#include <string>
#include <opencv2/viz.hpp>
+using namespace cv;
cv::Mat cvcloud_load()
{
TEST(Viz_viz3d, accuracy)
{
- temp_viz::Viz3d v("abc");
- //v.spin();
-
- v.setBackgroundColor();
-
cv::Mat cloud = cvcloud_load();
-
cv::Mat colors(cloud.size(), CV_8UC3, cv::Scalar(0, 255, 0));
+ cv::Mat normals(cloud.size(), cloud.type(), cv::Scalar(0, 10, 0));
+ //cv::viz::Mesh3d::Ptr mesh = cv::viz::Mesh3d::mesh_load("d:/horse.ply");
+
+ const Vec4d data[] = { Vec4d(0.0, 0.0, 0.0, 0.0), Vec4d(1.0, 1.0, 1.0, 1.0), cv::Vec4d(0.0, 2.0, 0.0, 0.0), cv::Vec4d(3.0, 4.0, 1.0, 1.0) };
+ cv::Mat points(1, sizeof(data)/sizeof(data[0]), CV_64FC4, (void*)data);
+ points = points.reshape(4, 2);
+
+ cv::viz::Viz3d viz("abc");
+ viz.setBackgroundColor();
- float angle_x = 0.0f;
- float angle_y = 0.0f;
- float angle_z = 0.0f;
- float pos_x = 0.0f;
- float pos_y = 0.0f;
- float pos_z = 0.0f;
- temp_viz::Mesh3d::Ptr mesh = temp_viz::Mesh3d::mesh_load("d:/horse.ply");
- v.addPolygonMesh(*mesh, "pq");
-
- int col_blue = 0;
- int col_green = 0;
- int col_red = 0;
-
- temp_viz::LineWidget lw(cv::Point3f(0.0,0.0,0.0), cv::Point3f(4.0,4.0,4.0), temp_viz::Color(0,255,0));
- temp_viz::PlaneWidget pw(cv::Vec4f(0.0,1.0,2.0,3.0), 50.0);
- temp_viz::SphereWidget sw(cv::Point3f(0,0,0), 0.5);
- temp_viz::ArrowWidget aw(cv::Point3f(0,0,0), cv::Point3f(1,1,1), temp_viz::Color(255,0,0));
- temp_viz::CircleWidget cw(cv::Point3f(0,0,0), 0.5, 0.01, temp_viz::Color(0,255,0));
- temp_viz::CylinderWidget cyw(cv::Point3f(0,0,0), cv::Point3f(-1,-1,-1), 0.5, 30, temp_viz::Color(0,255,0));
- temp_viz::CubeWidget cuw(cv::Point3f(-2,-2,-2), cv::Point3f(-1,-1,-1));
- temp_viz::CoordinateSystemWidget csw;
- temp_viz::TextWidget tw("TEST", cv::Point2i(100,100), 20);
- temp_viz::CloudWidget pcw(cloud, colors);
- temp_viz::CloudWidget pcw2(cloud, temp_viz::Color(0,255,255));
+ Vec3f angle = Vec3f::all(0);
+ Vec3f pos = Vec3f::all(0);
+
+ //viz.addPolygonMesh(*mesh, "pq");
+
+ viz::Color color = viz::Color::black();
+
+ viz::LineWidget lw(Point3f(0, 0, 0), Point3f(4.f, 4.f,4.f), viz::Color::green());
+ viz::PlaneWidget pw(Vec4f(0.0,1.0,2.0,3.0), 5.0);
+ viz::SphereWidget sw(Point3f(0, 0, 0), 0.5);
+ viz::ArrowWidget aw(Point3f(0, 0, 0), Point3f(1, 1, 1), viz::Color::red());
+ viz::CircleWidget cw(Point3f(0, 0, 0), 0.5, 0.01, viz::Color::green());
+ viz::CylinderWidget cyw(Point3f(0, 0, 0), Point3f(-1, -1, -1), 0.5, 30, viz::Color::green());
+ viz::CubeWidget cuw(Point3f(-2, -2, -2), Point3f(-1, -1, -1));
+ viz::CoordinateSystemWidget csw;
+ viz::TextWidget tw("TEST", Point(100, 100), 20);
+ viz::CloudWidget pcw(cloud, colors);
+ viz::CloudWidget pcw2(cloud, viz::Color::magenta());
-// v.showWidget("line", lw);
-// v.showWidget("plane", pw);
- v.showWidget("sphere", sw);
- v.spin();
- //v.showWidget("arrow", aw);
- //v.showWidget("circle", cw);
- //v.showWidget("cylinder", cyw);
- //v.showWidget("cube", cuw);
- //v.showWidget("coordinateSystem", csw);
- //v.showWidget("coordinateSystem2", temp_viz::CoordinateSystemWidget(2.0), cv::Affine3f(0, 0, 0, cv::Vec3f(2, 0, 0)));
- //v.showWidget("text",tw);
- //v.showWidget("pcw",pcw);
- //v.showWidget("pcw2",pcw2);
+ viz.showWidget("line", lw);
+ viz.showWidget("plane", pw);
+ viz.showWidget("sphere", sw);
+ viz.showWidget("arrow", aw);
+ viz.showWidget("circle", cw);
+ viz.showWidget("cylinder", cyw);
+ viz.showWidget("cube", cuw);
+ viz.showWidget("coordinateSystem", csw);
+ viz.showWidget("coordinateSystem2", viz::CoordinateSystemWidget(2.0), Affine3f().translate(Vec3f(2, 0, 0)));
+ viz.showWidget("text",tw);
+ viz.showWidget("pcw",pcw);
+ viz.showWidget("pcw2",pcw2);
-// temp_viz::LineWidget lw2 = lw;
+// viz::LineWidget lw2 = lw;
// v.showPointCloud("cld",cloud, colors);
- cv::Mat normals(cloud.size(), cloud.type(), cv::Scalar(0, 10, 0));
-
// v.addPointCloudNormals(cloud, normals, 100, 0.02, "n");
- //temp_viz::CloudNormalsWidget cnw(cloud, normals);
+ //viz::CloudNormalsWidget cnw(cloud, normals);
//v.showWidget("n", cnw);
-
-
-
-// lw = v.getWidget("n").cast<temp_viz::LineWidget>();
-// pw = v.getWidget("n").cast<temp_viz::PlaneWidget>();
- cv::Mat points(1, 4, CV_64FC4);
+// lw = v.getWidget("n").cast<viz::LineWidget>();
+// pw = v.getWidget("n").cast<viz::PlaneWidget>();
- cv::Vec4d* data = points.ptr<cv::Vec4d>();
- data[0] = cv::Vec4d(0.0,0.0,0.0,0.0);
- data[1] = cv::Vec4d(1.0,1.0,1.0,1.0);
- data[2] = cv::Vec4d(0.0,2.0,0.0,0.0);
- data[3] = cv::Vec4d(3.0,4.0,1.0,1.0);
- points = points.reshape(0, 2);
- temp_viz::PolyLineWidget plw(points, temp_viz::Color::green());
- v.showWidget("polyline",plw);
-// lw = v.getWidget("polyline").cast<temp_viz::LineWidget>();
+ viz::PolyLineWidget plw(points, viz::Color::green());
+ viz.showWidget("polyline", plw);
+// lw = v.getWidget("polyline").cast<viz::LineWidget>();
- v.spin();
+ viz.spin();
- //temp_viz::GridWidget gw(temp_viz::Vec2i(100,100), temp_viz::Vec2d(1,1));
+ //viz::GridWidget gw(viz::Vec2i(100,100), viz::Vec2d(1,1));
//v.showWidget("grid", gw);
- lw = v.getWidget("grid").cast<temp_viz::LineWidget>();
+ lw = viz.getWidget("grid").cast<cv::viz::LineWidget>();
- //temp_viz::Text3DWidget t3w("OpenCV", cv::Point3f(0.0, 2.0, 0.0), 1.0, temp_viz::Color(255,255,0));
+ //viz::Text3DWidget t3w("OpenCV", cv::Point3f(0.0, 2.0, 0.0), 1.0, viz::Color(255,255,0));
//v.showWidget("txt3d", t3w);
// float grid_x_angle = 0.0;
- while(!v.wasStopped())
+ while(!viz.wasStopped())
{
// Creating new point cloud with id cloud1
- cv::Affine3f cloudPosition(angle_x, angle_y, angle_z, cv::Vec3f(pos_x, pos_y, pos_z));
- cv::Affine3f cloudPosition2(angle_x, angle_y, angle_z, cv::Vec3f(pos_x+0.2, pos_y+0.2, pos_z+0.2));
+ cv::Affine3f cloudPosition(angle, pos);
+ cv::Affine3f cloudPosition2(angle, pos + Vec3f(0.2f, 0.2f, 0.2f));
- lw.setColor(temp_viz::Color(col_blue, col_green, col_red));
+ lw.setColor(color);
// lw.setLineWidth(pos_x * 10);
- //plw.setColor(temp_viz::Color(col_blue, col_green, col_red));
+ //plw.setColor(viz::Color(col_blue, col_green, col_red));
sw.setPose(cloudPosition);
// pw.setPose(cloudPosition);
// v.setWidgetPose("n",cloudPosition);
// v.setWidgetPose("pcw2", cloudPosition);
- //cnw.setColor(temp_viz::Color(col_blue, col_green, col_red));
- //pcw2.setColor(temp_viz::Color(col_blue, col_green, col_red));
+ //cnw.setColor(viz::Color(col_blue, col_green, col_red));
+ //pcw2.setColor(viz::Color(col_blue, col_green, col_red));
- //gw.updatePose(temp_viz::Affine3f(0.0, 0.1, 0.0, cv::Vec3f(0.0,0.0,0.0)));
+ //gw.updatePose(viz::Affine3f(0.0, 0.1, 0.0, cv::Vec3f(0.0,0.0,0.0)));
- angle_x += 0.1f;
- angle_y -= 0.1f;
- angle_z += 0.1f;
- pos_x = std::sin(angle_x);
- pos_y = std::sin(angle_y);
- pos_z = std::sin(angle_z);
- col_blue = int(angle_x * 10) % 256;
- col_green = int(angle_x * 20) % 256;
- col_red = int(angle_x * 30) % 256;
-
- v.spinOnce(1, true);
+ angle[0] += 0.1f;
+ angle[1] -= 0.1f;
+ angle[2] += 0.1f;
+ pos[0] = std::sin(angle[0]);
+ pos[1] = std::sin(angle[1]);
+ pos[2] = std::sin(angle[2]);
+
+ color[0] = int(angle[0] * 10) % 256;
+ color[1] = int(angle[0] * 20) % 256;
+ color[2] = int(angle[0] * 30) % 256;
+
+ viz.spinOnce(1, true);
}
//
//
-// temp_viz::ModelCoefficients mc;
+// viz::ModelCoefficients mc;
// mc.values.resize(4);
// mc.values[0] = mc.values[1] = mc.values[2] = mc.values[3] = 1;
// v.addPlane(mc);
//
//
-// temp_viz::Mesh3d::Ptr mesh = temp_viz::mesh_load("horse.ply");
+// viz::Mesh3d::Ptr mesh = viz::mesh_load("horse.ply");
// v.addPolygonMesh(*mesh, "pq");
//
// v.spinOnce(1000, true);
//
// colors.setTo(cv::Scalar(255, 0, 0));
//
-// v.addSphere(cv::Point3f(0, 0, 0), 0.3, temp_viz::Color::blue());
+// v.addSphere(cv::Point3f(0, 0, 0), 0.3, viz::Color::blue());
//
// cv::Mat cvpoly(1, 5, CV_32FC3);
// cv::Point3f* pdata = cvpoly.ptr<cv::Point3f>();
// pdata[2] = cv::Point3f(3, 1, 2);
// pdata[3] = cv::Point3f(0, 2, 4);
// pdata[4] = cv::Point3f(7, 2, 3);
-// v.addPolygon(cvpoly, temp_viz::Color::white());
+// v.addPolygon(cvpoly, viz::Color::white());
//
// // Updating cloud1
// v.showPointCloud("cloud1", cloud, colors);