{
Point eye_center( faces[i].x + eyes[j].x + eyes[j].width/2, faces[i].y + eyes[j].y + eyes[j].height/2 );
int radius = cvRound( (eyes[j].width + eyes[j].height)*0.25 );
- circle( frame, center, radius, Scalar( 255, 0, 0 ), 4, 8, 0 );
+ circle( frame, eye_center, radius, Scalar( 255, 0, 0 ), 4, 8, 0 );
}
}
//-- Show what you got
for ( size_t i = 0; i < faces.size(); i++ )
{
Point center( faces[i].x + faces[i].width/2, faces[i].y + faces[i].height/2 );
- ellipse( frame, center, Size( faces[i].width/2, faces[i].height/2), 0, 0, 360, Scalar( 255, 0, 255 ), 4, 8, 0 );
+ ellipse( frame, center, Size( faces[i].width/2, faces[i].height/2 ), 0, 0, 360, Scalar( 255, 0, 255 ), 4, 8, 0 );
Mat faceROI = frame_gray( faces[i] );
std::vector<Rect> eyes;
{
Point eye_center( faces[i].x + eyes[j].x + eyes[j].width/2, faces[i].y + eyes[j].y + eyes[j].height/2 );
int radius = cvRound( (eyes[j].width + eyes[j].height)*0.25 );
- circle( frame, center, radius, Scalar( 255, 0, 0 ), 4, 8, 0 );
+ circle( frame, eye_center, radius, Scalar( 255, 0, 0 ), 4, 8, 0 );
}
}
//-- Show what you got
{
//-- Draw the face
Point center( faces[i].x + faces[i].width/2, faces[i].y + faces[i].height/2 );
- ellipse( frame, center, Size( faces[i].width/2, faces[i].height/2), 0, 0, 360, Scalar( 255, 0, 0 ), 2, 8, 0 );
+ ellipse( frame, center, Size( faces[i].width/2, faces[i].height/2 ), 0, 0, 360, Scalar( 255, 0, 0 ), 2, 8, 0 );
for( size_t j = 0; j < eyes.size(); j++ )
{ //-- Draw the eyes