mv_private is not used and should not include in header file
Change-Id: Ia3149b9b048ca06ca19535e80ec5b6b23e006dbe
Signed-off-by: Kwanghoon Son <k.son@samsung.com>
#include <mv_common.h>
#include <mv_inference_type.h>
-#include "mv_private.h"
#include "EngineConfig.h"
#include "inference_engine_common_impl.h"
extern "C" {
#endif /* __cplusplus */
-#include <mv_private.h>
#include <mv_common.h>
int matrix_translate(float *m, float x, float y, float z);
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
-#include <mv_private.h>
#include <mv_common.h>
#include "mv_util_matrix.h"
#include "mv_util_shader.h"
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
-#include <mv_private.h>
#include <mv_common.h>
#include "mv_util_shader.h"
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
-#include <mv_private.h>
#include <mv_common.h>
typedef struct shader_obj_t {
extern "C" {
#endif /* __cplusplus */
-#include <mv_private.h>
#include <mv_common.h>
#include <GLES2/gl2.h>
extern "C" {
#endif /* __cplusplus */
-#include <mv_private.h>
#include <mv_common.h>
#include <GLES2/gl2.h>
extern "C" {
#endif /* __cplusplus */
-#include <mv_private.h>
-
struct Window;
struct Display {
struct wl_display *wlDisplay;