In order to update with your local changes, the application needs to be self-contained, as opposed to running on the
shared framework. In order to do that you will need to add a `RuntimeIdentifier` to your project.
-You also need to add a `PlatformTarget`, otherwise the default would be `x86`, and that would generate an incompatibility error.
+```xml
+<PropertyGroup>
+ ...
+ <RuntimeIdentifier>win-x64</RuntimeIdentifier>
+</PropertyGroup>
+```
+For Windows you will want `win-x64`, for macOS `osx-x64` and `linux-x64` for Linux.
+
+You might also need to explicitly specify a `PlatformTarget`: it shouldn't be required though, unless for some reason the default `PlatformTarget` on your machine, for that directory, is not `x64`.
```xml
<PropertyGroup>
</PropertyGroup>
```
-For Windows you will want `win-x64`, for macOS `osx-x64` and `linux-x64` for Linux.
-
### Publish
Now is the time to publish. The publish step will trigger restore and build. You can iterate on build by calling `dotnet build` as