Fixes piglit test glsl-implicit-conversion-01.
if (!to->is_float() || !from->type->is_numeric())
return false;
+ /* Convert to a floating point type with the same number of components
+ * as the original type - i.e. int to float, not int to vec4.
+ */
+ to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
+ from->type->matrix_columns);
+
switch (from->type->base_type) {
case GLSL_TYPE_INT:
from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL);