glsl: add ARB_shader_clock infrastructure
authorEmil Velikov <emil.velikov@collabora.com>
Fri, 2 Oct 2015 08:56:37 +0000 (09:56 +0100)
committerEmil Velikov <emil.l.velikov@gmail.com>
Fri, 30 Oct 2015 17:22:27 +0000 (17:22 +0000)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/glsl/glcpp/glcpp-parse.y
src/glsl/glsl_parser_extras.cpp
src/glsl/glsl_parser_extras.h

index 1d7a3af..4acccf7 100644 (file)
@@ -2426,6 +2426,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
              if (extensions->ARB_shader_bit_encoding)
                 add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
 
+             if (extensions->ARB_shader_clock)
+                add_builtin_define(parser, "GL_ARB_shader_clock", 1);
+
              if (extensions->ARB_uniform_buffer_object)
                 add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
 
index b521c5f..14cb9fc 100644 (file)
@@ -604,6 +604,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(ARB_separate_shader_objects,      true,  false,     dummy_true),
    EXT(ARB_shader_atomic_counters,       true,  false,     ARB_shader_atomic_counters),
    EXT(ARB_shader_bit_encoding,          true,  false,     ARB_shader_bit_encoding),
+   EXT(ARB_shader_clock,                 true,  false,     ARB_shader_clock),
    EXT(ARB_shader_image_load_store,      true,  false,     ARB_shader_image_load_store),
    EXT(ARB_shader_image_size,            true,  false,     ARB_shader_image_size),
    EXT(ARB_shader_precision,             true,  false,     ARB_shader_precision),
index e8740f9..b54c535 100644 (file)
@@ -519,6 +519,8 @@ struct _mesa_glsl_parse_state {
    bool ARB_shader_atomic_counters_warn;
    bool ARB_shader_bit_encoding_enable;
    bool ARB_shader_bit_encoding_warn;
+   bool ARB_shader_clock_enable;
+   bool ARB_shader_clock_warn;
    bool ARB_shader_image_load_store_enable;
    bool ARB_shader_image_load_store_warn;
    bool ARB_shader_image_size_enable;