--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 2022 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* This lowers glDrawElementsBaseVertex into glBegin/glEnd draws.
+ *
+ * It's used by glthread when uploading non-VBO vertex arrays would take too
+ * much time due to small numbers of vertices per draw where indices have very
+ * large differences. (e.g. indices {0, 1000000} normally cause us to upload
+ * (1000000 * stride) bytes to draw 2 vertices) This helps performance for
+ * such pathological cases.
+ */
+
+#include "context.h"
+#include "marshal_generated.h"
+#include "vbo/vbo_util.h"
+#include "util/half_float.h"
+
+#define FIXED_TO_FLOAT(x) \
+ (int32_t)(CLAMP((x), -65536.0f, 65535.0f) * (double)0x10000)
+
+#define UNPACK_RGB10A2_USCALED(x) { \
+ (x) & 0x3ff, \
+ ((x) >> 10) & 0x3ff, \
+ ((x) >> 20) & 0x3ff, \
+ ((x) >> 30) & 0x3 \
+}
+
+#define UNPACK_RGB10A2_SSCALED(x) { \
+ conv_i10_to_i((x) & 0x3ff), \
+ conv_i10_to_i(((x) >> 10) & 0x3ff), \
+ conv_i10_to_i(((x) >> 20) & 0x3ff), \
+ conv_i2_to_i(((x) >> 30) & 0x3) \
+}
+
+#define UNPACK_RGB10A2_UNORM(x) { \
+ conv_ui10_to_norm_float((x) & 0x3ff), \
+ conv_ui10_to_norm_float(((x) >> 10) & 0x3ff), \
+ conv_ui10_to_norm_float(((x) >> 20) & 0x3ff), \
+ conv_ui2_to_norm_float(((x) >> 30) & 0x3) \
+}
+
+#define UNPACK_RGB10A2_SNORM(x) { \
+ conv_i10_to_norm_float(ctx, (x) & 0x3ff), \
+ conv_i10_to_norm_float(ctx, ((x) >> 10) & 0x3ff), \
+ conv_i10_to_norm_float(ctx, ((x) >> 20) & 0x3ff), \
+ conv_i2_to_norm_float(ctx, ((x) >> 30) & 0x3) \
+}
+
+#define UNPACK_BGR10A2_USCALED(x) { \
+ ((x) >> 20) & 0x3ff, \
+ ((x) >> 10) & 0x3ff, \
+ (x) & 0x3ff, \
+ ((x) >> 30) & 0x3 \
+}
+
+#define UNPACK_BGR10A2_SSCALED(x) { \
+ conv_i10_to_i(((x) >> 20) & 0x3ff), \
+ conv_i10_to_i(((x) >> 10) & 0x3ff), \
+ conv_i10_to_i((x) & 0x3ff), \
+ conv_i2_to_i(((x) >> 30) & 0x3) \
+}
+
+#define UNPACK_BGR10A2_UNORM(x) { \
+ conv_ui10_to_norm_float(((x) >> 20) & 0x3ff), \
+ conv_ui10_to_norm_float(((x) >> 10) & 0x3ff), \
+ conv_ui10_to_norm_float((x) & 0x3ff), \
+ conv_ui2_to_norm_float(((x) >> 30) & 0x3) \
+}
+
+#define UNPACK_BGR10A2_SNORM(x) { \
+ conv_i10_to_norm_float(ctx, ((x) >> 20) & 0x3ff), \
+ conv_i10_to_norm_float(ctx, ((x) >> 10) & 0x3ff), \
+ conv_i10_to_norm_float(ctx, (x) & 0x3ff), \
+ conv_i2_to_norm_float(ctx, ((x) >> 30) & 0x3) \
+}
+
+#define UNPACK_BGRA8_UNORM(x) { \
+ UBYTE_TO_FLOAT(((x) >> 16) & 0xff), \
+ UBYTE_TO_FLOAT(((x) >> 8) & 0xff), \
+ UBYTE_TO_FLOAT((x) & 0xff), \
+ UBYTE_TO_FLOAT(((x) >> 24) & 0xff) \
+}
+
+#define TEMPLATE_FUNC1(t, src, type, dst, conv) \
+ static void _mesa_wrapped_VertexAttrib##t##1##src(GLuint index, type *v) \
+ { \
+ _mesa_marshal_VertexAttrib##t##1##dst(index, conv(v[0])); \
+ }
+
+#define TEMPLATE_FUNC2(t, src, type, dst, conv) \
+ static void _mesa_wrapped_VertexAttrib##t##2##src(GLuint index, type *v) \
+ { \
+ _mesa_marshal_VertexAttrib##t##2##dst(index, conv(v[0]), conv(v[1])); \
+ }
+
+#define TEMPLATE_FUNC3(t, src, type, dst, conv) \
+ static void _mesa_wrapped_VertexAttrib##t##3##src(GLuint index, type *v) \
+ { \
+ _mesa_marshal_VertexAttrib##t##3##dst(index, conv(v[0]), conv(v[1]), \
+ conv(v[2])); \
+ }
+
+#define TEMPLATE_FUNC4(t, src, type, dst, conv) \
+ static void _mesa_wrapped_VertexAttrib##t##4##src(GLuint index, type *v) \
+ { \
+ _mesa_marshal_VertexAttrib##t##4##dst(index, conv(v[0]), conv(v[1]), \
+ conv(v[2]), conv(v[3])); \
+ }
+
+#define SCALED false
+#define NORMALIZED true
+
+#define TEMPLATE_FUNCP(n, src, type, normalized) \
+ static void _mesa_wrapped_VertexAttribP##n##src(GLuint index, GLuint *v) \
+ { \
+ _mesa_marshal_VertexAttribP##n##ui(index, type, normalized, v[0]); \
+ }
+
+#define TEMPLATE_FUNCUP(n, src, dst, unpack) \
+ static void _mesa_wrapped_VertexAttribP##n##src(GLuint index, GLuint *v) \
+ { \
+ float fv[n] = unpack(v[0]); \
+ _mesa_marshal_VertexAttrib##n##dst(index, fv); \
+ }
+
+#define TEMPLATE_FUNCUP_CTX(n, src, dst, unpack) \
+ static void _mesa_wrapped_VertexAttribP##n##src(GLuint index, GLuint *v) \
+ { \
+ GET_CURRENT_CONTEXT(ctx); \
+ float fv[n] = unpack(v[0]); \
+ _mesa_marshal_VertexAttrib##n##dst(index, fv); \
+ }
+
+#define TEMPLATE_FUNC_ALL3(t, src, type, dst, conv) \
+ TEMPLATE_FUNC1(t, src, type, dst, conv) \
+ TEMPLATE_FUNC2(t, src, type, dst, conv) \
+ TEMPLATE_FUNC3(t, src, type, dst, conv)
+
+#define TEMPLATE_FUNC_ALL4(t, src, type, dst, conv) \
+ TEMPLATE_FUNC_ALL3(t, src, type, dst, conv) \
+ TEMPLATE_FUNC4(t, src, type, dst, conv)
+
+/* We use NV attributes because they can set all non-generic attributes. */
+
+/* Define VertexAttrib wrappers using template macros. */
+TEMPLATE_FUNC_ALL4(, bvNV, GLbyte, sNV, )
+TEMPLATE_FUNC_ALL4(, NbvNV, GLbyte, fNV, BYTE_TO_FLOAT)
+TEMPLATE_FUNC_ALL4(, ubvNV, GLubyte, sNV, )
+TEMPLATE_FUNC_ALL3(, NubvNV, GLubyte, fNV, UBYTE_TO_FLOAT) /* TODO: use VertexAttrib4ubNV */
+
+TEMPLATE_FUNC_ALL3(, bv, GLbyte, s, ) /* TODO: use VertexAttrib4bv */
+TEMPLATE_FUNC_ALL3(, Nbv, GLbyte, fARB, BYTE_TO_FLOAT) /* TODO: use VertexAttrib4Nb */
+TEMPLATE_FUNC_ALL3(, ubv, GLubyte, s, ) /* TODO: use VertexAttrib4ubv */
+TEMPLATE_FUNC_ALL3(, Nubv, GLubyte, fARB, UBYTE_TO_FLOAT) /* TODO: use VertexAttrib4Nub */
+TEMPLATE_FUNC_ALL3(I, bv, GLbyte, iEXT, ) /* TODO: use VertexAttribI4bv */
+TEMPLATE_FUNC_ALL3(I, ubv, GLubyte, uiEXT, ) /* TODO: use VertexAttribI4ubv */
+
+TEMPLATE_FUNC_ALL4(, NsvNV, GLshort, fNV, SHORT_TO_FLOAT)
+TEMPLATE_FUNC_ALL4(, usvNV, GLushort, fNV, )
+TEMPLATE_FUNC_ALL4(, NusvNV, GLushort, fNV, USHORT_TO_FLOAT)
+
+TEMPLATE_FUNC_ALL3(, Nsv, GLshort, fARB, SHORT_TO_FLOAT) /* TODO: use VertexAttrib4Nsv */
+TEMPLATE_FUNC_ALL3(, usv, GLushort, fARB, ) /* TODO: use VertexAttrib4usv */
+TEMPLATE_FUNC_ALL3(, Nusv, GLushort, fARB, USHORT_TO_FLOAT) /* TODO: use VertexAttrib4Nusv */
+TEMPLATE_FUNC_ALL3(I, sv, GLshort, iEXT, ) /* TODO: use VertexAttribI4sv */
+TEMPLATE_FUNC_ALL3(I, usv, GLushort, uiEXT, ) /* TODO: use VertexAttribI4usv */
+
+TEMPLATE_FUNC_ALL4(, ivNV, GLint, fNV, )
+TEMPLATE_FUNC_ALL4(, NivNV, GLint, fNV, INT_TO_FLOAT)
+TEMPLATE_FUNC_ALL4(, uivNV, GLuint, fNV, )
+TEMPLATE_FUNC_ALL4(, NuivNV, GLuint, fNV, UINT_TO_FLOAT)
+
+TEMPLATE_FUNC_ALL3(, iv, GLint, fARB, )
+TEMPLATE_FUNC_ALL3(, Niv, GLint, fARB, INT_TO_FLOAT)
+TEMPLATE_FUNC_ALL3(, uiv, GLuint, fARB, )
+TEMPLATE_FUNC_ALL3(, Nuiv, GLuint, fARB, UINT_TO_FLOAT)
+
+TEMPLATE_FUNC_ALL4(, xvNV, GLfixed, fNV, FIXED_TO_FLOAT)
+TEMPLATE_FUNC_ALL4(, xv, GLfixed, fARB, FIXED_TO_FLOAT)
+
+TEMPLATE_FUNC_ALL4(, hv, GLhalf, fARB, _mesa_half_to_float)
+
+TEMPLATE_FUNC2(L, ui64v, GLuint64, d, UINT64_AS_DOUBLE)
+TEMPLATE_FUNC3(L, ui64v, GLuint64, d, UINT64_AS_DOUBLE)
+TEMPLATE_FUNC4(L, ui64v, GLuint64, d, UINT64_AS_DOUBLE)
+
+TEMPLATE_FUNCP(4, _rgb10a2_sscaled, GL_INT_2_10_10_10_REV, SCALED)
+TEMPLATE_FUNCP(4, _rgb10a2_snorm, GL_INT_2_10_10_10_REV, NORMALIZED)
+TEMPLATE_FUNCP(4, _rgb10a2_uscaled, GL_UNSIGNED_INT_2_10_10_10_REV, SCALED)
+TEMPLATE_FUNCP(4, _rgb10a2_unorm, GL_UNSIGNED_INT_2_10_10_10_REV, NORMALIZED)
+TEMPLATE_FUNCP(3, _rg11b10_float, GL_UNSIGNED_INT_10F_11F_11F_REV, SCALED)
+
+TEMPLATE_FUNCUP(4, NV_rgb10a2_uscaled, fvNV, UNPACK_RGB10A2_USCALED)
+TEMPLATE_FUNCUP(4, NV_rgb10a2_sscaled, fvNV, UNPACK_RGB10A2_SSCALED)
+TEMPLATE_FUNCUP(4, NV_rgb10a2_unorm, fvNV, UNPACK_RGB10A2_UNORM)
+TEMPLATE_FUNCUP_CTX(4, NV_rgb10a2_snorm, fvNV, UNPACK_RGB10A2_SNORM)
+
+TEMPLATE_FUNCUP(4, NV_bgr10a2_uscaled, fvNV, UNPACK_BGR10A2_USCALED)
+TEMPLATE_FUNCUP(4, NV_bgr10a2_sscaled, fvNV, UNPACK_BGR10A2_SSCALED)
+TEMPLATE_FUNCUP(4, NV_bgr10a2_unorm, fvNV, UNPACK_BGR10A2_UNORM)
+TEMPLATE_FUNCUP_CTX(4, NV_bgr10a2_snorm, fvNV, UNPACK_BGR10A2_SNORM)
+TEMPLATE_FUNCUP(4, NV_bgra8_unorm, fvNV, UNPACK_BGRA8_UNORM)
+
+TEMPLATE_FUNCUP(4, _bgr10a2_uscaled, fvARB, UNPACK_BGR10A2_USCALED)
+TEMPLATE_FUNCUP(4, _bgr10a2_sscaled, fvARB, UNPACK_BGR10A2_SSCALED)
+TEMPLATE_FUNCUP(4, _bgr10a2_unorm, fvARB, UNPACK_BGR10A2_UNORM)
+TEMPLATE_FUNCUP_CTX(4, _bgr10a2_snorm, fvARB, UNPACK_BGR10A2_SNORM)
+TEMPLATE_FUNCUP(4, _bgra8_unorm, fvARB, UNPACK_BGRA8_UNORM)
+
+typedef void (GLAPIENTRY *attrib_func)(GLuint indx, const void *data);
+
+/* indexing: [gltype & 0x3f][normalized][size - 1] */
+static const attrib_func legacy_rgba_attrib_funcs[][2][4] = {
+ { /* GL_BYTE */
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1bvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib2bvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib3bvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib4bvNV,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1NbvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib2NbvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib3NbvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib4NbvNV,
+ },
+ },
+ { /* GL_UNSIGNED_BYTE */
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1ubvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib2ubvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib3ubvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib4ubvNV,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1NubvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib2NubvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib3NubvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib4ubvNV, /* always normalized */
+ },
+ },
+ { /* GL_SHORT */
+ {
+ (attrib_func)_mesa_marshal_VertexAttrib1svNV,
+ (attrib_func)_mesa_marshal_VertexAttrib2svNV,
+ (attrib_func)_mesa_marshal_VertexAttrib3svNV,
+ (attrib_func)_mesa_marshal_VertexAttrib4svNV,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1NsvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib2NsvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib3NsvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib4NsvNV,
+ },
+ },
+ { /* GL_UNSIGNED_SHORT */
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1usvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib2usvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib3usvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib4usvNV,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1NusvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib2NusvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib3NusvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib4NusvNV,
+ },
+ },
+ { /* GL_INT */
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1ivNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib2ivNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib3ivNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib4ivNV,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1NivNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib2NivNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib3NivNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib4NivNV,
+ },
+ },
+ { /* GL_UNSIGNED_INT */
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1uivNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib2uivNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib3uivNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib4uivNV,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1NuivNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib2NuivNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib3NuivNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib4NuivNV,
+ },
+ },
+ { /* GL_FLOAT */
+ {
+ (attrib_func)_mesa_marshal_VertexAttrib1fvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib2fvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib3fvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib4fvNV,
+ },
+ {
+ (attrib_func)_mesa_marshal_VertexAttrib1fvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib2fvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib3fvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib4fvNV,
+ },
+ },
+ {{0}}, /* GL_2_BYTES */
+ {{0}}, /* GL_3_BYTES */
+ {{0}}, /* GL_4_BYTES */
+ { /* GL_DOUBLE */
+ {
+ (attrib_func)_mesa_marshal_VertexAttrib1dvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib2dvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib3dvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib4dvNV,
+ },
+ {
+ (attrib_func)_mesa_marshal_VertexAttrib1dvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib2dvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib3dvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib4dvNV,
+ },
+ },
+ { /* GL_HALF_FLOAT */
+ {
+ (attrib_func)_mesa_marshal_VertexAttrib1hvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib2hvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib3hvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib4hvNV,
+ },
+ {
+ (attrib_func)_mesa_marshal_VertexAttrib1hvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib2hvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib3hvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib4hvNV,
+ },
+ },
+ { /* GL_FIXED */
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1xvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib2xvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib3xvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib4xvNV,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1xvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib2xvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib3xvNV,
+ (attrib_func)_mesa_wrapped_VertexAttrib4xvNV,
+ },
+ },
+ {{0}}, /* unused (13) */
+ {{0}}, /* unused (14) */
+ {{0}}, /* unused (15) */
+ {{0}}, /* unused (16) */
+ {{0}}, /* unused (17) */
+ {{0}}, /* unused (18) */
+ {{0}}, /* unused (19) */
+ {{0}}, /* unused (20) */
+ {{0}}, /* unused (21) */
+ {{0}}, /* unused (22) */
+ {{0}}, /* unused (23) */
+ {{0}}, /* unused (24) */
+ {{0}}, /* unused (25) */
+ {{0}}, /* unused (26) */
+ {{0}}, /* unused (27) */
+ {{0}}, /* unused (28) */
+ {{0}}, /* unused (29) */
+ {{0}}, /* unused (30) */
+ { /* GL_INT_2_10_10_10_REV */
+ {
+ 0,
+ 0,
+ 0,
+ (attrib_func)_mesa_wrapped_VertexAttribP4NV_rgb10a2_sscaled,
+ },
+ {
+ 0,
+ 0,
+ 0,
+ (attrib_func)_mesa_wrapped_VertexAttribP4NV_rgb10a2_snorm,
+ },
+ },
+ {{0}}, /* unused (32) */
+ { /* GL_HALF_FLOAT_OES */
+ {
+ (attrib_func)_mesa_marshal_VertexAttrib1hvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib2hvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib3hvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib4hvNV,
+ },
+ {
+ (attrib_func)_mesa_marshal_VertexAttrib1hvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib2hvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib3hvNV,
+ (attrib_func)_mesa_marshal_VertexAttrib4hvNV,
+ },
+ },
+ {{0}}, /* unused (34) */
+ {{0}}, /* unused (35) */
+ {{0}}, /* unused (36) */
+ {{0}}, /* unused (37) */
+ {{0}}, /* unused (38) */
+ {{0}}, /* unused (39) */
+ { /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ {
+ 0,
+ 0,
+ 0,
+ (attrib_func)_mesa_wrapped_VertexAttribP4NV_rgb10a2_uscaled,
+ },
+ {
+ 0,
+ 0,
+ 0,
+ (attrib_func)_mesa_wrapped_VertexAttribP4NV_rgb10a2_unorm,
+ },
+ },
+};
+
+/* indexing: [type & 0x3][normalized] */
+static const attrib_func legacy_bgra_attrib_funcs[4][2] = {
+ { /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ (attrib_func)_mesa_wrapped_VertexAttribP4NV_bgr10a2_uscaled,
+ (attrib_func)_mesa_wrapped_VertexAttribP4NV_bgr10a2_unorm,
+ },
+ { /* GL_UNSIGNED_BYTE */
+ 0,
+ (attrib_func)_mesa_wrapped_VertexAttribP4NV_bgra8_unorm,
+ },
+ {0}, /* unused (2) */
+ { /* GL_INT_2_10_10_10_REV */
+ (attrib_func)_mesa_wrapped_VertexAttribP4NV_bgr10a2_sscaled,
+ (attrib_func)_mesa_wrapped_VertexAttribP4NV_bgr10a2_snorm,
+ }
+};
+
+/* indexing: [(gltype & 0x3f) | (double << 5)][integer*2 + normalized][size - 1] */
+static const attrib_func generic_rgba_attrib_funcs[][4][4] = {
+ { /* GL_BYTE */
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1bv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2bv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3bv,
+ (attrib_func)_mesa_marshal_VertexAttrib4bv,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1Nbv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2Nbv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3Nbv,
+ (attrib_func)_mesa_marshal_VertexAttrib4Nbv,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttribI1bv,
+ (attrib_func)_mesa_wrapped_VertexAttribI2bv,
+ (attrib_func)_mesa_wrapped_VertexAttribI3bv,
+ (attrib_func)_mesa_marshal_VertexAttribI4bv,
+ },
+ },
+ { /* GL_UNSIGNED_BYTE */
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1ubv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2ubv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3ubv,
+ (attrib_func)_mesa_marshal_VertexAttrib4ubv,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1Nubv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2Nubv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3Nubv,
+ (attrib_func)_mesa_marshal_VertexAttrib4Nubv,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttribI1ubv,
+ (attrib_func)_mesa_wrapped_VertexAttribI2ubv,
+ (attrib_func)_mesa_wrapped_VertexAttribI3ubv,
+ (attrib_func)_mesa_marshal_VertexAttribI4ubv,
+ },
+ },
+ { /* GL_SHORT */
+ {
+ (attrib_func)_mesa_marshal_VertexAttrib1sv,
+ (attrib_func)_mesa_marshal_VertexAttrib2sv,
+ (attrib_func)_mesa_marshal_VertexAttrib3sv,
+ (attrib_func)_mesa_marshal_VertexAttrib4sv,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1Nsv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2Nsv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3Nsv,
+ (attrib_func)_mesa_marshal_VertexAttrib4Nsv,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttribI1sv,
+ (attrib_func)_mesa_wrapped_VertexAttribI2sv,
+ (attrib_func)_mesa_wrapped_VertexAttribI3sv,
+ (attrib_func)_mesa_marshal_VertexAttribI4sv,
+ },
+ },
+ { /* GL_UNSIGNED_SHORT */
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1usv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2usv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3usv,
+ (attrib_func)_mesa_marshal_VertexAttrib4usv,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1Nusv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2Nusv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3Nusv,
+ (attrib_func)_mesa_marshal_VertexAttrib4Nusv,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttribI1usv,
+ (attrib_func)_mesa_wrapped_VertexAttribI2usv,
+ (attrib_func)_mesa_wrapped_VertexAttribI3usv,
+ (attrib_func)_mesa_marshal_VertexAttribI4usv,
+ },
+ },
+ { /* GL_INT */
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1iv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2iv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3iv,
+ (attrib_func)_mesa_marshal_VertexAttrib4iv,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1Niv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2Niv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3Niv,
+ (attrib_func)_mesa_marshal_VertexAttrib4Niv,
+ },
+ {
+ (attrib_func)_mesa_marshal_VertexAttribI1iv,
+ (attrib_func)_mesa_marshal_VertexAttribI2ivEXT,
+ (attrib_func)_mesa_marshal_VertexAttribI3ivEXT,
+ (attrib_func)_mesa_marshal_VertexAttribI4ivEXT,
+ },
+ },
+ { /* GL_UNSIGNED_INT */
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1uiv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2uiv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3uiv,
+ (attrib_func)_mesa_marshal_VertexAttrib4uiv,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1Nuiv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2Nuiv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3Nuiv,
+ (attrib_func)_mesa_marshal_VertexAttrib4Nuiv,
+ },
+ {
+ (attrib_func)_mesa_marshal_VertexAttribI1uiv,
+ (attrib_func)_mesa_marshal_VertexAttribI2uivEXT,
+ (attrib_func)_mesa_marshal_VertexAttribI3uivEXT,
+ (attrib_func)_mesa_marshal_VertexAttribI4uivEXT,
+ },
+ },
+ { /* GL_FLOAT */
+ {
+ (attrib_func)_mesa_marshal_VertexAttrib1fvARB,
+ (attrib_func)_mesa_marshal_VertexAttrib2fvARB,
+ (attrib_func)_mesa_marshal_VertexAttrib3fvARB,
+ (attrib_func)_mesa_marshal_VertexAttrib4fvARB,
+ },
+ {
+ (attrib_func)_mesa_marshal_VertexAttrib1fvARB,
+ (attrib_func)_mesa_marshal_VertexAttrib2fvARB,
+ (attrib_func)_mesa_marshal_VertexAttrib3fvARB,
+ (attrib_func)_mesa_marshal_VertexAttrib4fvARB,
+ },
+ },
+ {{0}}, /* GL_2_BYTES */
+ {{0}}, /* GL_3_BYTES */
+ {{0}}, /* GL_4_BYTES */
+ { /* GL_DOUBLE */
+ {
+ (attrib_func)_mesa_marshal_VertexAttrib1dv,
+ (attrib_func)_mesa_marshal_VertexAttrib2dv,
+ (attrib_func)_mesa_marshal_VertexAttrib3dv,
+ (attrib_func)_mesa_marshal_VertexAttrib4dv,
+ },
+ {
+ (attrib_func)_mesa_marshal_VertexAttrib1dv,
+ (attrib_func)_mesa_marshal_VertexAttrib2dv,
+ (attrib_func)_mesa_marshal_VertexAttrib3dv,
+ (attrib_func)_mesa_marshal_VertexAttrib4dv,
+ },
+ },
+ { /* GL_HALF_FLOAT */
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1hv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2hv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3hv,
+ (attrib_func)_mesa_wrapped_VertexAttrib4hv,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1hv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2hv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3hv,
+ (attrib_func)_mesa_wrapped_VertexAttrib4hv,
+ },
+ },
+ { /* GL_FIXED */
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1xv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2xv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3xv,
+ (attrib_func)_mesa_wrapped_VertexAttrib4xv,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1xv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2xv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3xv,
+ (attrib_func)_mesa_wrapped_VertexAttrib4xv,
+ },
+ },
+ {{0}}, /* unused (13) */
+ {{0}}, /* unused (14) */
+ {{0}}, /* unused (15) */
+ {{0}}, /* unused (16) */
+ {{0}}, /* unused (17) */
+ {{0}}, /* unused (18) */
+ {{0}}, /* unused (19) */
+ {{0}}, /* unused (20) */
+ {{0}}, /* unused (21) */
+ {{0}}, /* unused (22) */
+ {{0}}, /* unused (23) */
+ {{0}}, /* unused (24) */
+ {{0}}, /* unused (25) */
+ {{0}}, /* unused (26) */
+ {{0}}, /* unused (27) */
+ {{0}}, /* unused (28) */
+ {{0}}, /* unused (29) */
+ {{0}}, /* unused (30) */
+ { /* GL_INT_2_10_10_10_REV */
+ {
+ 0,
+ 0,
+ 0,
+ (attrib_func)_mesa_wrapped_VertexAttribP4_rgb10a2_sscaled,
+ },
+ {
+ 0,
+ 0,
+ 0,
+ (attrib_func)_mesa_wrapped_VertexAttribP4_rgb10a2_snorm,
+ },
+ },
+ {{0}}, /* unused (32) */
+ { /* GL_HALF_FLOAT_OES */
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1hv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2hv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3hv,
+ (attrib_func)_mesa_wrapped_VertexAttrib4hv,
+ },
+ {
+ (attrib_func)_mesa_wrapped_VertexAttrib1hv,
+ (attrib_func)_mesa_wrapped_VertexAttrib2hv,
+ (attrib_func)_mesa_wrapped_VertexAttrib3hv,
+ (attrib_func)_mesa_wrapped_VertexAttrib4hv,
+ },
+ },
+ {{0}}, /* unused (34) */
+ {{0}}, /* unused (35) */
+ {{0}}, /* unused (36) */
+ {{0}}, /* unused (37) */
+ {{0}}, /* unused (38) */
+ {{0}}, /* unused (39) */
+ { /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ {
+ 0,
+ 0,
+ 0,
+ (attrib_func)_mesa_wrapped_VertexAttribP4_rgb10a2_uscaled,
+ },
+ {
+ 0,
+ 0,
+ 0,
+ (attrib_func)_mesa_wrapped_VertexAttribP4_rgb10a2_unorm,
+ },
+ },
+ {{0}}, /* unused (41) */
+ { /* GL_DOUBLE | (doubles << 5) (real double) */
+ {
+ (attrib_func)_mesa_marshal_VertexAttribL1dv,
+ (attrib_func)_mesa_marshal_VertexAttribL2dv,
+ (attrib_func)_mesa_marshal_VertexAttribL3dv,
+ (attrib_func)_mesa_marshal_VertexAttribL4dv,
+ },
+ },
+ {{0}}, /* unused (43) */
+ {{0}}, /* unused (44) */
+ {{0}}, /* unused (45) */
+ {{0}}, /* unused (46) */
+ { /* GL_UNSIGNED_INT64_ARB | (doubles << 5) (doubles is always true) */
+ {0},
+ {0},
+ {
+ (attrib_func)_mesa_marshal_VertexAttribL1ui64vARB,
+ (attrib_func)_mesa_wrapped_VertexAttribL2ui64v,
+ (attrib_func)_mesa_wrapped_VertexAttribL3ui64v,
+ (attrib_func)_mesa_wrapped_VertexAttribL4ui64v,
+ },
+ },
+ {{0}}, /* unused (48) */
+ {{0}}, /* unused (49) */
+ {{0}}, /* unused (50) */
+ {{0}}, /* unused (51) */
+ {{0}}, /* unused (52) */
+ {{0}}, /* unused (53) */
+ {{0}}, /* unused (54) */
+ {{0}}, /* unused (55) */
+ {{0}}, /* unused (56) */
+ {{0}}, /* unused (57) */
+ {{0}}, /* unused (58) */
+ { /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ {
+ 0,
+ 0,
+ (attrib_func)_mesa_wrapped_VertexAttribP3_rg11b10_float,
+ 0
+ },
+ {
+ 0,
+ 0,
+ (attrib_func)_mesa_wrapped_VertexAttribP3_rg11b10_float,
+ 0
+ },
+ },
+};
+
+/* indexing: [type & 0x3][normalized] */
+static const attrib_func generic_bgra_attrib_funcs[4][2] = {
+ { /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ (attrib_func)_mesa_wrapped_VertexAttribP4_bgr10a2_uscaled,
+ (attrib_func)_mesa_wrapped_VertexAttribP4_bgr10a2_unorm,
+ },
+ { /* GL_UNSIGNED_BYTE */
+ 0,
+ (attrib_func)_mesa_wrapped_VertexAttribP4_bgra8_unorm,
+ },
+ {0}, /* unused (2) */
+ { /* GL_INT_2_10_10_10_REV */
+ (attrib_func)_mesa_wrapped_VertexAttribP4_bgr10a2_sscaled,
+ (attrib_func)_mesa_wrapped_VertexAttribP4_bgr10a2_snorm,
+ }
+};
+
+/*
+ * Return VertexAttrib*NV function pointer matching the provided vertex format.
+ */
+static inline attrib_func
+get_legacy_func(union gl_vertex_format_user format)
+{
+ if (format.Bgra)
+ return legacy_bgra_attrib_funcs[format.Type & 0x3][format.Normalized];
+
+ int type = format.Type & 0x3f;
+
+ assert(type < ARRAY_SIZE(legacy_rgba_attrib_funcs));
+ return legacy_rgba_attrib_funcs[type][format.Normalized][format.Size - 1];
+}
+
+/*
+ * Return VertexAttrib*ARB function pointer matching the provided vertex format.
+ */
+static inline attrib_func
+get_generic_func(union gl_vertex_format_user format)
+{
+ if (format.Bgra)
+ return generic_bgra_attrib_funcs[format.Type & 0x3][format.Normalized];
+
+ int type = (format.Type & 0x3f) | ((int)format.Doubles << 5);
+ int mod = format.Integer * 2 + format.Normalized;
+
+ assert(type < ARRAY_SIZE(generic_rgba_attrib_funcs));
+ return generic_rgba_attrib_funcs[type][mod][format.Size - 1];
+}
+
+static inline const uint8_t *
+attrib_addr(const struct glthread_vao *vao,
+ const struct glthread_attrib *array)
+{
+ return (const uint8_t*)vao->Attrib[array->BufferIndex].Pointer +
+ array->RelativeOffset;
+}
+
+static inline unsigned
+attrib_stride(const struct glthread_vao *vao,
+ const struct glthread_attrib *array)
+{
+ return vao->Attrib[array->BufferIndex].Stride;
+}
+
+struct attrib_info {
+ attrib_func marshal; /* glVertex4fv, etc. */
+ const uint8_t *ptr; /* vertex array pointer at the first vertex */
+ uint16_t stride;
+ uint8_t attrib; /* VERT_ATTRIB_* */
+};
+
+/**
+ * Convert glDrawElements into glBegin/End.
+ *
+ * We use this when we need to upload non-VBO vertices and the vertex range
+ * to upload is much greater than the draw vertex count, which would cause
+ * the upload to take too much time. We can get better performance if we
+ * read each vertex from user memory and push it through glBegin/End.
+ *
+ * This assumes: No buffer objects, no instancing, no primitive restart.
+ */
+void
+_mesa_glthread_UnrollDrawElements(struct gl_context *ctx,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ /* First gather all glVertex(Attrib) function pointers and attribute
+ * information, and then execute them between glBegin/End for every vertex.
+ */
+ const struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
+ struct attrib_info attribs[VERT_ATTRIB_MAX];
+ unsigned num_attribs = 0;
+
+ /* Gather glColor, glTexCoord etc. functions for non-generic attributes. */
+ GLbitfield mask = (VERT_BIT_FF_ALL & ~VERT_BIT_POS) & vao->Enabled;
+ while (mask) {
+ const gl_vert_attrib attrib = u_bit_scan(&mask);
+ struct attrib_info *info = &attribs[num_attribs];
+ const struct glthread_attrib *attr = &vao->Attrib[attrib];
+
+ info->marshal = get_legacy_func(attr->Format);
+ info->attrib = attrib;
+ info->ptr = attrib_addr(vao, attr);
+ info->stride = attrib_stride(vao, attr);
+ num_attribs++;
+ }
+
+ /* Gather glVertexAttrib functions for generic attributes. */
+ mask = (VERT_BIT_GENERIC_ALL & ~VERT_BIT_GENERIC0) & vao->Enabled;
+ while (mask) {
+ const gl_vert_attrib attrib = u_bit_scan(&mask);
+ struct attrib_info *info = &attribs[num_attribs];
+ const struct glthread_attrib *attr = &vao->Attrib[attrib];
+
+ info->marshal = get_generic_func(attr->Format);
+ info->attrib = attrib - VERT_ATTRIB_GENERIC0;
+ info->ptr = attrib_addr(vao, attr);
+ info->stride = attrib_stride(vao, attr);
+ num_attribs++;
+ }
+
+ /* Finally, vertex position. */
+ if (vao->Enabled & VERT_BIT_GENERIC0) {
+ struct attrib_info *info = &attribs[num_attribs];
+ const struct glthread_attrib *attr =
+ &vao->Attrib[VERT_ATTRIB_GENERIC0];
+
+ info->marshal = get_generic_func(attr->Format);
+ info->attrib = 0;
+ info->ptr = attrib_addr(vao, attr);
+ info->stride = attrib_stride(vao, attr);
+ num_attribs++;
+ } else if (vao->Enabled & VERT_BIT_POS) {
+ struct attrib_info *info = &attribs[num_attribs];
+ const struct glthread_attrib *attr =
+ &vao->Attrib[VERT_ATTRIB_POS];
+
+ info->marshal = get_legacy_func(attr->Format);
+ info->attrib = VERT_ATTRIB_POS;
+ info->ptr = attrib_addr(vao, attr);
+ info->stride = attrib_stride(vao, attr);
+ num_attribs++;
+ }
+
+ /* Convert the draw into glBegin/End. */
+ _mesa_marshal_Begin(mode);
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE: {
+ const uint8_t *ub = indices;
+ for (int i = 0; i < count; i++) {
+ for (unsigned a = 0; a < num_attribs; a++) {
+ struct attrib_info *info = &attribs[a];
+ unsigned index = ub[i] + basevertex;
+
+ info->marshal(info->attrib, info->ptr + info->stride * index);
+ }
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT: {
+ const uint16_t *us = indices;
+ for (int i = 0; i < count; i++) {
+ for (unsigned a = 0; a < num_attribs; a++) {
+ struct attrib_info *info = &attribs[a];
+ unsigned index = us[i] + basevertex;
+
+ info->marshal(info->attrib, info->ptr + info->stride * index);
+ }
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT: {
+ const uint32_t *ui = indices;
+ for (int i = 0; i < count; i++) {
+ for (unsigned a = 0; a < num_attribs; a++) {
+ struct attrib_info *info = &attribs[a];
+ unsigned index = ui[i] + basevertex;
+
+ info->marshal(info->attrib, info->ptr + info->stride * index);
+ }
+ }
+ break;
+ }
+ }
+
+ _mesa_marshal_End();
+}