// NOTE: Assertions have been autogenerated by utils/update_cc_test_checks.py
-// RUN: %clang_cc1 -triple armv8-none-linux-eabi %s -emit-llvm -o - -O3 | FileCheck %s -check-prefix=LE
-// RUN: %clang_cc1 -triple armebv8-none-linux-eabi %s -emit-llvm -o - -O3 | FileCheck %s -check-prefix=BE
-// RUN: %clang_cc1 -triple armv8-none-linux-eabi %s -emit-llvm -o - -O3 -fAAPCSBitfieldLoad | FileCheck %s -check-prefixes=LE,LENUMLOADS
-// RUN: %clang_cc1 -triple armebv8-none-linux-eabi %s -emit-llvm -o - -O3 -fAAPCSBitfieldLoad | FileCheck %s -check-prefixes=BE,BENUMLOADS
+// RUN: %clang_cc1 -triple armv8-none-linux-eabi %s -emit-llvm -o - -O3 -fno-aapcs-bitfield-width | FileCheck %s -check-prefix=LE
+// RUN: %clang_cc1 -triple armebv8-none-linux-eabi %s -emit-llvm -o - -O3 -fno-aapcs-bitfield-width | FileCheck %s -check-prefix=BE
+// RUN: %clang_cc1 -triple armv8-none-linux-eabi %s -emit-llvm -o - -O3 -faapcs-bitfield-load -fno-aapcs-bitfield-width | FileCheck %s -check-prefixes=LENUMLOADS
+// RUN: %clang_cc1 -triple armebv8-none-linux-eabi %s -emit-llvm -o - -O3 -faapcs-bitfield-load -fno-aapcs-bitfield-width | FileCheck %s -check-prefixes=BENUMLOADS
+// RUN: %clang_cc1 -triple armv8-none-linux-eabi %s -emit-llvm -o - -O3 | FileCheck %s -check-prefix=LEWIDTH
+// RUN: %clang_cc1 -triple armebv8-none-linux-eabi %s -emit-llvm -o - -O3 | FileCheck %s -check-prefix=BEWIDTH
+// RUN: %clang_cc1 -triple armv8-none-linux-eabi %s -emit-llvm -o - -O3 -faapcs-bitfield-load | FileCheck %s -check-prefixes=LEWIDTHNUM
+// RUN: %clang_cc1 -triple armebv8-none-linux-eabi %s -emit-llvm -o - -O3 -faapcs-bitfield-load | FileCheck %s -check-prefixes=BEWIDTHNUM
struct st0 {
short c : 7;
// BE-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
// BE-NEXT: ret i32 [[CONV]]
//
+// LENUMLOADS-LABEL: @st0_check_load(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2
+// LENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 1
+// LENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 1
+// LENUMLOADS-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// LENUMLOADS-NEXT: ret i32 [[CONV]]
+//
+// BENUMLOADS-LABEL: @st0_check_load(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2
+// BENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 1
+// BENUMLOADS-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// BENUMLOADS-NEXT: ret i32 [[CONV]]
+//
+// LEWIDTH-LABEL: @st0_check_load(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2
+// LEWIDTH-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 1
+// LEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 1
+// LEWIDTH-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// LEWIDTH-NEXT: ret i32 [[CONV]]
+//
+// BEWIDTH-LABEL: @st0_check_load(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2
+// BEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 1
+// BEWIDTH-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// BEWIDTH-NEXT: ret i32 [[CONV]]
+//
+// LEWIDTHNUM-LABEL: @st0_check_load(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2
+// LEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 1
+// LEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 1
+// LEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// LEWIDTHNUM-NEXT: ret i32 [[CONV]]
+//
+// BEWIDTHNUM-LABEL: @st0_check_load(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2
+// BEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 1
+// BEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// BEWIDTHNUM-NEXT: ret i32 [[CONV]]
+//
int st0_check_load(struct st0 *m) {
return m->c;
}
// BE-NEXT: store i8 [[BF_SET]], i8* [[TMP0]], align 2
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @st0_check_store(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -128
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1
+// LENUMLOADS-NEXT: store i8 [[BF_SET]], i8* [[TMP0]], align 2
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @st0_check_store(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 1
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 2
+// BENUMLOADS-NEXT: store i8 [[BF_SET]], i8* [[TMP0]], align 2
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @st0_check_store(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -128
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1
+// LEWIDTH-NEXT: store i8 [[BF_SET]], i8* [[TMP0]], align 2
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @st0_check_store(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 1
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 2
+// BEWIDTH-NEXT: store i8 [[BF_SET]], i8* [[TMP0]], align 2
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @st0_check_store(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -128
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1
+// LEWIDTHNUM-NEXT: store i8 [[BF_SET]], i8* [[TMP0]], align 2
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @st0_check_store(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 1
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 2
+// BEWIDTHNUM-NEXT: store i8 [[BF_SET]], i8* [[TMP0]], align 2
+// BEWIDTHNUM-NEXT: ret void
+//
void st0_check_store(struct st0 *m) {
m->c = 1;
}
// BE-NEXT: [[CONV:%.*]] = sext i16 [[BF_ASHR]] to i32
// BE-NEXT: ret i32 [[CONV]]
//
+// LENUMLOADS-LABEL: @st1_check_load(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 10
+// LENUMLOADS-NEXT: [[CONV:%.*]] = sext i16 [[BF_ASHR]] to i32
+// LENUMLOADS-NEXT: ret i32 [[CONV]]
+//
+// BENUMLOADS-LABEL: @st1_check_load(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 10
+// BENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 10
+// BENUMLOADS-NEXT: [[CONV:%.*]] = sext i16 [[BF_ASHR]] to i32
+// BENUMLOADS-NEXT: ret i32 [[CONV]]
+//
+// LEWIDTH-LABEL: @st1_check_load(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 10
+// LEWIDTH-NEXT: [[CONV:%.*]] = sext i16 [[BF_ASHR]] to i32
+// LEWIDTH-NEXT: ret i32 [[CONV]]
+//
+// BEWIDTH-LABEL: @st1_check_load(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 10
+// BEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 10
+// BEWIDTH-NEXT: [[CONV:%.*]] = sext i16 [[BF_ASHR]] to i32
+// BEWIDTH-NEXT: ret i32 [[CONV]]
+//
+// LEWIDTHNUM-LABEL: @st1_check_load(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 10
+// LEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i16 [[BF_ASHR]] to i32
+// LEWIDTHNUM-NEXT: ret i32 [[CONV]]
+//
+// BEWIDTHNUM-LABEL: @st1_check_load(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 10
+// BEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 10
+// BEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i16 [[BF_ASHR]] to i32
+// BEWIDTHNUM-NEXT: ret i32 [[CONV]]
+//
int st1_check_load(struct st1 *m) {
return m->c;
}
// BE-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @st1_check_store(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 1023
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1024
+// LENUMLOADS-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @st1_check_store(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -64
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
+// BENUMLOADS-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @st1_check_store(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 1023
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1024
+// LEWIDTH-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @st1_check_store(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -64
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
+// BEWIDTH-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @st1_check_store(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 1023
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1024
+// LEWIDTHNUM-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @st1_check_store(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -64
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
+// BEWIDTHNUM-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void st1_check_store(struct st1 *m) {
m->c = 1;
}
// BE-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
// BE-NEXT: ret i32 [[CONV]]
//
+// LENUMLOADS-LABEL: @st2_check_load(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2
+// LENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 1
+// LENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 1
+// LENUMLOADS-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// LENUMLOADS-NEXT: ret i32 [[CONV]]
+//
+// BENUMLOADS-LABEL: @st2_check_load(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2
+// BENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 1
+// BENUMLOADS-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// BENUMLOADS-NEXT: ret i32 [[CONV]]
+//
+// LEWIDTH-LABEL: @st2_check_load(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2
+// LEWIDTH-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 1
+// LEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 1
+// LEWIDTH-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// LEWIDTH-NEXT: ret i32 [[CONV]]
+//
+// BEWIDTH-LABEL: @st2_check_load(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2
+// BEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 1
+// BEWIDTH-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// BEWIDTH-NEXT: ret i32 [[CONV]]
+//
+// LEWIDTHNUM-LABEL: @st2_check_load(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2
+// LEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 1
+// LEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 1
+// LEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// LEWIDTHNUM-NEXT: ret i32 [[CONV]]
+//
+// BEWIDTHNUM-LABEL: @st2_check_load(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2
+// BEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 1
+// BEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// BEWIDTHNUM-NEXT: ret i32 [[CONV]]
+//
int st2_check_load(struct st2 *m) {
return m->c;
}
// BE-NEXT: store i8 [[BF_SET]], i8* [[C]], align 2
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @st2_check_store(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -128
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1
+// LENUMLOADS-NEXT: store i8 [[BF_SET]], i8* [[C]], align 2
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @st2_check_store(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 1
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 2
+// BENUMLOADS-NEXT: store i8 [[BF_SET]], i8* [[C]], align 2
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @st2_check_store(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -128
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1
+// LEWIDTH-NEXT: store i8 [[BF_SET]], i8* [[C]], align 2
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @st2_check_store(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 1
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 2
+// BEWIDTH-NEXT: store i8 [[BF_SET]], i8* [[C]], align 2
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @st2_check_store(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -128
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1
+// LEWIDTHNUM-NEXT: store i8 [[BF_SET]], i8* [[C]], align 2
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @st2_check_store(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 1
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 2
+// BEWIDTHNUM-NEXT: store i8 [[BF_SET]], i8* [[C]], align 2
+// BEWIDTHNUM-NEXT: ret void
+//
void st2_check_store(struct st2 *m) {
m->c = 1;
}
// BE-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
// BE-NEXT: ret i32 [[CONV]]
//
+// LENUMLOADS-LABEL: @st3_check_load(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 2
+// LENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 1
+// LENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 1
+// LENUMLOADS-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// LENUMLOADS-NEXT: ret i32 [[CONV]]
+//
+// BENUMLOADS-LABEL: @st3_check_load(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 2
+// BENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 1
+// BENUMLOADS-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// BENUMLOADS-NEXT: ret i32 [[CONV]]
+//
+// LEWIDTH-LABEL: @st3_check_load(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st3* [[M:%.*]] to i16*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 2
+// LEWIDTH-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 9
+// LEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 9
+// LEWIDTH-NEXT: [[CONV:%.*]] = sext i16 [[BF_ASHR]] to i32
+// LEWIDTH-NEXT: ret i32 [[CONV]]
+//
+// BEWIDTH-LABEL: @st3_check_load(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st3* [[M:%.*]] to i16*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 2
+// BEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 9
+// BEWIDTH-NEXT: [[CONV:%.*]] = sext i16 [[BF_ASHR]] to i32
+// BEWIDTH-NEXT: ret i32 [[CONV]]
+//
+// LEWIDTHNUM-LABEL: @st3_check_load(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st3* [[M:%.*]] to i16*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 2
+// LEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 9
+// LEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 9
+// LEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i16 [[BF_ASHR]] to i32
+// LEWIDTHNUM-NEXT: ret i32 [[CONV]]
+//
+// BEWIDTHNUM-LABEL: @st3_check_load(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st3* [[M:%.*]] to i16*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 2
+// BEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 9
+// BEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i16 [[BF_ASHR]] to i32
+// BEWIDTHNUM-NEXT: ret i32 [[CONV]]
+//
int st3_check_load(struct st3 *m) {
return m->c;
}
// BE-NEXT: store volatile i8 [[BF_SET]], i8* [[TMP0]], align 2
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @st3_check_store(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 2
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -128
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1
+// LENUMLOADS-NEXT: store volatile i8 [[BF_SET]], i8* [[TMP0]], align 2
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @st3_check_store(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 2
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 1
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 2
+// BENUMLOADS-NEXT: store volatile i8 [[BF_SET]], i8* [[TMP0]], align 2
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @st3_check_store(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st3* [[M:%.*]] to i16*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 2
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -128
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
+// LEWIDTH-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 2
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @st3_check_store(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st3* [[M:%.*]] to i16*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 2
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 511
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 512
+// BEWIDTH-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 2
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @st3_check_store(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st3* [[M:%.*]] to i16*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 2
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -128
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
+// LEWIDTHNUM-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 2
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @st3_check_store(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st3* [[M:%.*]] to i16*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 2
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 511
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 512
+// BEWIDTHNUM-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 2
+// BEWIDTHNUM-NEXT: ret void
+//
void st3_check_store(struct st3 *m) {
m->c = 1;
}
// BE-NEXT: [[CONV:%.*]] = ashr exact i32 [[SEXT]], 24
// BE-NEXT: ret i32 [[CONV]]
//
+// LENUMLOADS-LABEL: @st4_check_load(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 2
+// LENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_SHL]], 11
+// LENUMLOADS-NEXT: [[BF_CAST:%.*]] = zext i16 [[BF_ASHR]] to i32
+// LENUMLOADS-NEXT: [[SEXT:%.*]] = shl i32 [[BF_CAST]], 24
+// LENUMLOADS-NEXT: [[CONV:%.*]] = ashr exact i32 [[SEXT]], 24
+// LENUMLOADS-NEXT: ret i32 [[CONV]]
+//
+// BENUMLOADS-LABEL: @st4_check_load(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 9
+// BENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_SHL]], 11
+// BENUMLOADS-NEXT: [[BF_CAST:%.*]] = zext i16 [[BF_ASHR]] to i32
+// BENUMLOADS-NEXT: [[SEXT:%.*]] = shl i32 [[BF_CAST]], 24
+// BENUMLOADS-NEXT: [[CONV:%.*]] = ashr exact i32 [[SEXT]], 24
+// BENUMLOADS-NEXT: ret i32 [[CONV]]
+//
+// LEWIDTH-LABEL: @st4_check_load(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st4* [[M:%.*]] to i8*
+// LEWIDTH-NEXT: [[TMP1:%.*]] = getelementptr inbounds i8, i8* [[TMP0]], i32 1
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP1]], align 1
+// LEWIDTH-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 2
+// LEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_SHL]], 3
+// LEWIDTH-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// LEWIDTH-NEXT: ret i32 [[CONV]]
+//
+// BEWIDTH-LABEL: @st4_check_load(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st4* [[M:%.*]] to i8*
+// BEWIDTH-NEXT: [[TMP1:%.*]] = getelementptr inbounds i8, i8* [[TMP0]], i32 1
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP1]], align 1
+// BEWIDTH-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 1
+// BEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_SHL]], 3
+// BEWIDTH-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// BEWIDTH-NEXT: ret i32 [[CONV]]
+//
+// LEWIDTHNUM-LABEL: @st4_check_load(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st4* [[M:%.*]] to i8*
+// LEWIDTHNUM-NEXT: [[TMP1:%.*]] = getelementptr inbounds i8, i8* [[TMP0]], i32 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP1]], align 1
+// LEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 2
+// LEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_SHL]], 3
+// LEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// LEWIDTHNUM-NEXT: ret i32 [[CONV]]
+//
+// BEWIDTHNUM-LABEL: @st4_check_load(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st4* [[M:%.*]] to i8*
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = getelementptr inbounds i8, i8* [[TMP0]], i32 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP1]], align 1
+// BEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 1
+// BEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_SHL]], 3
+// BEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// BEWIDTHNUM-NEXT: ret i32 [[CONV]]
+//
int st4_check_load(struct st4 *m) {
return m->c;
}
// BE-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @st4_check_store(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -15873
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 512
+// LENUMLOADS-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @st4_check_store(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -125
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 4
+// BENUMLOADS-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @st4_check_store(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st4* [[M:%.*]] to i8*
+// LEWIDTH-NEXT: [[TMP1:%.*]] = getelementptr inbounds i8, i8* [[TMP0]], i32 1
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP1]], align 1
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -63
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 2
+// LEWIDTH-NEXT: store volatile i8 [[BF_SET]], i8* [[TMP1]], align 1
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @st4_check_store(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st4* [[M:%.*]] to i8*
+// BEWIDTH-NEXT: [[TMP1:%.*]] = getelementptr inbounds i8, i8* [[TMP0]], i32 1
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP1]], align 1
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -125
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 4
+// BEWIDTH-NEXT: store volatile i8 [[BF_SET]], i8* [[TMP1]], align 1
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @st4_check_store(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st4* [[M:%.*]] to i8*
+// LEWIDTHNUM-NEXT: [[TMP1:%.*]] = getelementptr inbounds i8, i8* [[TMP0]], i32 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP1]], align 1
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -63
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 2
+// LEWIDTHNUM-NEXT: store volatile i8 [[BF_SET]], i8* [[TMP1]], align 1
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @st4_check_store(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st4* [[M:%.*]] to i8*
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = getelementptr inbounds i8, i8* [[TMP0]], i32 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP1]], align 1
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -125
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 4
+// BEWIDTHNUM-NEXT: store volatile i8 [[BF_SET]], i8* [[TMP1]], align 1
+// BEWIDTHNUM-NEXT: ret void
+//
void st4_check_store(struct st4 *m) {
m->c = 1;
}
// BE-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @st4_check_nonv_store(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -512
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
+// LENUMLOADS-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @st4_check_nonv_store(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 127
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 128
+// BENUMLOADS-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @st4_check_nonv_store(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -512
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
+// LEWIDTH-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @st4_check_nonv_store(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 127
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 128
+// BEWIDTH-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @st4_check_nonv_store(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -512
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
+// LEWIDTHNUM-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @st4_check_nonv_store(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 127
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 128
+// BEWIDTHNUM-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void st4_check_nonv_store(struct st4 *m) {
m->b = 1;
}
// BE-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
// BE-NEXT: ret i32 [[CONV]]
//
+// LENUMLOADS-LABEL: @st5_check_load(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2
+// LENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 3
+// LENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 3
+// LENUMLOADS-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// LENUMLOADS-NEXT: ret i32 [[CONV]]
+//
+// BENUMLOADS-LABEL: @st5_check_load(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2
+// BENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 3
+// BENUMLOADS-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// BENUMLOADS-NEXT: ret i32 [[CONV]]
+//
+// LEWIDTH-LABEL: @st5_check_load(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2
+// LEWIDTH-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 3
+// LEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 3
+// LEWIDTH-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// LEWIDTH-NEXT: ret i32 [[CONV]]
+//
+// BEWIDTH-LABEL: @st5_check_load(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2
+// BEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 3
+// BEWIDTH-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// BEWIDTH-NEXT: ret i32 [[CONV]]
+//
+// LEWIDTHNUM-LABEL: @st5_check_load(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2
+// LEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 3
+// LEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 3
+// LEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// LEWIDTHNUM-NEXT: ret i32 [[CONV]]
+//
+// BEWIDTHNUM-LABEL: @st5_check_load(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2
+// BEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 3
+// BEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32
+// BEWIDTHNUM-NEXT: ret i32 [[CONV]]
+//
int st5_check_load(struct st5 *m) {
return m->c;
}
// BE-NEXT: store volatile i8 [[BF_SET]], i8* [[C]], align 2
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @st5_check_store(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -32
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1
+// LENUMLOADS-NEXT: store volatile i8 [[BF_SET]], i8* [[C]], align 2
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @st5_check_store(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 7
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 8
+// BENUMLOADS-NEXT: store volatile i8 [[BF_SET]], i8* [[C]], align 2
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @st5_check_store(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -32
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1
+// LEWIDTH-NEXT: store volatile i8 [[BF_SET]], i8* [[C]], align 2
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @st5_check_store(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 7
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 8
+// BEWIDTH-NEXT: store volatile i8 [[BF_SET]], i8* [[C]], align 2
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @st5_check_store(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -32
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1
+// LEWIDTHNUM-NEXT: store volatile i8 [[BF_SET]], i8* [[C]], align 2
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @st5_check_store(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 7
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 8
+// BEWIDTHNUM-NEXT: store volatile i8 [[BF_SET]], i8* [[C]], align 2
+// BEWIDTHNUM-NEXT: ret void
+//
void st5_check_store(struct st5 *m) {
m->c = 1;
}
// LE-NEXT: [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 4
// LE-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
// LE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// LE-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2
+// LE-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
// LE-NEXT: [[CONV:%.*]] = sext i8 [[TMP1]] to i32
// LE-NEXT: [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
// LE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
// BE-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 4
// BE-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
// BE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// BE-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2
+// BE-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
// BE-NEXT: [[CONV:%.*]] = sext i8 [[TMP1]] to i32
// BE-NEXT: [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
// BE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
// BE-NEXT: [[ADD4:%.*]] = add nsw i32 [[ADD]], [[BF_CAST3]]
// BE-NEXT: ret i32 [[ADD4]]
//
+// LENUMLOADS-LABEL: @st6_check_load(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 4
+// LENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 4
+// LENUMLOADS-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
+// LENUMLOADS-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
+// LENUMLOADS-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
+// LENUMLOADS-NEXT: [[CONV:%.*]] = sext i8 [[TMP1]] to i32
+// LENUMLOADS-NEXT: [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
+// LENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[C]], align 1
+// LENUMLOADS-NEXT: [[BF_SHL2:%.*]] = shl i8 [[BF_LOAD1]], 3
+// LENUMLOADS-NEXT: [[BF_ASHR3:%.*]] = ashr exact i8 [[BF_SHL2]], 3
+// LENUMLOADS-NEXT: [[BF_CAST4:%.*]] = sext i8 [[BF_ASHR3]] to i32
+// LENUMLOADS-NEXT: [[ADD5:%.*]] = add nsw i32 [[ADD]], [[BF_CAST4]]
+// LENUMLOADS-NEXT: ret i32 [[ADD5]]
+//
+// BENUMLOADS-LABEL: @st6_check_load(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 4
+// BENUMLOADS-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
+// BENUMLOADS-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
+// BENUMLOADS-NEXT: [[CONV:%.*]] = sext i8 [[TMP1]] to i32
+// BENUMLOADS-NEXT: [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
+// BENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[C]], align 1
+// BENUMLOADS-NEXT: [[BF_ASHR2:%.*]] = ashr i8 [[BF_LOAD1]], 3
+// BENUMLOADS-NEXT: [[BF_CAST3:%.*]] = sext i8 [[BF_ASHR2]] to i32
+// BENUMLOADS-NEXT: [[ADD4:%.*]] = add nsw i32 [[ADD]], [[BF_CAST3]]
+// BENUMLOADS-NEXT: ret i32 [[ADD4]]
+//
+// LEWIDTH-LABEL: @st6_check_load(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 4
+// LEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 4
+// LEWIDTH-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
+// LEWIDTH-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
+// LEWIDTH-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
+// LEWIDTH-NEXT: [[CONV:%.*]] = sext i8 [[TMP1]] to i32
+// LEWIDTH-NEXT: [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
+// LEWIDTH-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
+// LEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[C]], align 1
+// LEWIDTH-NEXT: [[BF_SHL2:%.*]] = shl i8 [[BF_LOAD1]], 3
+// LEWIDTH-NEXT: [[BF_ASHR3:%.*]] = ashr exact i8 [[BF_SHL2]], 3
+// LEWIDTH-NEXT: [[BF_CAST4:%.*]] = sext i8 [[BF_ASHR3]] to i32
+// LEWIDTH-NEXT: [[ADD5:%.*]] = add nsw i32 [[ADD]], [[BF_CAST4]]
+// LEWIDTH-NEXT: ret i32 [[ADD5]]
+//
+// BEWIDTH-LABEL: @st6_check_load(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 4
+// BEWIDTH-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
+// BEWIDTH-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
+// BEWIDTH-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
+// BEWIDTH-NEXT: [[CONV:%.*]] = sext i8 [[TMP1]] to i32
+// BEWIDTH-NEXT: [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
+// BEWIDTH-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
+// BEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[C]], align 1
+// BEWIDTH-NEXT: [[BF_ASHR2:%.*]] = ashr i8 [[BF_LOAD1]], 3
+// BEWIDTH-NEXT: [[BF_CAST3:%.*]] = sext i8 [[BF_ASHR2]] to i32
+// BEWIDTH-NEXT: [[ADD4:%.*]] = add nsw i32 [[ADD]], [[BF_CAST3]]
+// BEWIDTH-NEXT: ret i32 [[ADD4]]
+//
+// LEWIDTHNUM-LABEL: @st6_check_load(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 4
+// LEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 4
+// LEWIDTHNUM-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
+// LEWIDTHNUM-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
+// LEWIDTHNUM-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
+// LEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i8 [[TMP1]] to i32
+// LEWIDTHNUM-NEXT: [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
+// LEWIDTHNUM-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[C]], align 1
+// LEWIDTHNUM-NEXT: [[BF_SHL2:%.*]] = shl i8 [[BF_LOAD1]], 3
+// LEWIDTHNUM-NEXT: [[BF_ASHR3:%.*]] = ashr exact i8 [[BF_SHL2]], 3
+// LEWIDTHNUM-NEXT: [[BF_CAST4:%.*]] = sext i8 [[BF_ASHR3]] to i32
+// LEWIDTHNUM-NEXT: [[ADD5:%.*]] = add nsw i32 [[ADD]], [[BF_CAST4]]
+// LEWIDTHNUM-NEXT: ret i32 [[ADD5]]
+//
+// BEWIDTHNUM-LABEL: @st6_check_load(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 4
+// BEWIDTHNUM-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
+// BEWIDTHNUM-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
+// BEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i8 [[TMP1]] to i32
+// BEWIDTHNUM-NEXT: [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
+// BEWIDTHNUM-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[C]], align 1
+// BEWIDTHNUM-NEXT: [[BF_ASHR2:%.*]] = ashr i8 [[BF_LOAD1]], 3
+// BEWIDTHNUM-NEXT: [[BF_CAST3:%.*]] = sext i8 [[BF_ASHR2]] to i32
+// BEWIDTHNUM-NEXT: [[ADD4:%.*]] = add nsw i32 [[ADD]], [[BF_CAST3]]
+// BEWIDTHNUM-NEXT: ret i32 [[ADD4]]
+//
int st6_check_load(volatile struct st6 *m) {
int x = m->a;
x += m->b;
// LE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
// LE-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
// LE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// LE-NEXT: store i8 2, i8* [[B]], align 2
+// LE-NEXT: store i8 2, i8* [[B]], align 2, !tbaa !3
// LE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
// LE-NEXT: [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
// LE-NEXT: [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], -32
// BE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 16
// BE-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
// BE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// BE-NEXT: store i8 2, i8* [[B]], align 2
+// BE-NEXT: store i8 2, i8* [[B]], align 2, !tbaa !3
// BE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
// BE-NEXT: [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
// BE-NEXT: [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], 7
// BE-NEXT: store i8 [[BF_SET3]], i8* [[C]], align 1
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @st6_check_store(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -4096
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
+// LENUMLOADS-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
+// LENUMLOADS-NEXT: store i8 2, i8* [[B]], align 2, !tbaa !3
+// LENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
+// LENUMLOADS-NEXT: [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], -32
+// LENUMLOADS-NEXT: [[BF_SET3:%.*]] = or i8 [[BF_CLEAR2]], 3
+// LENUMLOADS-NEXT: store i8 [[BF_SET3]], i8* [[C]], align 1
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @st6_check_store(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 15
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 16
+// BENUMLOADS-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
+// BENUMLOADS-NEXT: store i8 2, i8* [[B]], align 2, !tbaa !3
+// BENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
+// BENUMLOADS-NEXT: [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], 7
+// BENUMLOADS-NEXT: [[BF_SET3:%.*]] = or i8 [[BF_CLEAR2]], 24
+// BENUMLOADS-NEXT: store i8 [[BF_SET3]], i8* [[C]], align 1
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @st6_check_store(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -4096
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
+// LEWIDTH-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
+// LEWIDTH-NEXT: store i8 2, i8* [[B]], align 2, !tbaa !3
+// LEWIDTH-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
+// LEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
+// LEWIDTH-NEXT: [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], -32
+// LEWIDTH-NEXT: [[BF_SET3:%.*]] = or i8 [[BF_CLEAR2]], 3
+// LEWIDTH-NEXT: store i8 [[BF_SET3]], i8* [[C]], align 1
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @st6_check_store(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 15
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 16
+// BEWIDTH-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
+// BEWIDTH-NEXT: store i8 2, i8* [[B]], align 2, !tbaa !3
+// BEWIDTH-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
+// BEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
+// BEWIDTH-NEXT: [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], 7
+// BEWIDTH-NEXT: [[BF_SET3:%.*]] = or i8 [[BF_CLEAR2]], 24
+// BEWIDTH-NEXT: store i8 [[BF_SET3]], i8* [[C]], align 1
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @st6_check_store(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -4096
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
+// LEWIDTHNUM-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
+// LEWIDTHNUM-NEXT: store i8 2, i8* [[B]], align 2, !tbaa !3
+// LEWIDTHNUM-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
+// LEWIDTHNUM-NEXT: [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], -32
+// LEWIDTHNUM-NEXT: [[BF_SET3:%.*]] = or i8 [[BF_CLEAR2]], 3
+// LEWIDTHNUM-NEXT: store i8 [[BF_SET3]], i8* [[C]], align 1
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @st6_check_store(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 15
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 16
+// BEWIDTHNUM-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
+// BEWIDTHNUM-NEXT: store i8 2, i8* [[B]], align 2, !tbaa !3
+// BEWIDTHNUM-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
+// BEWIDTHNUM-NEXT: [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], 7
+// BEWIDTHNUM-NEXT: [[BF_SET3:%.*]] = or i8 [[BF_CLEAR2]], 24
+// BEWIDTHNUM-NEXT: store i8 [[BF_SET3]], i8* [[C]], align 1
+// BEWIDTHNUM-NEXT: ret void
+//
void st6_check_store(struct st6 *m) {
m->a = 1;
m->b = 2;
// LE-LABEL: @st7_check_load(
// LE-NEXT: entry:
// LE-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// LE-NEXT: [[TMP0:%.*]] = load i8, i8* [[X]], align 4
+// LE-NEXT: [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
// LE-NEXT: [[CONV:%.*]] = sext i8 [[TMP0]] to i32
// LE-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// LE-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4
+// LE-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
// LE-NEXT: [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
// LE-NEXT: [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
// LE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
// BE-LABEL: @st7_check_load(
// BE-NEXT: entry:
// BE-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// BE-NEXT: [[TMP0:%.*]] = load i8, i8* [[X]], align 4
+// BE-NEXT: [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
// BE-NEXT: [[CONV:%.*]] = sext i8 [[TMP0]] to i32
// BE-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// BE-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4
+// BE-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
// BE-NEXT: [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
// BE-NEXT: [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
// BE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
// BE-NEXT: [[ADD3:%.*]] = add nsw i32 [[ADD]], [[BF_CAST]]
// BE-NEXT: ret i32 [[ADD3]]
//
+// LENUMLOADS-LABEL: @st7_check_load(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
+// LENUMLOADS-NEXT: [[CONV:%.*]] = sext i8 [[TMP0]] to i32
+// LENUMLOADS-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
+// LENUMLOADS-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
+// LENUMLOADS-NEXT: [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
+// LENUMLOADS-NEXT: [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
+// LENUMLOADS-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// LENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 3
+// LENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 3
+// LENUMLOADS-NEXT: [[BF_CAST:%.*]] = sext i8 [[BF_ASHR]] to i32
+// LENUMLOADS-NEXT: [[ADD3:%.*]] = add nsw i32 [[ADD]], [[BF_CAST]]
+// LENUMLOADS-NEXT: ret i32 [[ADD3]]
+//
+// BENUMLOADS-LABEL: @st7_check_load(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
+// BENUMLOADS-NEXT: [[CONV:%.*]] = sext i8 [[TMP0]] to i32
+// BENUMLOADS-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
+// BENUMLOADS-NEXT: [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
+// BENUMLOADS-NEXT: [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
+// BENUMLOADS-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// BENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 3
+// BENUMLOADS-NEXT: [[BF_CAST:%.*]] = sext i8 [[BF_ASHR]] to i32
+// BENUMLOADS-NEXT: [[ADD3:%.*]] = add nsw i32 [[ADD]], [[BF_CAST]]
+// BENUMLOADS-NEXT: ret i32 [[ADD3]]
+//
+// LEWIDTH-LABEL: @st7_check_load(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
+// LEWIDTH-NEXT: [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
+// LEWIDTH-NEXT: [[CONV:%.*]] = sext i8 [[TMP0]] to i32
+// LEWIDTH-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
+// LEWIDTH-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
+// LEWIDTH-NEXT: [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
+// LEWIDTH-NEXT: [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
+// LEWIDTH-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// LEWIDTH-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 3
+// LEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 3
+// LEWIDTH-NEXT: [[BF_CAST:%.*]] = sext i8 [[BF_ASHR]] to i32
+// LEWIDTH-NEXT: [[ADD3:%.*]] = add nsw i32 [[ADD]], [[BF_CAST]]
+// LEWIDTH-NEXT: ret i32 [[ADD3]]
+//
+// BEWIDTH-LABEL: @st7_check_load(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
+// BEWIDTH-NEXT: [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
+// BEWIDTH-NEXT: [[CONV:%.*]] = sext i8 [[TMP0]] to i32
+// BEWIDTH-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
+// BEWIDTH-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
+// BEWIDTH-NEXT: [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
+// BEWIDTH-NEXT: [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
+// BEWIDTH-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// BEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 3
+// BEWIDTH-NEXT: [[BF_CAST:%.*]] = sext i8 [[BF_ASHR]] to i32
+// BEWIDTH-NEXT: [[ADD3:%.*]] = add nsw i32 [[ADD]], [[BF_CAST]]
+// BEWIDTH-NEXT: ret i32 [[ADD3]]
+//
+// LEWIDTHNUM-LABEL: @st7_check_load(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
+// LEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i8 [[TMP0]] to i32
+// LEWIDTHNUM-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
+// LEWIDTHNUM-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
+// LEWIDTHNUM-NEXT: [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
+// LEWIDTHNUM-NEXT: [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
+// LEWIDTHNUM-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// LEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 3
+// LEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 3
+// LEWIDTHNUM-NEXT: [[BF_CAST:%.*]] = sext i8 [[BF_ASHR]] to i32
+// LEWIDTHNUM-NEXT: [[ADD3:%.*]] = add nsw i32 [[ADD]], [[BF_CAST]]
+// LEWIDTHNUM-NEXT: ret i32 [[ADD3]]
+//
+// BEWIDTHNUM-LABEL: @st7_check_load(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
+// BEWIDTHNUM-NEXT: [[CONV:%.*]] = sext i8 [[TMP0]] to i32
+// BEWIDTHNUM-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
+// BEWIDTHNUM-NEXT: [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
+// BEWIDTHNUM-NEXT: [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
+// BEWIDTHNUM-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// BEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 3
+// BEWIDTHNUM-NEXT: [[BF_CAST:%.*]] = sext i8 [[BF_ASHR]] to i32
+// BEWIDTHNUM-NEXT: [[ADD3:%.*]] = add nsw i32 [[ADD]], [[BF_CAST]]
+// BEWIDTHNUM-NEXT: ret i32 [[ADD3]]
+//
int st7_check_load(struct st7b *m) {
int r = m->x;
r += m->y.a;
// LE-LABEL: @st7_check_store(
// LE-NEXT: entry:
// LE-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// LE-NEXT: store i8 1, i8* [[X]], align 4
+// LE-NEXT: store i8 1, i8* [[X]], align 4, !tbaa !8
// LE-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// LE-NEXT: store volatile i8 2, i8* [[A]], align 4
+// LE-NEXT: store volatile i8 2, i8* [[A]], align 4, !tbaa !11
// LE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
// LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
// LE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -32
// BE-LABEL: @st7_check_store(
// BE-NEXT: entry:
// BE-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// BE-NEXT: store i8 1, i8* [[X]], align 4
+// BE-NEXT: store i8 1, i8* [[X]], align 4, !tbaa !8
// BE-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// BE-NEXT: store volatile i8 2, i8* [[A]], align 4
+// BE-NEXT: store volatile i8 2, i8* [[A]], align 4, !tbaa !11
// BE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
// BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
// BE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 7
// BE-NEXT: store volatile i8 [[BF_SET]], i8* [[B]], align 1
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @st7_check_store(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: store i8 1, i8* [[X]], align 4, !tbaa !8
+// LENUMLOADS-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
+// LENUMLOADS-NEXT: store volatile i8 2, i8* [[A]], align 4, !tbaa !11
+// LENUMLOADS-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -32
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 3
+// LENUMLOADS-NEXT: store volatile i8 [[BF_SET]], i8* [[B]], align 1
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @st7_check_store(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: store i8 1, i8* [[X]], align 4, !tbaa !8
+// BENUMLOADS-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
+// BENUMLOADS-NEXT: store volatile i8 2, i8* [[A]], align 4, !tbaa !11
+// BENUMLOADS-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 7
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 24
+// BENUMLOADS-NEXT: store volatile i8 [[BF_SET]], i8* [[B]], align 1
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @st7_check_store(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
+// LEWIDTH-NEXT: store i8 1, i8* [[X]], align 4, !tbaa !8
+// LEWIDTH-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
+// LEWIDTH-NEXT: store volatile i8 2, i8* [[A]], align 4, !tbaa !11
+// LEWIDTH-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -32
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 3
+// LEWIDTH-NEXT: store volatile i8 [[BF_SET]], i8* [[B]], align 1
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @st7_check_store(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
+// BEWIDTH-NEXT: store i8 1, i8* [[X]], align 4, !tbaa !8
+// BEWIDTH-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
+// BEWIDTH-NEXT: store volatile i8 2, i8* [[A]], align 4, !tbaa !11
+// BEWIDTH-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 7
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 24
+// BEWIDTH-NEXT: store volatile i8 [[BF_SET]], i8* [[B]], align 1
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @st7_check_store(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
+// LEWIDTHNUM-NEXT: store i8 1, i8* [[X]], align 4, !tbaa !8
+// LEWIDTHNUM-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
+// LEWIDTHNUM-NEXT: store volatile i8 2, i8* [[A]], align 4, !tbaa !11
+// LEWIDTHNUM-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -32
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 3
+// LEWIDTHNUM-NEXT: store volatile i8 [[BF_SET]], i8* [[B]], align 1
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @st7_check_store(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
+// BEWIDTHNUM-NEXT: store i8 1, i8* [[X]], align 4, !tbaa !8
+// BEWIDTHNUM-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
+// BEWIDTHNUM-NEXT: store volatile i8 2, i8* [[A]], align 4, !tbaa !11
+// BEWIDTHNUM-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 7
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 24
+// BEWIDTHNUM-NEXT: store volatile i8 [[BF_SET]], i8* [[B]], align 1
+// BEWIDTHNUM-NEXT: ret void
+//
void st7_check_store(struct st7b *m) {
m->x = 1;
m->y.a = 2;
// BE-NEXT: store i16 -1, i16* [[TMP0]], align 4
// BE-NEXT: ret i32 65535
//
+// LENUMLOADS-LABEL: @st8_check_assignment(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST8:%.*]], %struct.st8* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: store i16 -1, i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret i32 65535
+//
+// BENUMLOADS-LABEL: @st8_check_assignment(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST8:%.*]], %struct.st8* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: store i16 -1, i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret i32 65535
+//
+// LEWIDTH-LABEL: @st8_check_assignment(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST8:%.*]], %struct.st8* [[M:%.*]], i32 0, i32 0
+// LEWIDTH-NEXT: store i16 -1, i16* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret i32 65535
+//
+// BEWIDTH-LABEL: @st8_check_assignment(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST8:%.*]], %struct.st8* [[M:%.*]], i32 0, i32 0
+// BEWIDTH-NEXT: store i16 -1, i16* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret i32 65535
+//
+// LEWIDTHNUM-LABEL: @st8_check_assignment(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST8:%.*]], %struct.st8* [[M:%.*]], i32 0, i32 0
+// LEWIDTHNUM-NEXT: store i16 -1, i16* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret i32 65535
+//
+// BEWIDTHNUM-LABEL: @st8_check_assignment(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST8:%.*]], %struct.st8* [[M:%.*]], i32 0, i32 0
+// BEWIDTHNUM-NEXT: store i16 -1, i16* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret i32 65535
+//
int st8_check_assignment(struct st8 *m) {
return m->f = 0xffff;
}
// BE-NEXT: [[BF_CAST:%.*]] = sext i8 [[BF_LOAD]] to i32
// BE-NEXT: ret i32 [[BF_CAST]]
//
+// LENUMLOADS-LABEL: @read_st9(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_CAST:%.*]] = sext i8 [[BF_LOAD]] to i32
+// LENUMLOADS-NEXT: ret i32 [[BF_CAST]]
+//
+// BENUMLOADS-LABEL: @read_st9(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_CAST:%.*]] = sext i8 [[BF_LOAD]] to i32
+// BENUMLOADS-NEXT: ret i32 [[BF_CAST]]
+//
+// LEWIDTH-LABEL: @read_st9(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st9* [[M:%.*]] to i32*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_SHL:%.*]] = shl i32 [[BF_LOAD]], 24
+// LEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr exact i32 [[BF_SHL]], 24
+// LEWIDTH-NEXT: ret i32 [[BF_ASHR]]
+//
+// BEWIDTH-LABEL: @read_st9(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st9* [[M:%.*]] to i32*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr i32 [[BF_LOAD]], 24
+// BEWIDTH-NEXT: ret i32 [[BF_ASHR]]
+//
+// LEWIDTHNUM-LABEL: @read_st9(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st9* [[M:%.*]] to i32*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl i32 [[BF_LOAD]], 24
+// LEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr exact i32 [[BF_SHL]], 24
+// LEWIDTHNUM-NEXT: ret i32 [[BF_ASHR]]
+//
+// BEWIDTHNUM-LABEL: @read_st9(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st9* [[M:%.*]] to i32*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr i32 [[BF_LOAD]], 24
+// BEWIDTHNUM-NEXT: ret i32 [[BF_ASHR]]
+//
int read_st9(volatile struct st9 *m) {
return m->f;
}
// LE-LABEL: @store_st9(
// LE-NEXT: entry:
// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0
-// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
// LE-NEXT: store volatile i8 1, i8* [[TMP0]], align 4
// LE-NEXT: ret void
//
// BE-LABEL: @store_st9(
// BE-NEXT: entry:
// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0
-// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
// BE-NEXT: store volatile i8 1, i8* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @store_st9(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// LENUMLOADS-NEXT: store volatile i8 1, i8* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @store_st9(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// BENUMLOADS-NEXT: store volatile i8 1, i8* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @store_st9(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st9* [[M:%.*]] to i32*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], -256
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 1
+// LEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @store_st9(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st9* [[M:%.*]] to i32*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], 16777215
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 16777216
+// BEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @store_st9(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st9* [[M:%.*]] to i32*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], -256
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 1
+// LEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @store_st9(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st9* [[M:%.*]] to i32*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], 16777215
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 16777216
+// BEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void store_st9(volatile struct st9 *m) {
m->f = 1;
}
// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0
// LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
// LE-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
-// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 4
// LE-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4
// LE-NEXT: ret void
//
// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0
// BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
// BE-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
-// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 4
// BE-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_st9(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// LENUMLOADS-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_st9(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// BENUMLOADS-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_st9(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st9* [[M:%.*]] to i32*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[INC:%.*]] = add i32 [[BF_LOAD]], 1
+// LEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_VALUE:%.*]] = and i32 [[INC]], 255
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -256
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_VALUE]]
+// LEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_st9(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st9* [[M:%.*]] to i32*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[TMP1:%.*]] = add i32 [[BF_LOAD]], 16777216
+// BEWIDTH-NEXT: [[BF_SHL:%.*]] = and i32 [[TMP1]], -16777216
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], 16777215
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL]]
+// BEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_st9(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st9* [[M:%.*]] to i32*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add i32 [[BF_LOAD]], 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_VALUE:%.*]] = and i32 [[INC]], 255
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -256
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_VALUE]]
+// LEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_st9(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st9* [[M:%.*]] to i32*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = add i32 [[BF_LOAD]], 16777216
+// BEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = and i32 [[TMP1]], -16777216
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], 16777215
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL]]
+// BEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_st9(volatile struct st9 *m) {
++m->f;
}
// BE-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
// BE-NEXT: ret i32 [[BF_CAST]]
//
+// LENUMLOADS-LABEL: @read_st10(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 7
+// LENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_SHL]], 8
+// LENUMLOADS-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
+// LENUMLOADS-NEXT: ret i32 [[BF_CAST]]
+//
+// BENUMLOADS-LABEL: @read_st10(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 1
+// BENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_SHL]], 8
+// BENUMLOADS-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
+// BENUMLOADS-NEXT: ret i32 [[BF_CAST]]
+//
+// LEWIDTH-LABEL: @read_st10(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_SHL:%.*]] = shl i32 [[BF_LOAD]], 23
+// LEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr i32 [[BF_SHL]], 24
+// LEWIDTH-NEXT: ret i32 [[BF_ASHR]]
+//
+// BEWIDTH-LABEL: @read_st10(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_SHL:%.*]] = shl i32 [[BF_LOAD]], 1
+// BEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr i32 [[BF_SHL]], 24
+// BEWIDTH-NEXT: ret i32 [[BF_ASHR]]
+//
+// LEWIDTHNUM-LABEL: @read_st10(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl i32 [[BF_LOAD]], 23
+// LEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr i32 [[BF_SHL]], 24
+// LEWIDTHNUM-NEXT: ret i32 [[BF_ASHR]]
+//
+// BEWIDTHNUM-LABEL: @read_st10(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl i32 [[BF_LOAD]], 1
+// BEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr i32 [[BF_SHL]], 24
+// BEWIDTHNUM-NEXT: ret i32 [[BF_ASHR]]
+//
int read_st10(volatile struct st10 *m) {
return m->f;
}
// BE-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @store_st10(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -511
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 2
+// LENUMLOADS-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @store_st10(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -32641
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 128
+// BENUMLOADS-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @store_st10(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], -511
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 2
+// LEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @store_st10(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], -2139095041
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 8388608
+// BEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @store_st10(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], -511
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 2
+// LEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @store_st10(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], -2139095041
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 8388608
+// BEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void store_st10(volatile struct st10 *m) {
m->f = 1;
}
// BE-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_st10(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[TMP1:%.*]] = add i16 [[BF_LOAD]], 2
+// LENUMLOADS-NEXT: [[BF_SHL2:%.*]] = and i16 [[TMP1]], 510
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD1]], -511
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], [[BF_SHL2]]
+// LENUMLOADS-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_st10(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = add i16 [[BF_LOAD]], 128
+// BENUMLOADS-NEXT: [[BF_SHL2:%.*]] = and i16 [[TMP1]], 32640
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD1]], -32641
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], [[BF_SHL2]]
+// BENUMLOADS-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_st10(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[INC3:%.*]] = add i32 [[BF_LOAD]], 2
+// LEWIDTH-NEXT: [[BF_SHL2:%.*]] = and i32 [[INC3]], 510
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -511
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
+// LEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_st10(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[INC3:%.*]] = add i32 [[BF_LOAD]], 8388608
+// BEWIDTH-NEXT: [[BF_SHL2:%.*]] = and i32 [[INC3]], 2139095040
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -2139095041
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
+// BEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_st10(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[INC3:%.*]] = add i32 [[BF_LOAD]], 2
+// LEWIDTHNUM-NEXT: [[BF_SHL2:%.*]] = and i32 [[INC3]], 510
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -511
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
+// LEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_st10(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[INC3:%.*]] = add i32 [[BF_LOAD]], 8388608
+// BEWIDTHNUM-NEXT: [[BF_SHL2:%.*]] = and i32 [[INC3]], 2139095040
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -2139095041
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
+// BEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_st10(volatile struct st10 *m) {
++m->f;
}
// BE-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_LOAD]] to i32
// BE-NEXT: ret i32 [[BF_CAST]]
//
+// LENUMLOADS-LABEL: @read_st11(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// LENUMLOADS-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_LOAD]] to i32
+// LENUMLOADS-NEXT: ret i32 [[BF_CAST]]
+//
+// BENUMLOADS-LABEL: @read_st11(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// BENUMLOADS-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_LOAD]] to i32
+// BENUMLOADS-NEXT: ret i32 [[BF_CAST]]
+//
+// LEWIDTH-LABEL: @read_st11(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// LEWIDTH-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_LOAD]] to i32
+// LEWIDTH-NEXT: ret i32 [[BF_CAST]]
+//
+// BEWIDTH-LABEL: @read_st11(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// BEWIDTH-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_LOAD]] to i32
+// BEWIDTH-NEXT: ret i32 [[BF_CAST]]
+//
+// LEWIDTHNUM-LABEL: @read_st11(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// LEWIDTHNUM-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_LOAD]] to i32
+// LEWIDTHNUM-NEXT: ret i32 [[BF_CAST]]
+//
+// BEWIDTHNUM-LABEL: @read_st11(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// BEWIDTHNUM-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_LOAD]] to i32
+// BEWIDTHNUM-NEXT: ret i32 [[BF_CAST]]
+//
int read_st11(volatile struct st11 *m) {
return m->f;
}
// LE-LABEL: @store_st11(
// LE-NEXT: entry:
// LE-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
-// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
// LE-NEXT: store volatile i16 1, i16* [[F]], align 1
// LE-NEXT: ret void
//
// BE-LABEL: @store_st11(
// BE-NEXT: entry:
// BE-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
-// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
// BE-NEXT: store volatile i16 1, i16* [[F]], align 1
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @store_st11(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// LENUMLOADS-NEXT: store volatile i16 1, i16* [[F]], align 1
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @store_st11(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// BENUMLOADS-NEXT: store volatile i16 1, i16* [[F]], align 1
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @store_st11(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// LEWIDTH-NEXT: store volatile i16 1, i16* [[F]], align 1
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @store_st11(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// BEWIDTH-NEXT: store volatile i16 1, i16* [[F]], align 1
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @store_st11(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// LEWIDTHNUM-NEXT: store volatile i16 1, i16* [[F]], align 1
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @store_st11(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// BEWIDTHNUM-NEXT: store volatile i16 1, i16* [[F]], align 1
+// BEWIDTHNUM-NEXT: ret void
+//
void store_st11(volatile struct st11 *m) {
m->f = 1;
}
// LE-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
// LE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
// LE-NEXT: [[INC:%.*]] = add i16 [[BF_LOAD]], 1
-// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[F]], align 1
// LE-NEXT: store volatile i16 [[INC]], i16* [[F]], align 1
// LE-NEXT: ret void
//
// BE-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
// BE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
// BE-NEXT: [[INC:%.*]] = add i16 [[BF_LOAD]], 1
-// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[F]], align 1
// BE-NEXT: store volatile i16 [[INC]], i16* [[F]], align 1
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_st11(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// LENUMLOADS-NEXT: [[INC:%.*]] = add i16 [[BF_LOAD]], 1
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[F]], align 1
+// LENUMLOADS-NEXT: store volatile i16 [[INC]], i16* [[F]], align 1
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_st11(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// BENUMLOADS-NEXT: [[INC:%.*]] = add i16 [[BF_LOAD]], 1
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[F]], align 1
+// BENUMLOADS-NEXT: store volatile i16 [[INC]], i16* [[F]], align 1
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_st11(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// LEWIDTH-NEXT: [[INC:%.*]] = add i16 [[BF_LOAD]], 1
+// LEWIDTH-NEXT: store volatile i16 [[INC]], i16* [[F]], align 1
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_st11(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// BEWIDTH-NEXT: [[INC:%.*]] = add i16 [[BF_LOAD]], 1
+// BEWIDTH-NEXT: store volatile i16 [[INC]], i16* [[F]], align 1
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_st11(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add i16 [[BF_LOAD]], 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[F]], align 1
+// LEWIDTHNUM-NEXT: store volatile i16 [[INC]], i16* [[F]], align 1
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_st11(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1
+// BEWIDTHNUM-NEXT: [[INC:%.*]] = add i16 [[BF_LOAD]], 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[F]], align 1
+// BEWIDTHNUM-NEXT: store volatile i16 [[INC]], i16* [[F]], align 1
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_st11(volatile struct st11 *m) {
++m->f;
}
// LE-LABEL: @increment_e_st11(
// LE-NEXT: entry:
// LE-NEXT: [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
-// LE-NEXT: [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4
+// LE-NEXT: [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
// LE-NEXT: [[INC:%.*]] = add i8 [[TMP0]], 1
-// LE-NEXT: store volatile i8 [[INC]], i8* [[E]], align 4
+// LE-NEXT: store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
// LE-NEXT: ret void
//
// BE-LABEL: @increment_e_st11(
// BE-NEXT: entry:
// BE-NEXT: [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
-// BE-NEXT: [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4
+// BE-NEXT: [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
// BE-NEXT: [[INC:%.*]] = add i8 [[TMP0]], 1
-// BE-NEXT: store volatile i8 [[INC]], i8* [[E]], align 4
+// BE-NEXT: store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_e_st11(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
+// LENUMLOADS-NEXT: [[INC:%.*]] = add i8 [[TMP0]], 1
+// LENUMLOADS-NEXT: store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_e_st11(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
+// BENUMLOADS-NEXT: [[INC:%.*]] = add i8 [[TMP0]], 1
+// BENUMLOADS-NEXT: store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_e_st11(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
+// LEWIDTH-NEXT: [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
+// LEWIDTH-NEXT: [[INC:%.*]] = add i8 [[TMP0]], 1
+// LEWIDTH-NEXT: store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_e_st11(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
+// BEWIDTH-NEXT: [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
+// BEWIDTH-NEXT: [[INC:%.*]] = add i8 [[TMP0]], 1
+// BEWIDTH-NEXT: store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_e_st11(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add i8 [[TMP0]], 1
+// LEWIDTHNUM-NEXT: store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_e_st11(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
+// BEWIDTHNUM-NEXT: [[INC:%.*]] = add i8 [[TMP0]], 1
+// BEWIDTHNUM-NEXT: store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_e_st11(volatile struct st11 *m) {
++m->e;
}
// BE-NEXT: [[BF_ASHR:%.*]] = ashr i32 [[BF_SHL]], 16
// BE-NEXT: ret i32 [[BF_ASHR]]
//
+// LENUMLOADS-LABEL: @read_st12(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl i32 [[BF_LOAD]], 8
+// LENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr i32 [[BF_SHL]], 16
+// LENUMLOADS-NEXT: ret i32 [[BF_ASHR]]
+//
+// BENUMLOADS-LABEL: @read_st12(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl i32 [[BF_LOAD]], 8
+// BENUMLOADS-NEXT: [[BF_ASHR:%.*]] = ashr i32 [[BF_SHL]], 16
+// BENUMLOADS-NEXT: ret i32 [[BF_ASHR]]
+//
+// LEWIDTH-LABEL: @read_st12(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_SHL:%.*]] = shl i32 [[BF_LOAD]], 8
+// LEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr i32 [[BF_SHL]], 16
+// LEWIDTH-NEXT: ret i32 [[BF_ASHR]]
+//
+// BEWIDTH-LABEL: @read_st12(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_SHL:%.*]] = shl i32 [[BF_LOAD]], 8
+// BEWIDTH-NEXT: [[BF_ASHR:%.*]] = ashr i32 [[BF_SHL]], 16
+// BEWIDTH-NEXT: ret i32 [[BF_ASHR]]
+//
+// LEWIDTHNUM-LABEL: @read_st12(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl i32 [[BF_LOAD]], 8
+// LEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr i32 [[BF_SHL]], 16
+// LEWIDTHNUM-NEXT: ret i32 [[BF_ASHR]]
+//
+// BEWIDTHNUM-LABEL: @read_st12(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl i32 [[BF_LOAD]], 8
+// BEWIDTHNUM-NEXT: [[BF_ASHR:%.*]] = ashr i32 [[BF_SHL]], 16
+// BEWIDTHNUM-NEXT: ret i32 [[BF_ASHR]]
+//
int read_st12(volatile struct st12 *m) {
return m->f;
}
// BE-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @store_st12(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], -16776961
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 256
+// LENUMLOADS-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @store_st12(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], -16776961
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 256
+// BENUMLOADS-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @store_st12(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], -16776961
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 256
+// LEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @store_st12(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], -16776961
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 256
+// BEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @store_st12(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], -16776961
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 256
+// LEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @store_st12(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], -16776961
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 256
+// BEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void store_st12(volatile struct st12 *m) {
m->f = 1;
}
// BE-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_st12(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[INC3:%.*]] = add i32 [[BF_LOAD]], 256
+// LENUMLOADS-NEXT: [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
+// LENUMLOADS-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_st12(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[INC3:%.*]] = add i32 [[BF_LOAD]], 256
+// BENUMLOADS-NEXT: [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
+// BENUMLOADS-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_st12(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[INC3:%.*]] = add i32 [[BF_LOAD]], 256
+// LEWIDTH-NEXT: [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
+// LEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_st12(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[INC3:%.*]] = add i32 [[BF_LOAD]], 256
+// BEWIDTH-NEXT: [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
+// BEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_st12(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[INC3:%.*]] = add i32 [[BF_LOAD]], 256
+// LEWIDTHNUM-NEXT: [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
+// LEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_st12(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[INC3:%.*]] = add i32 [[BF_LOAD]], 256
+// BEWIDTHNUM-NEXT: [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
+// BEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_st12(volatile struct st12 *m) {
++m->f;
}
// BE-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_e_st12(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[INC:%.*]] = add i32 [[BF_LOAD]], 1
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_VALUE:%.*]] = and i32 [[INC]], 255
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -256
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_VALUE]]
+// LENUMLOADS-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_e_st12(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = add i32 [[BF_LOAD]], 16777216
+// BENUMLOADS-NEXT: [[BF_SHL:%.*]] = and i32 [[TMP1]], -16777216
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], 16777215
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL]]
+// BENUMLOADS-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_e_st12(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[INC:%.*]] = add i32 [[BF_LOAD]], 1
+// LEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_VALUE:%.*]] = and i32 [[INC]], 255
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -256
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_VALUE]]
+// LEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_e_st12(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[TMP1:%.*]] = add i32 [[BF_LOAD]], 16777216
+// BEWIDTH-NEXT: [[BF_SHL:%.*]] = and i32 [[TMP1]], -16777216
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], 16777215
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL]]
+// BEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_e_st12(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add i32 [[BF_LOAD]], 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_VALUE:%.*]] = and i32 [[INC]], 255
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -256
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_VALUE]]
+// LEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_e_st12(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = add i32 [[BF_LOAD]], 16777216
+// BEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = and i32 [[TMP1]], -16777216
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], 16777215
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL]]
+// BEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_e_st12(volatile struct st12 *m) {
++m->e;
}
// BE-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_b_st13(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st13* [[S:%.*]] to i40*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// LENUMLOADS-NEXT: [[TMP1:%.*]] = lshr i40 [[BF_LOAD]], 8
+// LENUMLOADS-NEXT: [[BF_CAST:%.*]] = trunc i40 [[TMP1]] to i32
+// LENUMLOADS-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// LENUMLOADS-NEXT: [[TMP2:%.*]] = zext i32 [[INC]] to i40
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// LENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl nuw i40 [[TMP2]], 8
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i40 [[BF_LOAD1]], 255
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i40 [[BF_SHL]], [[BF_CLEAR]]
+// LENUMLOADS-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_b_st13(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st13* [[S:%.*]] to i40*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// BENUMLOADS-NEXT: [[BF_CAST:%.*]] = trunc i40 [[BF_LOAD]] to i32
+// BENUMLOADS-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = zext i32 [[INC]] to i40
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i40 [[BF_LOAD1]], -4294967296
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i40 [[BF_CLEAR]], [[TMP1]]
+// BENUMLOADS-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_b_st13(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st13* [[S:%.*]] to i40*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// LEWIDTH-NEXT: [[TMP1:%.*]] = lshr i40 [[BF_LOAD]], 8
+// LEWIDTH-NEXT: [[BF_CAST:%.*]] = trunc i40 [[TMP1]] to i32
+// LEWIDTH-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// LEWIDTH-NEXT: [[TMP2:%.*]] = zext i32 [[INC]] to i40
+// LEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// LEWIDTH-NEXT: [[BF_SHL:%.*]] = shl nuw i40 [[TMP2]], 8
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i40 [[BF_LOAD1]], 255
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i40 [[BF_SHL]], [[BF_CLEAR]]
+// LEWIDTH-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_b_st13(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st13* [[S:%.*]] to i40*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// BEWIDTH-NEXT: [[BF_CAST:%.*]] = trunc i40 [[BF_LOAD]] to i32
+// BEWIDTH-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// BEWIDTH-NEXT: [[TMP1:%.*]] = zext i32 [[INC]] to i40
+// BEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i40 [[BF_LOAD1]], -4294967296
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i40 [[BF_CLEAR]], [[TMP1]]
+// BEWIDTH-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_b_st13(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st13* [[S:%.*]] to i40*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// LEWIDTHNUM-NEXT: [[TMP1:%.*]] = lshr i40 [[BF_LOAD]], 8
+// LEWIDTHNUM-NEXT: [[BF_CAST:%.*]] = trunc i40 [[TMP1]] to i32
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// LEWIDTHNUM-NEXT: [[TMP2:%.*]] = zext i32 [[INC]] to i40
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// LEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl nuw i40 [[TMP2]], 8
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i40 [[BF_LOAD1]], 255
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i40 [[BF_SHL]], [[BF_CLEAR]]
+// LEWIDTHNUM-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_b_st13(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st13* [[S:%.*]] to i40*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// BEWIDTHNUM-NEXT: [[BF_CAST:%.*]] = trunc i40 [[BF_LOAD]] to i32
+// BEWIDTHNUM-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = zext i32 [[INC]] to i40
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i40 [[BF_LOAD1]], -4294967296
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i40 [[BF_CLEAR]], [[TMP1]]
+// BEWIDTHNUM-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_b_st13(volatile struct st13 *s) {
s->b++;
}
// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST14:%.*]], %struct.st14* [[S:%.*]], i32 0, i32 0
// LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
// LE-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
-// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 1
// LE-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
// LE-NEXT: ret void
//
// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST14:%.*]], %struct.st14* [[S:%.*]], i32 0, i32 0
// BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
// BE-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
-// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 1
// BE-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_a_st14(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST14:%.*]], %struct.st14* [[S:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// LENUMLOADS-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// LENUMLOADS-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_a_st14(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST14:%.*]], %struct.st14* [[S:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// BENUMLOADS-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// BENUMLOADS-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_a_st14(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST14:%.*]], %struct.st14* [[S:%.*]], i32 0, i32 0
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// LEWIDTH-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LEWIDTH-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_a_st14(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST14:%.*]], %struct.st14* [[S:%.*]], i32 0, i32 0
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// BEWIDTH-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BEWIDTH-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_a_st14(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST14:%.*]], %struct.st14* [[S:%.*]], i32 0, i32 0
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// LEWIDTHNUM-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_a_st14(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST14:%.*]], %struct.st14* [[S:%.*]], i32 0, i32 0
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// BEWIDTHNUM-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// BEWIDTHNUM-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_a_st14(volatile struct st14 *s) {
s->a++;
}
// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST15:%.*]], %struct.st15* [[S:%.*]], i32 0, i32 0
// LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
// LE-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
-// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 1
// LE-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
// LE-NEXT: ret void
//
// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST15:%.*]], %struct.st15* [[S:%.*]], i32 0, i32 0
// BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
// BE-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
-// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 1
// BE-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_a_st15(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST15:%.*]], %struct.st15* [[S:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// LENUMLOADS-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// LENUMLOADS-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_a_st15(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST15:%.*]], %struct.st15* [[S:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// BENUMLOADS-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// BENUMLOADS-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_a_st15(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST15:%.*]], %struct.st15* [[S:%.*]], i32 0, i32 0
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// LEWIDTH-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LEWIDTH-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_a_st15(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST15:%.*]], %struct.st15* [[S:%.*]], i32 0, i32 0
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// BEWIDTH-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BEWIDTH-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_a_st15(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST15:%.*]], %struct.st15* [[S:%.*]], i32 0, i32 0
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// LEWIDTHNUM-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_a_st15(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST15:%.*]], %struct.st15* [[S:%.*]], i32 0, i32 0
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// BEWIDTHNUM-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// BEWIDTHNUM-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_a_st15(volatile struct st15 *s) {
s->a++;
}
// BE-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_a_st16(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_CAST:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// LENUMLOADS-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// LENUMLOADS-NEXT: [[TMP1:%.*]] = zext i32 [[INC]] to i64
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294967296
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[TMP1]]
+// LENUMLOADS-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_a_st16(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// BENUMLOADS-NEXT: [[BF_CAST:%.*]] = trunc i64 [[TMP1]] to i32
+// BENUMLOADS-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// BENUMLOADS-NEXT: [[TMP2:%.*]] = zext i32 [[INC]] to i64
+// BENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl nuw i64 [[TMP2]], 32
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], 4294967295
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL]], [[BF_CLEAR]]
+// BENUMLOADS-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_a_st16(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_CAST:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// LEWIDTH-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// LEWIDTH-NEXT: [[TMP1:%.*]] = zext i32 [[INC]] to i64
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294967296
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[TMP1]]
+// LEWIDTH-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_a_st16(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// BEWIDTH-NEXT: [[BF_CAST:%.*]] = trunc i64 [[TMP1]] to i32
+// BEWIDTH-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// BEWIDTH-NEXT: [[TMP2:%.*]] = zext i32 [[INC]] to i64
+// BEWIDTH-NEXT: [[BF_SHL:%.*]] = shl nuw i64 [[TMP2]], 32
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], 4294967295
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL]], [[BF_CLEAR]]
+// BEWIDTH-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_a_st16(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_CAST:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// LEWIDTHNUM-NEXT: [[TMP1:%.*]] = zext i32 [[INC]] to i64
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294967296
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[TMP1]]
+// LEWIDTHNUM-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_a_st16(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// BEWIDTHNUM-NEXT: [[BF_CAST:%.*]] = trunc i64 [[TMP1]] to i32
+// BEWIDTHNUM-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// BEWIDTHNUM-NEXT: [[TMP2:%.*]] = zext i32 [[INC]] to i64
+// BEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl nuw i64 [[TMP2]], 32
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], 4294967295
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL]], [[BF_CLEAR]]
+// BEWIDTHNUM-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_a_st16(struct st16 *s) {
s->a++;
}
// BE-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_b_st16(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// LENUMLOADS-NEXT: [[TMP2:%.*]] = trunc i64 [[TMP1]] to i32
+// LENUMLOADS-NEXT: [[INC:%.*]] = add i32 [[TMP2]], 1
+// LENUMLOADS-NEXT: [[TMP3:%.*]] = and i32 [[INC]], 65535
+// LENUMLOADS-NEXT: [[BF_VALUE:%.*]] = zext i32 [[TMP3]] to i64
+// LENUMLOADS-NEXT: [[BF_SHL2:%.*]] = shl nuw nsw i64 [[BF_VALUE]], 32
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -281470681743361
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL2]], [[BF_CLEAR]]
+// LENUMLOADS-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_b_st16(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// BENUMLOADS-NEXT: [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BENUMLOADS-NEXT: [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BENUMLOADS-NEXT: [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294901761
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
+// BENUMLOADS-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_b_st16(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// LEWIDTH-NEXT: [[TMP2:%.*]] = trunc i64 [[TMP1]] to i32
+// LEWIDTH-NEXT: [[INC:%.*]] = add i32 [[TMP2]], 1
+// LEWIDTH-NEXT: [[TMP3:%.*]] = and i32 [[INC]], 65535
+// LEWIDTH-NEXT: [[BF_VALUE:%.*]] = zext i32 [[TMP3]] to i64
+// LEWIDTH-NEXT: [[BF_SHL2:%.*]] = shl nuw nsw i64 [[BF_VALUE]], 32
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -281470681743361
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL2]], [[BF_CLEAR]]
+// LEWIDTH-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_b_st16(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// BEWIDTH-NEXT: [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BEWIDTH-NEXT: [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BEWIDTH-NEXT: [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294901761
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
+// BEWIDTH-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_b_st16(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// LEWIDTHNUM-NEXT: [[TMP2:%.*]] = trunc i64 [[TMP1]] to i32
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add i32 [[TMP2]], 1
+// LEWIDTHNUM-NEXT: [[TMP3:%.*]] = and i32 [[INC]], 65535
+// LEWIDTHNUM-NEXT: [[BF_VALUE:%.*]] = zext i32 [[TMP3]] to i64
+// LEWIDTHNUM-NEXT: [[BF_SHL2:%.*]] = shl nuw nsw i64 [[BF_VALUE]], 32
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -281470681743361
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL2]], [[BF_CLEAR]]
+// LEWIDTHNUM-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_b_st16(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// BEWIDTHNUM-NEXT: [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BEWIDTHNUM-NEXT: [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BEWIDTHNUM-NEXT: [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294901761
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
+// BEWIDTHNUM-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_b_st16(struct st16 *s) {
s->b++;
}
// BE-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_c_st16(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast i48* [[C]] to i64*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_CAST:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// LENUMLOADS-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// LENUMLOADS-NEXT: [[TMP1:%.*]] = zext i32 [[INC]] to i64
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294967296
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[TMP1]]
+// LENUMLOADS-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_c_st16(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast i48* [[C]] to i64*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// BENUMLOADS-NEXT: [[BF_CAST:%.*]] = trunc i64 [[TMP1]] to i32
+// BENUMLOADS-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// BENUMLOADS-NEXT: [[TMP2:%.*]] = zext i32 [[INC]] to i64
+// BENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl nuw i64 [[TMP2]], 32
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], 4294967295
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL]], [[BF_CLEAR]]
+// BENUMLOADS-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_c_st16(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast i48* [[C]] to i64*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_CAST:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// LEWIDTH-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// LEWIDTH-NEXT: [[TMP1:%.*]] = zext i32 [[INC]] to i64
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294967296
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[TMP1]]
+// LEWIDTH-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_c_st16(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast i48* [[C]] to i64*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// BEWIDTH-NEXT: [[BF_CAST:%.*]] = trunc i64 [[TMP1]] to i32
+// BEWIDTH-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// BEWIDTH-NEXT: [[TMP2:%.*]] = zext i32 [[INC]] to i64
+// BEWIDTH-NEXT: [[BF_SHL:%.*]] = shl nuw i64 [[TMP2]], 32
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], 4294967295
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL]], [[BF_CLEAR]]
+// BEWIDTH-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_c_st16(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast i48* [[C]] to i64*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_CAST:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// LEWIDTHNUM-NEXT: [[TMP1:%.*]] = zext i32 [[INC]] to i64
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294967296
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[TMP1]]
+// LEWIDTHNUM-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_c_st16(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast i48* [[C]] to i64*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// BEWIDTHNUM-NEXT: [[BF_CAST:%.*]] = trunc i64 [[TMP1]] to i32
+// BEWIDTHNUM-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// BEWIDTHNUM-NEXT: [[TMP2:%.*]] = zext i32 [[INC]] to i64
+// BEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl nuw i64 [[TMP2]], 32
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], 4294967295
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL]], [[BF_CLEAR]]
+// BEWIDTHNUM-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_c_st16(struct st16 *s) {
s->c++;
}
// BE-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_d_st16(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[D:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast i48* [[D]] to i64*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// LENUMLOADS-NEXT: [[TMP2:%.*]] = trunc i64 [[TMP1]] to i32
+// LENUMLOADS-NEXT: [[INC:%.*]] = add i32 [[TMP2]], 1
+// LENUMLOADS-NEXT: [[TMP3:%.*]] = and i32 [[INC]], 65535
+// LENUMLOADS-NEXT: [[BF_VALUE:%.*]] = zext i32 [[TMP3]] to i64
+// LENUMLOADS-NEXT: [[BF_SHL2:%.*]] = shl nuw nsw i64 [[BF_VALUE]], 32
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -281470681743361
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL2]], [[BF_CLEAR]]
+// LENUMLOADS-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_d_st16(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[D:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast i48* [[D]] to i64*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// BENUMLOADS-NEXT: [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BENUMLOADS-NEXT: [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BENUMLOADS-NEXT: [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294901761
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
+// BENUMLOADS-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_d_st16(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[D:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast i48* [[D]] to i64*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// LEWIDTH-NEXT: [[TMP2:%.*]] = trunc i64 [[TMP1]] to i32
+// LEWIDTH-NEXT: [[INC:%.*]] = add i32 [[TMP2]], 1
+// LEWIDTH-NEXT: [[TMP3:%.*]] = and i32 [[INC]], 65535
+// LEWIDTH-NEXT: [[BF_VALUE:%.*]] = zext i32 [[TMP3]] to i64
+// LEWIDTH-NEXT: [[BF_SHL2:%.*]] = shl nuw nsw i64 [[BF_VALUE]], 32
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -281470681743361
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL2]], [[BF_CLEAR]]
+// LEWIDTH-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_d_st16(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[D:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast i48* [[D]] to i64*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// BEWIDTH-NEXT: [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BEWIDTH-NEXT: [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BEWIDTH-NEXT: [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294901761
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
+// BEWIDTH-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_d_st16(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[D:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast i48* [[D]] to i64*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// LEWIDTHNUM-NEXT: [[TMP2:%.*]] = trunc i64 [[TMP1]] to i32
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add i32 [[TMP2]], 1
+// LEWIDTHNUM-NEXT: [[TMP3:%.*]] = and i32 [[INC]], 65535
+// LEWIDTHNUM-NEXT: [[BF_VALUE:%.*]] = zext i32 [[TMP3]] to i64
+// LEWIDTHNUM-NEXT: [[BF_SHL2:%.*]] = shl nuw nsw i64 [[BF_VALUE]], 32
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -281470681743361
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL2]], [[BF_CLEAR]]
+// LEWIDTHNUM-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_d_st16(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[D:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast i48* [[D]] to i64*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// BEWIDTHNUM-NEXT: [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BEWIDTHNUM-NEXT: [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BEWIDTHNUM-NEXT: [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294901761
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
+// BEWIDTHNUM-NEXT: store i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_d_st16(struct st16 *s) {
s->d++;
}
// BE-NEXT: store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_v_a_st16(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_CAST:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// LENUMLOADS-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// LENUMLOADS-NEXT: [[TMP1:%.*]] = zext i32 [[INC]] to i64
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD1]], -4294967296
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[TMP1]]
+// LENUMLOADS-NEXT: store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_v_a_st16(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// BENUMLOADS-NEXT: [[BF_CAST:%.*]] = trunc i64 [[TMP1]] to i32
+// BENUMLOADS-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// BENUMLOADS-NEXT: [[TMP2:%.*]] = zext i32 [[INC]] to i64
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl nuw i64 [[TMP2]], 32
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD1]], 4294967295
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL]], [[BF_CLEAR]]
+// BENUMLOADS-NEXT: store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_v_a_st16(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i32*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[INC:%.*]] = add nsw i32 [[BF_LOAD]], 1
+// LEWIDTH-NEXT: store volatile i32 [[INC]], i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_v_a_st16(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i32*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[INC:%.*]] = add nsw i32 [[BF_LOAD]], 1
+// BEWIDTH-NEXT: store volatile i32 [[INC]], i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_v_a_st16(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i32*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add nsw i32 [[BF_LOAD]], 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: store volatile i32 [[INC]], i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_v_a_st16(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i32*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[INC:%.*]] = add nsw i32 [[BF_LOAD]], 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: store volatile i32 [[INC]], i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_v_a_st16(volatile struct st16 *s) {
s->a++;
}
// BE-NEXT: store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_v_b_st16(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// LENUMLOADS-NEXT: [[TMP2:%.*]] = trunc i64 [[TMP1]] to i32
+// LENUMLOADS-NEXT: [[INC:%.*]] = add i32 [[TMP2]], 1
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[TMP3:%.*]] = and i32 [[INC]], 65535
+// LENUMLOADS-NEXT: [[BF_VALUE:%.*]] = zext i32 [[TMP3]] to i64
+// LENUMLOADS-NEXT: [[BF_SHL2:%.*]] = shl nuw nsw i64 [[BF_VALUE]], 32
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD1]], -281470681743361
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL2]], [[BF_CLEAR]]
+// LENUMLOADS-NEXT: store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_v_b_st16(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// BENUMLOADS-NEXT: [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BENUMLOADS-NEXT: [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BENUMLOADS-NEXT: [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD1]], -4294901761
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
+// BENUMLOADS-NEXT: store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_v_b_st16(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i32*
+// LEWIDTH-NEXT: [[TMP1:%.*]] = getelementptr inbounds i32, i32* [[TMP0]], i32 1
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// LEWIDTH-NEXT: [[INC:%.*]] = add i32 [[BF_LOAD]], 1
+// LEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// LEWIDTH-NEXT: [[BF_VALUE:%.*]] = and i32 [[INC]], 65535
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -65536
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_VALUE]]
+// LEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP1]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_v_b_st16(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i32*
+// BEWIDTH-NEXT: [[TMP1:%.*]] = getelementptr inbounds i32, i32* [[TMP0]], i32 1
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// BEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// BEWIDTH-NEXT: [[TMP2:%.*]] = add i32 [[BF_LOAD]], 65536
+// BEWIDTH-NEXT: [[BF_SHL:%.*]] = and i32 [[TMP2]], -65536
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], 65535
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL]]
+// BEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP1]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_v_b_st16(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i32*
+// LEWIDTHNUM-NEXT: [[TMP1:%.*]] = getelementptr inbounds i32, i32* [[TMP0]], i32 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add i32 [[BF_LOAD]], 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// LEWIDTHNUM-NEXT: [[BF_VALUE:%.*]] = and i32 [[INC]], 65535
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -65536
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_VALUE]]
+// LEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP1]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_v_b_st16(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i32*
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = getelementptr inbounds i32, i32* [[TMP0]], i32 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// BEWIDTHNUM-NEXT: [[TMP2:%.*]] = add i32 [[BF_LOAD]], 65536
+// BEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = and i32 [[TMP2]], -65536
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], 65535
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL]]
+// BEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP1]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_v_b_st16(volatile struct st16 *s) {
s->b++;
}
// BE-NEXT: store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_v_c_st16(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast i48* [[C]] to i64*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_CAST:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// LENUMLOADS-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// LENUMLOADS-NEXT: [[TMP1:%.*]] = zext i32 [[INC]] to i64
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD1]], -4294967296
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[TMP1]]
+// LENUMLOADS-NEXT: store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_v_c_st16(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast i48* [[C]] to i64*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// BENUMLOADS-NEXT: [[BF_CAST:%.*]] = trunc i64 [[TMP1]] to i32
+// BENUMLOADS-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// BENUMLOADS-NEXT: [[TMP2:%.*]] = zext i32 [[INC]] to i64
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl nuw i64 [[TMP2]], 32
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD1]], 4294967295
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL]], [[BF_CLEAR]]
+// BENUMLOADS-NEXT: store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_v_c_st16(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// LEWIDTH-NEXT: [[TMP1:%.*]] = bitcast i48* [[TMP0]] to i32*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// LEWIDTH-NEXT: [[INC:%.*]] = add nsw i32 [[BF_LOAD]], 1
+// LEWIDTH-NEXT: store volatile i32 [[INC]], i32* [[TMP1]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_v_c_st16(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// BEWIDTH-NEXT: [[TMP1:%.*]] = bitcast i48* [[TMP0]] to i32*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// BEWIDTH-NEXT: [[INC:%.*]] = add nsw i32 [[BF_LOAD]], 1
+// BEWIDTH-NEXT: store volatile i32 [[INC]], i32* [[TMP1]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_v_c_st16(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// LEWIDTHNUM-NEXT: [[TMP1:%.*]] = bitcast i48* [[TMP0]] to i32*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add nsw i32 [[BF_LOAD]], 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// LEWIDTHNUM-NEXT: store volatile i32 [[INC]], i32* [[TMP1]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_v_c_st16(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = bitcast i48* [[TMP0]] to i32*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// BEWIDTHNUM-NEXT: [[INC:%.*]] = add nsw i32 [[BF_LOAD]], 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// BEWIDTHNUM-NEXT: store volatile i32 [[INC]], i32* [[TMP1]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_v_c_st16(volatile struct st16 *s) {
s->c++;
}
// BE-NEXT: store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_v_d_st16(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[D:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast i48* [[D]] to i64*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[TMP1:%.*]] = lshr i64 [[BF_LOAD]], 32
+// LENUMLOADS-NEXT: [[TMP2:%.*]] = trunc i64 [[TMP1]] to i32
+// LENUMLOADS-NEXT: [[INC:%.*]] = add i32 [[TMP2]], 1
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[TMP3:%.*]] = and i32 [[INC]], 65535
+// LENUMLOADS-NEXT: [[BF_VALUE:%.*]] = zext i32 [[TMP3]] to i64
+// LENUMLOADS-NEXT: [[BF_SHL2:%.*]] = shl nuw nsw i64 [[BF_VALUE]], 32
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD1]], -281470681743361
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_SHL2]], [[BF_CLEAR]]
+// LENUMLOADS-NEXT: store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_v_d_st16(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[D:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast i48* [[D]] to i64*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i64, i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// BENUMLOADS-NEXT: [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BENUMLOADS-NEXT: [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BENUMLOADS-NEXT: [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD1]], -4294901761
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
+// BENUMLOADS-NEXT: store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_v_d_st16(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i32*
+// LEWIDTH-NEXT: [[TMP1:%.*]] = getelementptr inbounds i32, i32* [[TMP0]], i32 3
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// LEWIDTH-NEXT: [[INC:%.*]] = add i32 [[BF_LOAD]], 1
+// LEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// LEWIDTH-NEXT: [[BF_VALUE:%.*]] = and i32 [[INC]], 65535
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -65536
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_VALUE]]
+// LEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP1]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_v_d_st16(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i32*
+// BEWIDTH-NEXT: [[TMP1:%.*]] = getelementptr inbounds i32, i32* [[TMP0]], i32 3
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// BEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// BEWIDTH-NEXT: [[TMP2:%.*]] = add i32 [[BF_LOAD]], 65536
+// BEWIDTH-NEXT: [[BF_SHL:%.*]] = and i32 [[TMP2]], -65536
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], 65535
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL]]
+// BEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP1]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_v_d_st16(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i32*
+// LEWIDTHNUM-NEXT: [[TMP1:%.*]] = getelementptr inbounds i32, i32* [[TMP0]], i32 3
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add i32 [[BF_LOAD]], 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// LEWIDTHNUM-NEXT: [[BF_VALUE:%.*]] = and i32 [[INC]], 65535
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -65536
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_VALUE]]
+// LEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP1]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_v_d_st16(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i32*
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = getelementptr inbounds i32, i32* [[TMP0]], i32 3
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP1]], align 4
+// BEWIDTHNUM-NEXT: [[TMP2:%.*]] = add i32 [[BF_LOAD]], 65536
+// BEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = and i32 [[TMP2]], -65536
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], 65535
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL]]
+// BEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP1]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_v_d_st16(volatile struct st16 *s) {
s->d++;
}
// BE-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_v_b_st17(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st17* [[S:%.*]] to i40*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// LENUMLOADS-NEXT: [[BF_CAST:%.*]] = trunc i40 [[BF_LOAD]] to i32
+// LENUMLOADS-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// LENUMLOADS-NEXT: [[TMP1:%.*]] = zext i32 [[INC]] to i40
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i40 [[BF_LOAD1]], -4294967296
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i40 [[BF_CLEAR]], [[TMP1]]
+// LENUMLOADS-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_v_b_st17(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st17* [[S:%.*]] to i40*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = lshr i40 [[BF_LOAD]], 8
+// BENUMLOADS-NEXT: [[BF_CAST:%.*]] = trunc i40 [[TMP1]] to i32
+// BENUMLOADS-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// BENUMLOADS-NEXT: [[TMP2:%.*]] = zext i32 [[INC]] to i40
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// BENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl nuw i40 [[TMP2]], 8
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i40 [[BF_LOAD1]], 255
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i40 [[BF_SHL]], [[BF_CLEAR]]
+// BENUMLOADS-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_v_b_st17(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st17* [[S:%.*]] to i40*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// LEWIDTH-NEXT: [[BF_CAST:%.*]] = trunc i40 [[BF_LOAD]] to i32
+// LEWIDTH-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// LEWIDTH-NEXT: [[TMP1:%.*]] = zext i32 [[INC]] to i40
+// LEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i40 [[BF_LOAD1]], -4294967296
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i40 [[BF_CLEAR]], [[TMP1]]
+// LEWIDTH-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_v_b_st17(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast %struct.st17* [[S:%.*]] to i40*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// BEWIDTH-NEXT: [[TMP1:%.*]] = lshr i40 [[BF_LOAD]], 8
+// BEWIDTH-NEXT: [[BF_CAST:%.*]] = trunc i40 [[TMP1]] to i32
+// BEWIDTH-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// BEWIDTH-NEXT: [[TMP2:%.*]] = zext i32 [[INC]] to i40
+// BEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// BEWIDTH-NEXT: [[BF_SHL:%.*]] = shl nuw i40 [[TMP2]], 8
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i40 [[BF_LOAD1]], 255
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i40 [[BF_SHL]], [[BF_CLEAR]]
+// BEWIDTH-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_v_b_st17(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st17* [[S:%.*]] to i40*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// LEWIDTHNUM-NEXT: [[BF_CAST:%.*]] = trunc i40 [[BF_LOAD]] to i32
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// LEWIDTHNUM-NEXT: [[TMP1:%.*]] = zext i32 [[INC]] to i40
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i40 [[BF_LOAD1]], -4294967296
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i40 [[BF_CLEAR]], [[TMP1]]
+// LEWIDTHNUM-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_v_b_st17(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast %struct.st17* [[S:%.*]] to i40*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = lshr i40 [[BF_LOAD]], 8
+// BEWIDTHNUM-NEXT: [[BF_CAST:%.*]] = trunc i40 [[TMP1]] to i32
+// BEWIDTHNUM-NEXT: [[INC:%.*]] = add nsw i32 [[BF_CAST]], 1
+// BEWIDTHNUM-NEXT: [[TMP2:%.*]] = zext i32 [[INC]] to i40
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// BEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = shl nuw i40 [[TMP2]], 8
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i40 [[BF_LOAD1]], 255
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i40 [[BF_SHL]], [[BF_CLEAR]]
+// BEWIDTHNUM-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_v_b_st17(volatile struct st17 *s) {
s->b++;
}
// BE-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
// BE-NEXT: ret void
//
+// LENUMLOADS-LABEL: @increment_v_c_st17(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st17* [[S:%.*]] to i40*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// LENUMLOADS-NEXT: [[TMP1:%.*]] = lshr i40 [[BF_LOAD]], 32
+// LENUMLOADS-NEXT: [[BF_CAST:%.*]] = trunc i40 [[TMP1]] to i8
+// LENUMLOADS-NEXT: [[INC:%.*]] = add i8 [[BF_CAST]], 1
+// LENUMLOADS-NEXT: [[TMP2:%.*]] = zext i8 [[INC]] to i40
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// LENUMLOADS-NEXT: [[BF_SHL:%.*]] = shl nuw i40 [[TMP2]], 32
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i40 [[BF_LOAD1]], 4294967295
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i40 [[BF_SHL]], [[BF_CLEAR]]
+// LENUMLOADS-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_v_c_st17(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast %struct.st17* [[S:%.*]] to i40*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// BENUMLOADS-NEXT: [[BF_CAST:%.*]] = trunc i40 [[BF_LOAD]] to i8
+// BENUMLOADS-NEXT: [[INC:%.*]] = add i8 [[BF_CAST]], 1
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = zext i8 [[INC]] to i40
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i40, i40* [[TMP0]], align 1
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i40 [[BF_LOAD1]], -256
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i40 [[BF_CLEAR]], [[TMP1]]
+// BENUMLOADS-NEXT: store volatile i40 [[BF_SET]], i40* [[TMP0]], align 1
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_v_c_st17(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST17:%.*]], %struct.st17* [[S:%.*]], i32 0, i32 0, i32 4
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// LEWIDTH-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LEWIDTH-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_v_c_st17(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST17:%.*]], %struct.st17* [[S:%.*]], i32 0, i32 0, i32 4
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// BEWIDTH-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BEWIDTH-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_v_c_st17(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST17:%.*]], %struct.st17* [[S:%.*]], i32 0, i32 0, i32 4
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// LEWIDTHNUM-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_v_c_st17(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST17:%.*]], %struct.st17* [[S:%.*]], i32 0, i32 0, i32 4
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// BEWIDTHNUM-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 1
+// BEWIDTHNUM-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 1
+// BEWIDTHNUM-NEXT: ret void
+//
void increment_v_c_st17(volatile struct st17 *s) {
s->c++;
}
+
+// A zero bitfield should block, as the C11 specification
+// requires a and b to be different memory positions
+struct zero_bitfield {
+ int a : 8;
+ char : 0;
+ int b : 8;
+};
+
+// LE-LABEL: @increment_a_zero_bitfield(
+// LE-NEXT: entry:
+// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 0
+// LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// LE-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LE-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4
+// LE-NEXT: ret void
+//
+// BE-LABEL: @increment_a_zero_bitfield(
+// BE-NEXT: entry:
+// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 0
+// BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// BE-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BE-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4
+// BE-NEXT: ret void
+//
+// LENUMLOADS-LABEL: @increment_a_zero_bitfield(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// LENUMLOADS-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_a_zero_bitfield(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// BENUMLOADS-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_a_zero_bitfield(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 0
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LEWIDTH-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_a_zero_bitfield(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 0
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BEWIDTH-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_a_zero_bitfield(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 0
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_a_zero_bitfield(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 0
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
+void increment_a_zero_bitfield(volatile struct zero_bitfield *s) {
+ s->a++;
+}
+
+// LE-LABEL: @increment_b_zero_bitfield(
+// LE-NEXT: entry:
+// LE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 1
+// LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// LE-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LE-NEXT: store volatile i8 [[INC]], i8* [[B]], align 1
+// LE-NEXT: ret void
+//
+// BE-LABEL: @increment_b_zero_bitfield(
+// BE-NEXT: entry:
+// BE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 1
+// BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// BE-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BE-NEXT: store volatile i8 [[INC]], i8* [[B]], align 1
+// BE-NEXT: ret void
+//
+// LENUMLOADS-LABEL: @increment_b_zero_bitfield(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 1
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// LENUMLOADS-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[B]], align 1
+// LENUMLOADS-NEXT: store volatile i8 [[INC]], i8* [[B]], align 1
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_b_zero_bitfield(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 1
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// BENUMLOADS-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[B]], align 1
+// BENUMLOADS-NEXT: store volatile i8 [[INC]], i8* [[B]], align 1
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_b_zero_bitfield(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 1
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// LEWIDTH-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LEWIDTH-NEXT: store volatile i8 [[INC]], i8* [[B]], align 1
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_b_zero_bitfield(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 1
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// BEWIDTH-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BEWIDTH-NEXT: store volatile i8 [[INC]], i8* [[B]], align 1
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_b_zero_bitfield(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[B]], align 1
+// LEWIDTHNUM-NEXT: store volatile i8 [[INC]], i8* [[B]], align 1
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_b_zero_bitfield(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD:%.*]], %struct.zero_bitfield* [[S:%.*]], i32 0, i32 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
+// BEWIDTHNUM-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[B]], align 1
+// BEWIDTHNUM-NEXT: store volatile i8 [[INC]], i8* [[B]], align 1
+// BEWIDTHNUM-NEXT: ret void
+//
+void increment_b_zero_bitfield(volatile struct zero_bitfield *s) {
+ s->b++;
+}
+
+// The zero bitfield here does not affect
+struct zero_bitfield_ok {
+ short a : 8;
+ char a1 : 8;
+ long : 0;
+ int b : 24;
+};
+
+// LE-LABEL: @increment_a_zero_bitfield_ok(
+// LE-NEXT: entry:
+// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 0
+// LE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LE-NEXT: [[CONV:%.*]] = trunc i16 [[BF_LOAD]] to i8
+// LE-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LE-NEXT: [[TMP1:%.*]] = lshr i16 [[BF_LOAD1]], 8
+// LE-NEXT: [[BF_CAST:%.*]] = trunc i16 [[TMP1]] to i8
+// LE-NEXT: [[ADD:%.*]] = add i8 [[BF_CAST]], [[CONV]]
+// LE-NEXT: [[TMP2:%.*]] = zext i8 [[ADD]] to i16
+// LE-NEXT: [[BF_LOAD5:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LE-NEXT: [[BF_SHL6:%.*]] = shl nuw i16 [[TMP2]], 8
+// LE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD5]], 255
+// LE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_SHL6]], [[BF_CLEAR]]
+// LE-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4
+// LE-NEXT: ret void
+//
+// BE-LABEL: @increment_a_zero_bitfield_ok(
+// BE-NEXT: entry:
+// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 0
+// BE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BE-NEXT: [[TMP1:%.*]] = lshr i16 [[BF_LOAD]], 8
+// BE-NEXT: [[CONV:%.*]] = trunc i16 [[TMP1]] to i8
+// BE-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BE-NEXT: [[SEXT:%.*]] = trunc i16 [[BF_LOAD1]] to i8
+// BE-NEXT: [[ADD:%.*]] = add i8 [[SEXT]], [[CONV]]
+// BE-NEXT: [[TMP2:%.*]] = zext i8 [[ADD]] to i16
+// BE-NEXT: [[BF_LOAD5:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD5]], -256
+// BE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], [[TMP2]]
+// BE-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4
+// BE-NEXT: ret void
+//
+// LENUMLOADS-LABEL: @increment_a_zero_bitfield_ok(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 0
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[CONV:%.*]] = trunc i16 [[BF_LOAD]] to i8
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[TMP1:%.*]] = lshr i16 [[BF_LOAD1]], 8
+// LENUMLOADS-NEXT: [[BF_CAST:%.*]] = trunc i16 [[TMP1]] to i8
+// LENUMLOADS-NEXT: [[ADD:%.*]] = add i8 [[BF_CAST]], [[CONV]]
+// LENUMLOADS-NEXT: [[TMP2:%.*]] = zext i8 [[ADD]] to i16
+// LENUMLOADS-NEXT: [[BF_LOAD5:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_SHL6:%.*]] = shl nuw i16 [[TMP2]], 8
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD5]], 255
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i16 [[BF_SHL6]], [[BF_CLEAR]]
+// LENUMLOADS-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_a_zero_bitfield_ok(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 0
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = lshr i16 [[BF_LOAD]], 8
+// BENUMLOADS-NEXT: [[CONV:%.*]] = trunc i16 [[TMP1]] to i8
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[SEXT:%.*]] = trunc i16 [[BF_LOAD1]] to i8
+// BENUMLOADS-NEXT: [[ADD:%.*]] = add i8 [[SEXT]], [[CONV]]
+// BENUMLOADS-NEXT: [[TMP2:%.*]] = zext i8 [[ADD]] to i16
+// BENUMLOADS-NEXT: [[BF_LOAD5:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD5]], -256
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], [[TMP2]]
+// BENUMLOADS-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_a_zero_bitfield_ok(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 0
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[CONV:%.*]] = trunc i16 [[BF_LOAD]] to i8
+// LEWIDTH-NEXT: [[TMP1:%.*]] = bitcast %struct.zero_bitfield_ok* [[S]] to i8*
+// LEWIDTH-NEXT: [[TMP2:%.*]] = getelementptr inbounds i8, i8* [[TMP1]], i32 1
+// LEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP2]], align 1
+// LEWIDTH-NEXT: [[ADD:%.*]] = add i8 [[BF_LOAD1]], [[CONV]]
+// LEWIDTH-NEXT: store volatile i8 [[ADD]], i8* [[TMP2]], align 1
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_a_zero_bitfield_ok(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 0
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[TMP1:%.*]] = lshr i16 [[BF_LOAD]], 8
+// BEWIDTH-NEXT: [[CONV:%.*]] = trunc i16 [[TMP1]] to i8
+// BEWIDTH-NEXT: [[TMP2:%.*]] = bitcast %struct.zero_bitfield_ok* [[S]] to i8*
+// BEWIDTH-NEXT: [[TMP3:%.*]] = getelementptr inbounds i8, i8* [[TMP2]], i32 1
+// BEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP3]], align 1
+// BEWIDTH-NEXT: [[ADD:%.*]] = add i8 [[BF_LOAD1]], [[CONV]]
+// BEWIDTH-NEXT: store volatile i8 [[ADD]], i8* [[TMP3]], align 1
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_a_zero_bitfield_ok(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 0
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[CONV:%.*]] = trunc i16 [[BF_LOAD]] to i8
+// LEWIDTHNUM-NEXT: [[TMP1:%.*]] = bitcast %struct.zero_bitfield_ok* [[S]] to i8*
+// LEWIDTHNUM-NEXT: [[TMP2:%.*]] = getelementptr inbounds i8, i8* [[TMP1]], i32 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP2]], align 1
+// LEWIDTHNUM-NEXT: [[ADD:%.*]] = add i8 [[BF_LOAD1]], [[CONV]]
+// LEWIDTHNUM-NEXT: [[BF_LOAD4:%.*]] = load volatile i8, i8* [[TMP2]], align 1
+// LEWIDTHNUM-NEXT: store volatile i8 [[ADD]], i8* [[TMP2]], align 1
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_a_zero_bitfield_ok(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 0
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = lshr i16 [[BF_LOAD]], 8
+// BEWIDTHNUM-NEXT: [[CONV:%.*]] = trunc i16 [[TMP1]] to i8
+// BEWIDTHNUM-NEXT: [[TMP2:%.*]] = bitcast %struct.zero_bitfield_ok* [[S]] to i8*
+// BEWIDTHNUM-NEXT: [[TMP3:%.*]] = getelementptr inbounds i8, i8* [[TMP2]], i32 1
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i8, i8* [[TMP3]], align 1
+// BEWIDTHNUM-NEXT: [[ADD:%.*]] = add i8 [[BF_LOAD1]], [[CONV]]
+// BEWIDTHNUM-NEXT: [[BF_LOAD4:%.*]] = load volatile i8, i8* [[TMP3]], align 1
+// BEWIDTHNUM-NEXT: store volatile i8 [[ADD]], i8* [[TMP3]], align 1
+// BEWIDTHNUM-NEXT: ret void
+//
+void increment_a_zero_bitfield_ok(volatile struct zero_bitfield_ok *s) {
+ s->a1 += s->a;
+}
+
+// LE-LABEL: @increment_b_zero_bitfield_ok(
+// LE-NEXT: entry:
+// LE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 1
+// LE-NEXT: [[TMP0:%.*]] = bitcast i24* [[B]] to i32*
+// LE-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LE-NEXT: [[INC:%.*]] = add i32 [[BF_LOAD]], 1
+// LE-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LE-NEXT: [[BF_VALUE:%.*]] = and i32 [[INC]], 16777215
+// LE-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16777216
+// LE-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_VALUE]]
+// LE-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LE-NEXT: ret void
+//
+// BE-LABEL: @increment_b_zero_bitfield_ok(
+// BE-NEXT: entry:
+// BE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 1
+// BE-NEXT: [[TMP0:%.*]] = bitcast i24* [[B]] to i32*
+// BE-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BE-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BE-NEXT: [[TMP1:%.*]] = add i32 [[BF_LOAD]], 256
+// BE-NEXT: [[BF_SHL:%.*]] = and i32 [[TMP1]], -256
+// BE-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], 255
+// BE-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL]]
+// BE-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BE-NEXT: ret void
+//
+// LENUMLOADS-LABEL: @increment_b_zero_bitfield_ok(
+// LENUMLOADS-NEXT: entry:
+// LENUMLOADS-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 1
+// LENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast i24* [[B]] to i32*
+// LENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[INC:%.*]] = add i32 [[BF_LOAD]], 1
+// LENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LENUMLOADS-NEXT: [[BF_VALUE:%.*]] = and i32 [[INC]], 16777215
+// LENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16777216
+// LENUMLOADS-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_VALUE]]
+// LENUMLOADS-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LENUMLOADS-NEXT: ret void
+//
+// BENUMLOADS-LABEL: @increment_b_zero_bitfield_ok(
+// BENUMLOADS-NEXT: entry:
+// BENUMLOADS-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 1
+// BENUMLOADS-NEXT: [[TMP0:%.*]] = bitcast i24* [[B]] to i32*
+// BENUMLOADS-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BENUMLOADS-NEXT: [[TMP1:%.*]] = add i32 [[BF_LOAD]], 256
+// BENUMLOADS-NEXT: [[BF_SHL:%.*]] = and i32 [[TMP1]], -256
+// BENUMLOADS-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], 255
+// BENUMLOADS-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL]]
+// BENUMLOADS-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BENUMLOADS-NEXT: ret void
+//
+// LEWIDTH-LABEL: @increment_b_zero_bitfield_ok(
+// LEWIDTH-NEXT: entry:
+// LEWIDTH-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 1
+// LEWIDTH-NEXT: [[TMP0:%.*]] = bitcast i24* [[B]] to i32*
+// LEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[INC:%.*]] = add i32 [[BF_LOAD]], 1
+// LEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: [[BF_VALUE:%.*]] = and i32 [[INC]], 16777215
+// LEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16777216
+// LEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_VALUE]]
+// LEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTH-NEXT: ret void
+//
+// BEWIDTH-LABEL: @increment_b_zero_bitfield_ok(
+// BEWIDTH-NEXT: entry:
+// BEWIDTH-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 1
+// BEWIDTH-NEXT: [[TMP0:%.*]] = bitcast i24* [[B]] to i32*
+// BEWIDTH-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: [[TMP1:%.*]] = add i32 [[BF_LOAD]], 256
+// BEWIDTH-NEXT: [[BF_SHL:%.*]] = and i32 [[TMP1]], -256
+// BEWIDTH-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], 255
+// BEWIDTH-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL]]
+// BEWIDTH-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTH-NEXT: ret void
+//
+// LEWIDTHNUM-LABEL: @increment_b_zero_bitfield_ok(
+// LEWIDTHNUM-NEXT: entry:
+// LEWIDTHNUM-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 1
+// LEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast i24* [[B]] to i32*
+// LEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[INC:%.*]] = add i32 [[BF_LOAD]], 1
+// LEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: [[BF_VALUE:%.*]] = and i32 [[INC]], 16777215
+// LEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16777216
+// LEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_VALUE]]
+// LEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// LEWIDTHNUM-NEXT: ret void
+//
+// BEWIDTHNUM-LABEL: @increment_b_zero_bitfield_ok(
+// BEWIDTHNUM-NEXT: entry:
+// BEWIDTHNUM-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ZERO_BITFIELD_OK:%.*]], %struct.zero_bitfield_ok* [[S:%.*]], i32 0, i32 1
+// BEWIDTHNUM-NEXT: [[TMP0:%.*]] = bitcast i24* [[B]] to i32*
+// BEWIDTHNUM-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: [[TMP1:%.*]] = add i32 [[BF_LOAD]], 256
+// BEWIDTHNUM-NEXT: [[BF_SHL:%.*]] = and i32 [[TMP1]], -256
+// BEWIDTHNUM-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], 255
+// BEWIDTHNUM-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL]]
+// BEWIDTHNUM-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
+// BEWIDTHNUM-NEXT: ret void
+//
+void increment_b_zero_bitfield_ok(volatile struct zero_bitfield_ok *s) {
+ s->b++;
+}