-/***********************************************************************
- * Emit primitives as inline vertices *
- ***********************************************************************/
-#define LINE_FALLBACK (0)
-#define POINT_FALLBACK (0)
-#define TRI_FALLBACK (0)
-#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
-#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-
-
-/* the free room we want before we start a vertex batch. this is a performance-tunable */
-#define NOUVEAU_MIN_PRIM_SIZE (32/4)
/* the size above which we fire the ring. this is a performance-tunable */
#define NOUVEAU_FIRE_SIZE (2048/4)
/**********************************************************************/
-
-
-#define _NOUVEAU_NEW_VERTEX (_NEW_TEXTURE | \
- _DD_NEW_SEPARATE_SPECULAR | \
- _DD_NEW_TRI_UNFILLED | \
- _DD_NEW_TRI_LIGHT_TWOSIDE | \
- _NEW_FOG)
-
-#define _NOUVEAU_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \
- _DD_NEW_TRI_UNFILLED | \
- _DD_NEW_TRI_LIGHT_TWOSIDE | \
- _DD_NEW_TRI_OFFSET | \
- _DD_NEW_TRI_STIPPLE | \
- _NEW_POLYGONSTIPPLE)
-
#define EMIT_ATTR( ATTR, STYLE ) \
do { \
nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \