This will be used in the next commit.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
return false;
}
- _mesa_uniform_split_location_offset(location, loc, array_index);
+ _mesa_uniform_split_location_offset(shProg, location, loc, array_index);
if (*loc >= shProg->NumUserUniformStorage) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
if (shProg->UniformStorage[index].block_index != -1)
return -1;
- return _mesa_uniform_merge_location_offset(index, offset);
+ return _mesa_uniform_merge_location_offset(shProg, index, offset);
}
GLuint GLAPIENTRY
* Combine the uniform's base location and the offset
*/
static inline GLint
-_mesa_uniform_merge_location_offset(unsigned base_location, unsigned offset)
+_mesa_uniform_merge_location_offset(const struct gl_shader_program *prog,
+ unsigned base_location, unsigned offset)
{
return (base_location << 16) | offset;
}
* Separate the uniform base location and parameter offset
*/
static inline void
-_mesa_uniform_split_location_offset(GLint location, unsigned *base_location,
+_mesa_uniform_split_location_offset(const struct gl_shader_program *prog,
+ GLint location, unsigned *base_location,
unsigned *offset)
{
*offset = location & 0xffff;
"Couldn't find uniform for initializer %s\n", name);
return;
}
- int loc = _mesa_uniform_merge_location_offset(index, offset);
+ int loc = _mesa_uniform_merge_location_offset(shader_program, index, offset);
for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) {
ir_constant *element;