std::string Shader::GetVertexShaderPrefix()
{
Dali::Internal::ThreadLocalStorage& tls = Dali::Internal::ThreadLocalStorage::Get();
- return tls.GetVertexShaderPrefix();
+ return GenerateTaggedShaderPrefix(tls.GetVertexShaderPrefix());
}
std::string Shader::GetFragmentShaderPrefix()
{
Dali::Internal::ThreadLocalStorage& tls = Dali::Internal::ThreadLocalStorage::Get();
- return tls.GetFragmentShaderPrefix();
+ return GenerateTaggedShaderPrefix(tls.GetFragmentShaderPrefix());
}
std::string Shader::GenerateTaggedShaderPrefix(const std::string& shaderPrefix)