const Vector4 BLACK(0.0f, 0.0f, 0.0f, 1.0f);
-const Vector4 WHITE(1.0f, 1.0f, 1.0f, 1.0f);
+extern const Vector4 BLACK; ///< Pure black (0.0f, 0.0f, 0.0f, 1.0f);
+extern const Vector4 WHITE; ///< Pure white (1.0f, 1.0f, 1.0f, 1.0f);
-const Vector4 RED(1.0f, 0.0f, 0.0f, 1.0f);
-const Vector4 GREEN(0.0f, 1.0f, 0.0f, 1.0f);
-const Vector4 BLUE(0.0f, 0.0f, 1.0f, 1.0f);
+extern const Vector4 RED; ///< Pure red (1.0f, 0.0f, 0.0f, 1.0f);
+extern const Vector4 GREEN; ///< Pure green (0.0f, 1.0f, 0.0f, 1.0f);
+extern const Vector4 BLUE; ///< Pure blue (0.0f, 0.0f, 1.0f, 1.0f);
-const Vector4 YELLOW(1.0f, 1.0f, 0.0f, 1.0f);
-const Vector4 MAGENTA(1.0f, 0.0f, 1.0f, 1.0f);
-const Vector4 CYAN(0.0f, 1.0f, 1.0f, 1.0f);
+extern const Vector4 YELLOW; ///< Pure yellow (1.0f, 1.0f, 0.0f, 1.0f);
+extern const Vector4 MAGENTA; ///< Pure magenta (1.0f, 0.0f, 1.0f, 1.0f);
+extern const Vector4 CYAN; ///< Pure cyan (0.0f, 1.0f, 1.0f, 1.0f);
-const Vector4 TRANSPARENT(0.0f, 0.0f, 0.0f, 0.0f);
+extern const Vector4 TRANSPARENT; ///< Black transparent (0.0f, 0.0f, 0.0f, 0.0f);
} // namespace Color
*/
namespace Math
{
-DALI_IMPORT_API extern const float MACHINE_EPSILON_0; ///< Epsilon for values near zero
-DALI_IMPORT_API extern const float MACHINE_EPSILON_1; ///< Epsilon for values near 1
-DALI_IMPORT_API extern const float MACHINE_EPSILON_10; ///< Epsilon for values near 10
-DALI_IMPORT_API extern const float MACHINE_EPSILON_100; ///< Epsilon for values near 100
-DALI_IMPORT_API extern const float MACHINE_EPSILON_1000; ///< Epsilon for values near 1000
-DALI_IMPORT_API extern const float MACHINE_EPSILON_10000; ///< Epsilon for values near 10000
+extern const float MACHINE_EPSILON_0; ///< Epsilon for values near zero
+extern const float MACHINE_EPSILON_1; ///< Epsilon for values near 1
+extern const float MACHINE_EPSILON_10; ///< Epsilon for values near 10
+extern const float MACHINE_EPSILON_100; ///< Epsilon for values near 100
+extern const float MACHINE_EPSILON_1000; ///< Epsilon for values near 1000
+extern const float MACHINE_EPSILON_10000; ///< Epsilon for values near 10000
// float is preferred to double for performance on ARM targets
const float PI = static_cast<float>(M_PI); ///< Constant representing PI
const StringEnum< Vector3 > ANCHOR_CONSTANT_TABLE[] =
{
+ { "BACK_TOP_LEFT", ParentOrigin::BACK_TOP_LEFT },
+ { "BACK_TOP_CENTER", ParentOrigin::BACK_TOP_CENTER },
+ { "BACK_TOP_RIGHT", ParentOrigin::BACK_TOP_RIGHT },
+ { "BACK_CENTER_LEFT", ParentOrigin::BACK_CENTER_LEFT },
+ { "BACK_CENTER", ParentOrigin::BACK_CENTER },
+ { "BACK_CENTER_RIGHT", ParentOrigin::BACK_CENTER_RIGHT },
+ { "BACK_BOTTOM_LEFT", ParentOrigin::BACK_BOTTOM_LEFT },
+ { "BACK_BOTTOM_CENTER", ParentOrigin::BACK_BOTTOM_CENTER },
+ { "BACK_BOTTOM_RIGHT", ParentOrigin::BACK_BOTTOM_RIGHT },
{ "TOP_LEFT", ParentOrigin::TOP_LEFT },
{ "TOP_CENTER", ParentOrigin::TOP_CENTER },
{ "TOP_RIGHT", ParentOrigin::TOP_RIGHT },
{ "BOTTOM_LEFT", ParentOrigin::BOTTOM_LEFT },
{ "BOTTOM_CENTER", ParentOrigin::BOTTOM_CENTER },
{ "BOTTOM_RIGHT", ParentOrigin::BOTTOM_RIGHT },
+ { "FRONT_TOP_LEFT", ParentOrigin::FRONT_TOP_LEFT },
+ { "FRONT_TOP_CENTER", ParentOrigin::FRONT_TOP_CENTER },
+ { "FRONT_TOP_RIGHT", ParentOrigin::FRONT_TOP_RIGHT },
+ { "FRONT_CENTER_LEFT", ParentOrigin::FRONT_CENTER_LEFT },
+ { "FRONT_CENTER", ParentOrigin::FRONT_CENTER },
+ { "FRONT_CENTER_RIGHT", ParentOrigin::FRONT_CENTER_RIGHT },
+ { "FRONT_BOTTOM_LEFT", ParentOrigin::FRONT_BOTTOM_LEFT },
+ { "FRONT_BOTTOM_CENTER", ParentOrigin::FRONT_BOTTOM_CENTER },
+ { "FRONT_BOTTOM_RIGHT", ParentOrigin::FRONT_BOTTOM_RIGHT },
};
const unsigned int ANCHOR_CONSTANT_TABLE_COUNT = sizeof( ANCHOR_CONSTANT_TABLE ) / sizeof( ANCHOR_CONSTANT_TABLE[0] );