Note: The first thing we do is save the current state, if any, just like
setstate so that it doesn't matter when initstate is called.
Returns a pointer to the old state. */
-void *
+char *
__initstate (seed, arg_state, n)
unsigned int seed;
- void *arg_state;
+ char *arg_state;
size_t n;
{
- void *ostate;
+ char *ostate;
__libc_lock_lock (lock);
- ostate = (void *) &unsafe_state.state[-1];
+ ostate = (char *) &unsafe_state.state[-1];
__initstate_r (seed, arg_state, n, &unsafe_state);
to the order in which things are done, it is OK to call setstate with the
same state as the current state
Returns a pointer to the old state information. */
-void *
+char *
__setstate (arg_state)
- void *arg_state;
+ char *arg_state;
{
- void *ostate;
+ char *ostate;
__libc_lock_lock (lock);
- ostate = (void *) &unsafe_state.state[-1];
+ ostate = (char *) &unsafe_state.state[-1];
if (__setstate_r (arg_state, &unsafe_state) < 0)
ostate = NULL;
#endif
#include <stddef.h>
+__BEGIN_DECLS
+
+#ifndef __need_malloc_and_calloc
+#define _STDLIB_H 1
+
#ifdef __USE_XOPEN
/* XPG requires a few symbols from <sys/wait.h> being defined. */
# include <bits/waitflags.h>
# endif
#endif
-__BEGIN_DECLS
-
-#ifndef __need_malloc_and_calloc
-#define _STDLIB_H 1
-
/* Returned by `div'. */
typedef struct
{