}
static bool
-replace_constant_input(nir_shader *shader, nir_intrinsic_instr *store_intr)
+replace_varying_input_by_constant_load(nir_shader *shader,
+ nir_intrinsic_instr *store_intr)
{
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
nir_ssa_scalar uni_scalar;
nir_ssa_def *ssa = intr->src[1].ssa;
if (ssa->parent_instr->type == nir_instr_type_load_const) {
- progress |= replace_constant_input(consumer, intr);
+ progress |= replace_varying_input_by_constant_load(consumer, intr);
} else if (is_direct_uniform_load(ssa, &uni_scalar)) {
progress |= replace_varying_input_by_uniform_load(consumer, intr,
&uni_scalar);