nouveau: reindent shader pass0/pass2
authorBen Skeggs <darktama@iinet.net.au>
Sun, 21 Jan 2007 06:16:39 +0000 (17:16 +1100)
committerBen Skeggs <darktama@iinet.net.au>
Mon, 22 Jan 2007 23:54:54 +0000 (10:54 +1100)
if this gets rejected by the commit list, just ignore it..
nothing interesting to see here :)

src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
src/mesa/drivers/dri/nouveau/nouveau_shader_2.c

index 503eae3..d6ea425 100644 (file)
@@ -188,7 +188,8 @@ pass0_create_subroutine(nouveauShader *nvs, const char *label)
                if (!nvs->program_tree)
                        nvs->program_tree = &sub->header;
                else
-                       pass0_append_fragment(nvs->program_tree, &sub->header, 0);
+                       pass0_append_fragment(nvs->program_tree,
+                                             &sub->header, 0);
        }
 
        return sub;
@@ -196,162 +197,168 @@ pass0_create_subroutine(nouveauShader *nvs, const char *label)
 
 static void
 pass0_make_reg(nouveauShader *nvs, nvsRegister *reg,
-              nvsRegFile file, unsigned int index)
+              nvsRegFile file, unsigned int index)
 {
-   struct pass0_rec *rec = nvs->pass_rec;
-
-   /* defaults */
-   *reg = nvr_unused;
-   /* -1 == quick-and-dirty temp alloc */
-   if (file == NVS_FILE_TEMP && index == -1) {
-      index = rec->next_temp++;
-      assert(index < NVS_MAX_TEMPS);
-   }
-   reg->file   = file;
-   reg->index  = index;
+       struct pass0_rec *rec = nvs->pass_rec;
+
+       /* defaults */
+       *reg = nvr_unused;
+       /* -1 == quick-and-dirty temp alloc */
+       if (file == NVS_FILE_TEMP && index == -1) {
+               index = rec->next_temp++;
+               assert(index < NVS_MAX_TEMPS);
+       }
+       reg->file   = file;
+       reg->index  = index;
 }
 
 static void
 pass0_make_swizzle(nvsSwzComp *swz, unsigned int mesa)
 {
-   int i;
+       int i;
 
-   for (i=0;i<4;i++)
-      swz[i] = _tx_mesa_swizzle[GET_SWZ(mesa, i)];
+       for (i=0;i<4;i++)
+               swz[i] = _tx_mesa_swizzle[GET_SWZ(mesa, i)];
 }
 
 static nvsOpcode
 pass0_make_opcode(enum prog_opcode op)
 {
-   if (op > MAX_OPCODE)
-      return NVS_OP_UNKNOWN;
-   return _tx_mesa_opcode[op];
+       if (op > MAX_OPCODE)
+               return NVS_OP_UNKNOWN;
+       return _tx_mesa_opcode[op];
 }
 
 static nvsCond
 pass0_make_condmask(GLuint mesa)
 {
-   if (mesa > COND_FL)
-      return NVS_COND_UNKNOWN;
-   return _tx_mesa_condmask[mesa];
+       if (mesa > COND_FL)
+               return NVS_COND_UNKNOWN;
+       return _tx_mesa_condmask[mesa];
 }
 
 static unsigned int
 pass0_make_mask(GLuint mesa_mask)
 {
-   unsigned int mask = 0;
+       unsigned int mask = 0;
 
-   if (mesa_mask & WRITEMASK_X) mask |= SMASK_X;
-   if (mesa_mask & WRITEMASK_Y) mask |= SMASK_Y;
-   if (mesa_mask & WRITEMASK_Z) mask |= SMASK_Z;
-   if (mesa_mask & WRITEMASK_W) mask |= SMASK_W;
+       if (mesa_mask & WRITEMASK_X) mask |= SMASK_X;
+       if (mesa_mask & WRITEMASK_Y) mask |= SMASK_Y;
+       if (mesa_mask & WRITEMASK_Z) mask |= SMASK_Z;
+       if (mesa_mask & WRITEMASK_W) mask |= SMASK_W;
 
-   return mask;
+       return mask;
 }
 
 static nvsTexTarget
 pass0_make_tex_target(GLuint mesa)
 {
-   switch (mesa) {
-   case TEXTURE_1D_INDEX:   return NVS_TEX_TARGET_1D;
-   case TEXTURE_2D_INDEX:   return NVS_TEX_TARGET_2D;
-   case TEXTURE_3D_INDEX:   return NVS_TEX_TARGET_3D;
-   case TEXTURE_CUBE_INDEX: return NVS_TEX_TARGET_CUBE;
-   case TEXTURE_RECT_INDEX: return NVS_TEX_TARGET_RECT;
-   default:
-      return NVS_TEX_TARGET_UNKNOWN;
-   }
+       switch (mesa) {
+       case TEXTURE_1D_INDEX: return NVS_TEX_TARGET_1D;
+       case TEXTURE_2D_INDEX: return NVS_TEX_TARGET_2D;
+       case TEXTURE_3D_INDEX: return NVS_TEX_TARGET_3D;
+       case TEXTURE_CUBE_INDEX: return NVS_TEX_TARGET_CUBE;
+       case TEXTURE_RECT_INDEX: return NVS_TEX_TARGET_RECT;
+       default:
+               return NVS_TEX_TARGET_UNKNOWN;
+       }
 }
 
 static void
 pass0_make_dst_reg(nvsPtr nvs, nvsRegister *reg,
                   struct prog_dst_register *dst)
 {
-   struct gl_program *mesa = (struct gl_program*)&nvs->mesa.vp;
-   nvsFixedReg sfr;
-
-   switch (dst->File) {
-   case PROGRAM_OUTPUT:
-      if (mesa->Target == GL_VERTEX_PROGRAM_ARB) {
-        sfr = (dst->Index < VERT_RESULT_MAX) ?
-           _tx_mesa_vp_dst_reg[dst->Index] : NVS_FR_UNKNOWN;
-      } else {
-        sfr = (dst->Index < FRAG_RESULT_MAX) ?
-           _tx_mesa_fp_dst_reg[dst->Index] : NVS_FR_UNKNOWN;
-      }
-      pass0_make_reg(nvs, reg, NVS_FILE_RESULT, sfr);
-      break;
-   case PROGRAM_TEMPORARY:
-      pass0_make_reg(nvs, reg, NVS_FILE_TEMP, dst->Index);
-      break;
-   case PROGRAM_ADDRESS:
-      pass0_make_reg(nvs, reg, NVS_FILE_ADDRESS, dst->Index);
-      break;
-   default:
-      fprintf(stderr, "Unknown dest file %d\n", dst->File);
-      assert(0);
-   }
+       struct gl_program *mesa = (struct gl_program*)&nvs->mesa.vp;
+       nvsFixedReg sfr;
+
+       switch (dst->File) {
+       case PROGRAM_OUTPUT:
+               if (mesa->Target == GL_VERTEX_PROGRAM_ARB) {
+                       sfr = (dst->Index < VERT_RESULT_MAX) ?
+                               _tx_mesa_vp_dst_reg[dst->Index] :
+                               NVS_FR_UNKNOWN;
+               } else {
+                       sfr = (dst->Index < FRAG_RESULT_MAX) ?
+                               _tx_mesa_fp_dst_reg[dst->Index] :
+                               NVS_FR_UNKNOWN;
+               }
+               pass0_make_reg(nvs, reg, NVS_FILE_RESULT, sfr);
+               break;
+       case PROGRAM_TEMPORARY:
+               pass0_make_reg(nvs, reg, NVS_FILE_TEMP, dst->Index);
+               break;
+       case PROGRAM_ADDRESS:
+               pass0_make_reg(nvs, reg, NVS_FILE_ADDRESS, dst->Index);
+               break;
+       default:
+               fprintf(stderr, "Unknown dest file %d\n", dst->File);
+               assert(0);
+       }
 }
 
 static void
 pass0_make_src_reg(nvsPtr nvs, nvsRegister *reg, struct prog_src_register *src)
 {
-   struct gl_program *mesa = (struct gl_program *)&nvs->mesa.vp.Base;
-   struct gl_program_parameter_list *p = mesa->Parameters;
-
-   *reg = nvr_unused;
-
-   switch (src->File) {
-   case PROGRAM_INPUT:
-      reg->file = NVS_FILE_ATTRIB;
-      if (mesa->Target == GL_VERTEX_PROGRAM_ARB) {
-        reg->index = (src->Index < VERT_ATTRIB_MAX) ?
-           _tx_mesa_vp_src_reg[src->Index] : NVS_FR_UNKNOWN;
-      } else {
-        reg->index = (src->Index < FRAG_ATTRIB_MAX) ?
-           _tx_mesa_fp_src_reg[src->Index] : NVS_FR_UNKNOWN;
-      }
-      break;
-   /* All const types seem to get shoved into here, not really sure why */
-   case PROGRAM_STATE_VAR:
-      switch (p->Parameters[src->Index].Type) {
-      case PROGRAM_NAMED_PARAM:
-      case PROGRAM_CONSTANT:
-        nvs->params[src->Index].source_val = NULL;
-        COPY_4V(nvs->params[src->Index].val, p->ParameterValues[src->Index]); 
-        break;
-      case PROGRAM_STATE_VAR:
-        nvs->params[src->Index].source_val = p->ParameterValues[src->Index];
-        break;
-      default:
-        fprintf(stderr, "Unknown parameter type %d\n",
-              p->Parameters[src->Index].Type);
-        assert(0);
-        break;
-      }
-
-      if (src->RelAddr) {
-        reg->indexed   = 1;
-        reg->addr_reg  = 0;
-        reg->addr_comp = NVS_SWZ_X;
-      } else
-        reg->indexed = 0;
-      reg->file  = NVS_FILE_CONST;
-      reg->index = src->Index;
-      break;
-   case PROGRAM_TEMPORARY:
-      reg->file  = NVS_FILE_TEMP;
-      reg->index = src->Index;
-      break;
-   default:
-      fprintf(stderr, "Unknown source type %d\n", src->File);
-      assert(0);
-   }
-
-   /* per-component negate handled elsewhere */
-   reg->negate = src->NegateBase != 0;
-   reg->abs    = src->Abs;
-   pass0_make_swizzle(reg->swizzle, src->Swizzle);
+       struct gl_program *mesa = (struct gl_program *)&nvs->mesa.vp.Base;
+       struct gl_program_parameter_list *p = mesa->Parameters;
+
+       *reg = nvr_unused;
+
+       switch (src->File) {
+       case PROGRAM_INPUT:
+               reg->file = NVS_FILE_ATTRIB;
+               if (mesa->Target == GL_VERTEX_PROGRAM_ARB) {
+                       reg->index = (src->Index < VERT_ATTRIB_MAX) ?
+                               _tx_mesa_vp_src_reg[src->Index] :
+                               NVS_FR_UNKNOWN;
+               } else {
+                       reg->index = (src->Index < FRAG_ATTRIB_MAX) ?
+                               _tx_mesa_fp_src_reg[src->Index] :
+                               NVS_FR_UNKNOWN;
+               }
+               break;
+       /* All const types seem to get shoved into here, not really sure why */
+       case PROGRAM_STATE_VAR:
+               switch (p->Parameters[src->Index].Type) {
+               case PROGRAM_NAMED_PARAM:
+               case PROGRAM_CONSTANT:
+                       nvs->params[src->Index].source_val = NULL;
+                       COPY_4V(nvs->params[src->Index].val,
+                               p->ParameterValues[src->Index]); 
+                       break;
+               case PROGRAM_STATE_VAR:
+                       nvs->params[src->Index].source_val =
+                               p->ParameterValues[src->Index];
+                       break;
+               default:
+                       fprintf(stderr, "Unknown parameter type %d\n",
+                                       p->Parameters[src->Index].Type);
+                       assert(0);
+                       break;
+               }
+
+               if (src->RelAddr) {
+                       reg->indexed    = 1;
+                       reg->addr_reg   = 0;
+                       reg->addr_comp  = NVS_SWZ_X;
+               } else
+                       reg->indexed = 0;
+               reg->file  = NVS_FILE_CONST;
+               reg->index = src->Index;
+               break;
+       case PROGRAM_TEMPORARY:
+               reg->file  = NVS_FILE_TEMP;
+               reg->index = src->Index;
+               break;
+       default:
+               fprintf(stderr, "Unknown source type %d\n", src->File);
+               assert(0);
+       }
+
+       /* per-component negate handled elsewhere */
+       reg->negate = src->NegateBase != 0;
+       reg->abs    = src->Abs;
+       pass0_make_swizzle(reg->swizzle, src->Swizzle);
 }
 
 static nvsInstruction *
@@ -389,59 +396,66 @@ pass0_emit(nouveauShader *nvs, nvsFragmentHeader *parent, int fpos,
 
 static void
 pass0_fixup_swizzle(nvsPtr nvs, nvsFragmentHeader *parent, int fpos,
-                   struct prog_src_register *src,
+                   struct prog_src_register *src,
                    unsigned int sm1,
                    unsigned int sm2)
 {
-   static const float sc[4] = { 1.0, 0.0, -1.0, 0.0 };
-   struct pass0_rec *rec = nvs->pass_rec;
-   int fixup_1, fixup_2;
-   nvsRegister sr, dr = nvr_unused;
-   nvsRegister sm1const, sm2const;
-
-   if (!rec->swzconst_done) {
-      struct gl_program *prog = &nvs->mesa.vp.Base;
-      rec->swzconst_id = _mesa_add_unnamed_constant(prog->Parameters, sc, 4);
-      rec->swzconst_done = 1;
-      COPY_4V(nvs->params[rec->swzconst_id].val, sc);
-   }
-
-   fixup_1 = (sm1 != MAKE_SWIZZLE4(0,0,0,0) && sm2 != MAKE_SWIZZLE4(2,2,2,2));
-   fixup_2 = (sm2 != MAKE_SWIZZLE4(2,2,2,2));
-
-   if (src->File != PROGRAM_TEMPORARY && src->File != PROGRAM_INPUT) {
-      /* We can't use more than one const in an instruction, so move the const
-       * into a temp, and swizzle from there.
-       *TODO: should just emit the swizzled const, instead of swizzling it
-       *      in the shader.. would need to reswizzle any state params when they
-       *      change however..
-       */
-      pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1);
-      pass0_make_src_reg(nvs, &sr, src);
-      pass0_emit(nvs, parent, fpos, NVS_OP_MOV, dr, SMASK_ALL, 0, sr, nvr_unused, nvr_unused);
-      pass0_make_reg(nvs, &sr, NVS_FILE_TEMP, dr.index);
-   } else {
-      if (fixup_1)
-        src->NegateBase = 0;
-      pass0_make_src_reg(nvs, &sr, src);
-      pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1);
-   }
-
-   pass0_make_reg(nvs, &sm1const, NVS_FILE_CONST, rec->swzconst_id);
-   pass0_make_swizzle(sm1const.swizzle, sm1);
-   if (fixup_1 && fixup_2) {
-      /* Any combination with SWIZZLE_ONE */
-      pass0_make_reg(nvs, &sm2const, NVS_FILE_CONST, rec->swzconst_id);
-      pass0_make_swizzle(sm2const.swizzle, sm2);
-      pass0_emit(nvs, parent, fpos, NVS_OP_MAD, dr, SMASK_ALL, 0, sr, sm1const, sm2const);
-   } else {
-      /* SWIZZLE_ZERO || arbitrary negate */
-      pass0_emit(nvs, parent, fpos, NVS_OP_MUL, dr, SMASK_ALL, 0, sr, sm1const, nvr_unused);
-   }
-
-   src->File   = PROGRAM_TEMPORARY;
-   src->Index  = dr.index;
-   src->Swizzle        = SWIZZLE_NOOP;
+       static const float sc[4] = { 1.0, 0.0, -1.0, 0.0 };
+       struct pass0_rec *rec = nvs->pass_rec;
+       int fixup_1, fixup_2;
+       nvsRegister sr, dr = nvr_unused;
+       nvsRegister sm1const, sm2const;
+
+       if (!rec->swzconst_done) {
+               struct gl_program *prog = &nvs->mesa.vp.Base;
+               rec->swzconst_id = _mesa_add_unnamed_constant(prog->Parameters,
+                                                             sc, 4);
+               rec->swzconst_done = 1;
+               COPY_4V(nvs->params[rec->swzconst_id].val, sc);
+       }
+
+       fixup_1 = (sm1 != MAKE_SWIZZLE4(0,0,0,0) &&
+                       sm2 != MAKE_SWIZZLE4(2,2,2,2));
+       fixup_2 = (sm2 != MAKE_SWIZZLE4(2,2,2,2));
+
+       if (src->File != PROGRAM_TEMPORARY && src->File != PROGRAM_INPUT) {
+               /* We can't use more than one const in an instruction,
+                * so move the const into a temp, and swizzle from there.
+                *
+                * TODO: should just emit the swizzled const, instead of
+                *       swizzling it in the shader.. would need to reswizzle
+                *       any state params when they change however..
+                */
+               pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1);
+               pass0_make_src_reg(nvs, &sr, src);
+               pass0_emit(nvs, parent, fpos, NVS_OP_MOV,
+                               dr, SMASK_ALL, 0, sr, nvr_unused, nvr_unused);
+               pass0_make_reg(nvs, &sr, NVS_FILE_TEMP, dr.index);
+       } else {
+               if (fixup_1)
+                       src->NegateBase = 0;
+               pass0_make_src_reg(nvs, &sr, src);
+               pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1);
+       }
+
+       pass0_make_reg(nvs, &sm1const, NVS_FILE_CONST, rec->swzconst_id);
+       pass0_make_swizzle(sm1const.swizzle, sm1);
+       if (fixup_1 && fixup_2) {
+               /* Any combination with SWIZZLE_ONE */
+               pass0_make_reg(nvs, &sm2const,
+                                   NVS_FILE_CONST, rec->swzconst_id);
+               pass0_make_swizzle(sm2const.swizzle, sm2);
+               pass0_emit(nvs, parent, fpos, NVS_OP_MAD,
+                               dr, SMASK_ALL, 0, sr, sm1const, sm2const);
+       } else {
+               /* SWIZZLE_ZERO || arbitrary negate */
+               pass0_emit(nvs, parent, fpos, NVS_OP_MUL,
+                               dr, SMASK_ALL, 0, sr, sm1const, nvr_unused);
+       }
+
+       src->File       = PROGRAM_TEMPORARY;
+       src->Index      = dr.index;
+       src->Swizzle    = SWIZZLE_NOOP;
 }
 
 #define SET_SWZ(fs, cp, c) fs = (fs & ~(0x7<<(cp*3))) | (c<<(cp*3))
@@ -449,81 +463,86 @@ static void
 pass0_check_sources(nvsPtr nvs, nvsFragmentHeader *parent, int fpos,
                    struct prog_instruction *inst)
 {
-   unsigned int insrc = -1, constsrc = -1;
-   int i;
-
-   for (i=0;i<_mesa_num_inst_src_regs(inst->Opcode);i++) {
-      struct prog_src_register *src = &inst->SrcReg[i];
-      unsigned int sm_1 = 0, sm_2 = 0;
-      nvsRegister sr, dr;
-      int do_mov = 0, c;
-
-      /* Build up swizzle masks as if we were going to use
-       * "MAD new, src, const1, const2" to support arbitrary negation
-       * and SWIZZLE_ZERO/SWIZZLE_ONE.
-       */
-      for (c=0;c<4;c++) {
-        if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ZERO) {
-           SET_SWZ(sm_1, c, SWIZZLE_Y); /* 0.0 */
-           SET_SWZ(sm_2, c, SWIZZLE_Y);
-           SET_SWZ(src->Swizzle, c, SWIZZLE_X);
-        } else if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ONE) {
-           SET_SWZ(sm_1, c, SWIZZLE_Y);
-           if (src->NegateBase & (1<<c))
-              SET_SWZ(sm_2, c, SWIZZLE_Z); /* -1.0 */
-           else
-              SET_SWZ(sm_2, c, SWIZZLE_X); /* 1.0 */
-           SET_SWZ(src->Swizzle, c, SWIZZLE_X);
-        } else {
-           if (src->NegateBase & (1<<c))
-              SET_SWZ(sm_1, c, SWIZZLE_Z); /* -[xyzw] */
-           else
-              SET_SWZ(sm_1, c, SWIZZLE_X); /* [xyzw] */
-           SET_SWZ(sm_2, c, SWIZZLE_Y);
-        }
-      }
-      /* Unless we're multiplying by 1.0 or -1.0 on all components, and we're
-       * adding nothing to any component we have to emulate the swizzle.
-       */
-      if ((sm_1 != MAKE_SWIZZLE4(0,0,0,0) && sm_1 != MAKE_SWIZZLE4(2,2,2,2)) ||
-              sm_2 != MAKE_SWIZZLE4(1,1,1,1)) {
-        pass0_fixup_swizzle(nvs, parent, fpos, src, sm_1, sm_2);
-        /* The source is definitely in a temp now, so don't bother checking 
-         * for multiple ATTRIB/CONST regs.
-         */
-        continue;
-      }
-
-      /* HW can't use more than one ATTRIB or PARAM in a single instruction */
-      switch (src->File) {
-      case PROGRAM_INPUT:
-        if (insrc != -1 && insrc != src->Index) 
-           do_mov = 1;
-        else insrc = src->Index;
-        break;
-      case PROGRAM_STATE_VAR:
-        if (constsrc != -1 && constsrc != src->Index)
-           do_mov = 1;
-        else constsrc = src->Index;
-        break;
-      default:
-        break;
-      }
-
-      /* Emit any extra ATTRIB/CONST to a temp, and modify the Mesa instruction
-       * to point at the temp.
-       */
-      if (do_mov) {
-        pass0_make_src_reg(nvs, &sr, src);
-        pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1);
-        pass0_emit(nvs, parent, fpos, NVS_OP_MOV, dr, SMASK_ALL, 0,
-              sr, nvr_unused, nvr_unused);
-
-        src->File      = PROGRAM_TEMPORARY;
-        src->Index     = dr.index;
-        src->Swizzle= SWIZZLE_NOOP;
-      }
-   }
+       unsigned int insrc = -1, constsrc = -1;
+       int i;
+
+       for (i=0;i<_mesa_num_inst_src_regs(inst->Opcode);i++) {
+               struct prog_src_register *src = &inst->SrcReg[i];
+               unsigned int sm_1 = 0, sm_2 = 0;
+               nvsRegister sr, dr;
+               int do_mov = 0, c;
+
+               /* Build up swizzle masks as if we were going to use
+                * "MAD new, src, const1, const2" to support arbitrary negation
+                * and SWIZZLE_ZERO/SWIZZLE_ONE.
+                */
+               for (c=0;c<4;c++) {
+                       if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ZERO) {
+                               SET_SWZ(sm_1, c, SWIZZLE_Y); /* 0.0 */
+                               SET_SWZ(sm_2, c, SWIZZLE_Y);
+                               SET_SWZ(src->Swizzle, c, SWIZZLE_X);
+                       } else if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ONE) {
+                               SET_SWZ(sm_1, c, SWIZZLE_Y);
+                               if (src->NegateBase & (1<<c))
+                                       SET_SWZ(sm_2, c, SWIZZLE_Z); /* -1.0 */
+                               else
+                                       SET_SWZ(sm_2, c, SWIZZLE_X); /* 1.0 */
+                               SET_SWZ(src->Swizzle, c, SWIZZLE_X);
+                       } else {
+                               if (src->NegateBase & (1<<c))
+                                       SET_SWZ(sm_1, c, SWIZZLE_Z); /* -[xyzw] */
+                               else
+                                       SET_SWZ(sm_1, c, SWIZZLE_X); /*[xyzw]*/
+                               SET_SWZ(sm_2, c, SWIZZLE_Y);
+                       }
+               }
+
+               /* Unless we're multiplying by 1.0 or -1.0 on all components,
+                * and we're adding nothing to any component we have to
+                * emulate the swizzle.
+                */
+               if ((sm_1 != MAKE_SWIZZLE4(0,0,0,0) &&
+                                       sm_1 != MAKE_SWIZZLE4(2,2,2,2)) ||
+                               sm_2 != MAKE_SWIZZLE4(1,1,1,1)) {
+                       pass0_fixup_swizzle(nvs, parent, fpos, src, sm_1, sm_2);
+                       /* The source is definitely in a temp now, so don't
+                        * bother checking  for multiple ATTRIB/CONST regs.
+                        */
+                       continue;
+               }
+
+               /* HW can't use more than one ATTRIB or PARAM in a single
+                * instruction */
+               switch (src->File) {
+               case PROGRAM_INPUT:
+                       if (insrc != -1 && insrc != src->Index) 
+                               do_mov = 1;
+                       else insrc = src->Index;
+                       break;
+               case PROGRAM_STATE_VAR:
+                       if (constsrc != -1 && constsrc != src->Index)
+                               do_mov = 1;
+                       else constsrc = src->Index;
+                       break;
+               default:
+                       break;
+               }
+
+               /* Emit any extra ATTRIB/CONST to a temp, and modify the Mesa
+                * instruction to point at the temp.
+                */
+               if (do_mov) {
+                       pass0_make_src_reg(nvs, &sr, src);
+                       pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1);
+                       pass0_emit(nvs, parent, fpos, NVS_OP_MOV,
+                                       dr, SMASK_ALL, 0,
+                                       sr, nvr_unused, nvr_unused);
+
+                       src->File       = PROGRAM_TEMPORARY;
+                       src->Index      = dr.index;
+                       src->Swizzle= SWIZZLE_NOOP;
+               }
+       }
 }
 
 static GLboolean
@@ -531,138 +550,150 @@ pass0_emulate_instruction(nouveauShader *nvs,
                          nvsFragmentHeader *parent, int fpos,
                          struct prog_instruction *inst)
 {
-   nvsFunc *shader = nvs->func;
-   nvsRegister src[3], dest, temp;
-   nvsInstruction *nvsinst;
-   struct pass0_rec *rec = nvs->pass_rec;
-   unsigned int mask = pass0_make_mask(inst->DstReg.WriteMask);
-   int i, sat;
-
-   sat = (inst->SaturateMode == SATURATE_ZERO_ONE);
-
-   /* Build all the "real" regs for the instruction */
-   for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++)
-      pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]);
-   if (inst->Opcode != OPCODE_KIL)
-      pass0_make_dst_reg(nvs, &dest, &inst->DstReg);
-
-   switch (inst->Opcode) {
-   case OPCODE_ABS:
-      if (shader->caps & SCAP_SRC_ABS)
-        pass0_emit(nvs, parent, fpos, NVS_OP_MOV, dest, mask, sat,
-                     nvsAbs(src[0]), nvr_unused, nvr_unused);
-      else
-        pass0_emit(nvs, parent, fpos, NVS_OP_MAX, dest, mask, sat,
-                     src[0], nvsNegate(src[0]), nvr_unused);
-      break;
-   case OPCODE_KIL:
-      /* This is only in ARB shaders, so we don't have to worry
-       * about clobbering a CC reg as they aren't supported anyway.
-       */
-      /* MOVC0 temp, src */
-      pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
-      nvsinst = pass0_emit(nvs, parent, fpos, NVS_OP_MOV, temp, SMASK_ALL, 0,
-                          src[0], nvr_unused, nvr_unused);
-      nvsinst->cond_update = 1;
-      nvsinst->cond_reg    = 0;
-      /* KIL_NV (LT0.xyzw) temp */
-      nvsinst = pass0_emit(nvs, parent, fpos, NVS_OP_KIL, nvr_unused, 0, 0,
-                          nvr_unused, nvr_unused, nvr_unused);
-      nvsinst->cond      = COND_LT;
-      nvsinst->cond_reg  = 0;
-      nvsinst->cond_test = 1;
-      pass0_make_swizzle(nvsinst->cond_swizzle, MAKE_SWIZZLE4(0,1,2,3));
-      break;
-   case OPCODE_LIT:
-      break;
-   case OPCODE_LRP:
-      pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
-      pass0_emit(nvs, parent, fpos, NVS_OP_MAD, temp, mask, 0,
-                nvsNegate(src[0]), src[2], src[2]);
-      pass0_emit(nvs, parent, fpos, NVS_OP_MAD, dest, mask, sat,
-                src[0], src[1], temp);
-      break;
-   case OPCODE_POW:
-      if (shader->SupportsOpcode(shader, NVS_OP_LG2) &&
-           shader->SupportsOpcode(shader, NVS_OP_EX2)) {
-        pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
-        /* LG2 temp.x, src0.c */
-        pass0_emit(nvs, parent, fpos, NVS_OP_LG2, temp, SMASK_X, 0,
-                     nvsSwizzle(src[0], X, X, X, X),
-                     nvr_unused,
-                     nvr_unused);
-        /* MUL temp.x, temp.x, src1.c */
-        pass0_emit(nvs, parent, fpos, NVS_OP_MUL, temp, SMASK_X, 0,
-                     nvsSwizzle(temp, X, X, X, X),
-                     nvsSwizzle(src[1], X, X, X, X),
-                     nvr_unused);
-        /* EX2 dest, temp.x */
-        pass0_emit(nvs, parent, fpos, NVS_OP_EX2, dest, mask, sat,
-                     nvsSwizzle(temp, X, X, X, X),
-                     nvr_unused,
-                     nvr_unused);
-      } else {
-        /* can we use EXP/LOG instead of EX2/LG2?? */
-        fprintf(stderr, "Implement POW for NV20 vtxprog!\n");
-        return GL_FALSE;
-      }
-      break;
-   case OPCODE_RSQ:
-      if (rec->const_half.file != NVS_FILE_CONST) {
-        GLfloat const_half[4] = { 0.5, 0.0, 0.0, 0.0 };
-        pass0_make_reg(nvs, &rec->const_half, NVS_FILE_CONST,
-              _mesa_add_unnamed_constant(nvs->mesa.vp.Base.Parameters,
-                                         const_half, 4));
-        COPY_4V(nvs->params[rec->const_half.index].val, const_half);
-      }
-      pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
-      pass0_emit(nvs, parent, fpos, NVS_OP_LG2, temp, SMASK_X, 0,
-                nvsAbs(nvsSwizzle(src[0], X, X, X, X)),
-                nvr_unused,
-                nvr_unused);
-      pass0_emit(nvs, parent, fpos, NVS_OP_MUL, temp, SMASK_X, 0,
-                nvsSwizzle(temp, X, X, X, X),
-                nvsNegate(rec->const_half),
-                nvr_unused);
-      pass0_emit(nvs, parent, fpos, NVS_OP_EX2, dest, mask, sat,
-                nvsSwizzle(temp, X, X, X, X),
-                nvr_unused,
-                nvr_unused);
-      break;
-   case OPCODE_SCS:
-      if (mask & SMASK_X)
-        pass0_emit(nvs, parent, fpos, NVS_OP_COS, dest, SMASK_X, sat,
-                     nvsSwizzle(src[0], X, X, X, X),
-                     nvr_unused,
-                     nvr_unused);
-      if (mask & SMASK_Y)
-        pass0_emit(nvs, parent, fpos, NVS_OP_SIN, dest, SMASK_Y, sat,
-                     nvsSwizzle(src[0], X, X, X, X),
-                     nvr_unused,
-                     nvr_unused);
-      break;
-   case OPCODE_SUB:
-      pass0_emit(nvs, parent, fpos, NVS_OP_ADD, dest, mask, sat,
-                src[0], nvsNegate(src[1]), nvr_unused);
-      break;
-   case OPCODE_XPD:
-      pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
-      pass0_emit(nvs, parent, fpos, NVS_OP_MUL, temp, SMASK_ALL, 0,
-                  nvsSwizzle(src[0], Z, X, Y, Y),
-                  nvsSwizzle(src[1], Y, Z, X, X),
-                  nvr_unused);
-      pass0_emit(nvs, parent, fpos, NVS_OP_MAD, dest, (mask & ~SMASK_W), sat,
-                  nvsSwizzle(src[0], Y, Z, X, X),
-                  nvsSwizzle(src[1], Z, X, Y, Y),
-                  nvsNegate(temp));
-      break;
-   default:
-      fprintf(stderr, "hw doesn't support opcode \"%s\", and no emulation found\n",
-             _mesa_opcode_string(inst->Opcode));
-      return GL_FALSE;
-   }
-
-   return GL_TRUE;
+       nvsFunc *shader = nvs->func;
+       nvsRegister src[3], dest, temp;
+       nvsInstruction *nvsinst;
+       struct pass0_rec *rec = nvs->pass_rec;
+       unsigned int mask = pass0_make_mask(inst->DstReg.WriteMask);
+       int i, sat;
+
+       sat = (inst->SaturateMode == SATURATE_ZERO_ONE);
+
+       /* Build all the "real" regs for the instruction */
+       for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++)
+               pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]);
+       if (inst->Opcode != OPCODE_KIL)
+               pass0_make_dst_reg(nvs, &dest, &inst->DstReg);
+
+       switch (inst->Opcode) {
+       case OPCODE_ABS:
+               if (shader->caps & SCAP_SRC_ABS)
+                       pass0_emit(nvs, parent, fpos, NVS_OP_MOV,
+                                       dest, mask, sat,
+                                       nvsAbs(src[0]), nvr_unused, nvr_unused);
+               else
+                       pass0_emit(nvs, parent, fpos, NVS_OP_MAX,
+                                       dest, mask, sat,
+                                       src[0], nvsNegate(src[0]), nvr_unused);
+               break;
+       case OPCODE_KIL:
+               /* This is only in ARB shaders, so we don't have to worry
+                * about clobbering a CC reg as they aren't supported anyway.
+                */
+               /* MOVC0 temp, src */
+               pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
+               nvsinst = pass0_emit(nvs, parent, fpos, NVS_OP_MOV, 
+                                         temp, SMASK_ALL, 0,
+                                         src[0], nvr_unused, nvr_unused);
+               nvsinst->cond_update = 1;
+               nvsinst->cond_reg    = 0;
+               /* KIL_NV (LT0.xyzw) temp */
+               nvsinst = pass0_emit(nvs, parent, fpos, NVS_OP_KIL,
+                                         nvr_unused, 0, 0,
+                                         nvr_unused, nvr_unused, nvr_unused);
+               nvsinst->cond      = COND_LT;
+               nvsinst->cond_reg  = 0;
+               nvsinst->cond_test = 1;
+               pass0_make_swizzle(nvsinst->cond_swizzle,
+                                  MAKE_SWIZZLE4(0,1,2,3));
+               break;
+       case OPCODE_LRP:
+               pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
+               pass0_emit(nvs, parent, fpos, NVS_OP_MAD, temp, mask, 0,
+                               nvsNegate(src[0]), src[2], src[2]);
+               pass0_emit(nvs, parent, fpos, NVS_OP_MAD, dest, mask, sat,
+                               src[0], src[1], temp);
+               break;
+       case OPCODE_POW:
+               if (shader->SupportsOpcode(shader, NVS_OP_LG2) &&
+                               shader->SupportsOpcode(shader, NVS_OP_EX2)) {
+                       pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
+                       /* LG2 temp.x, src0.c */
+                       pass0_emit(nvs, parent, fpos, NVS_OP_LG2,
+                                       temp, SMASK_X, 0,
+                                       nvsSwizzle(src[0], X, X, X, X),
+                                       nvr_unused,
+                                       nvr_unused);
+                       /* MUL temp.x, temp.x, src1.c */
+                       pass0_emit(nvs, parent, fpos, NVS_OP_MUL,
+                                       temp, SMASK_X, 0,
+                                       nvsSwizzle(temp, X, X, X, X),
+                                       nvsSwizzle(src[1], X, X, X, X),
+                                       nvr_unused);
+                       /* EX2 dest, temp.x */
+                       pass0_emit(nvs, parent, fpos, NVS_OP_EX2,
+                                       dest, mask, sat,
+                                       nvsSwizzle(temp, X, X, X, X),
+                                       nvr_unused,
+                                       nvr_unused);
+               } else {
+                       /* can we use EXP/LOG instead of EX2/LG2?? */
+                       fprintf(stderr, "Implement POW for NV20 vtxprog!\n");
+                       return GL_FALSE;
+               }
+               break;
+       case OPCODE_RSQ:
+               if (rec->const_half.file != NVS_FILE_CONST) {
+                       GLfloat const_half[4] = { 0.5, 0.0, 0.0, 0.0 };
+                       pass0_make_reg(nvs, &rec->const_half, NVS_FILE_CONST,
+                                       _mesa_add_unnamed_constant(
+                                               nvs->mesa.vp.Base.Parameters,
+                                               const_half, 4));
+                       COPY_4V(nvs->params[rec->const_half.index].val,
+                               const_half);
+               }
+               pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
+               pass0_emit(nvs, parent, fpos, NVS_OP_LG2, temp, SMASK_X, 0,
+                               nvsAbs(nvsSwizzle(src[0], X, X, X, X)),
+                               nvr_unused,
+                               nvr_unused);
+               pass0_emit(nvs, parent, fpos, NVS_OP_MUL, temp, SMASK_X, 0,
+                               nvsSwizzle(temp, X, X, X, X),
+                               nvsNegate(rec->const_half),
+                               nvr_unused);
+               pass0_emit(nvs, parent, fpos, NVS_OP_EX2, dest, mask, sat,
+                               nvsSwizzle(temp, X, X, X, X),
+                               nvr_unused,
+                               nvr_unused);
+               break;
+       case OPCODE_SCS:
+               if (mask & SMASK_X)
+                       pass0_emit(nvs, parent, fpos, NVS_OP_COS,
+                                       dest, SMASK_X, sat,
+                                       nvsSwizzle(src[0], X, X, X, X),
+                                       nvr_unused,
+                                       nvr_unused);
+               if (mask & SMASK_Y)
+                       pass0_emit(nvs, parent, fpos, NVS_OP_SIN,
+                                       dest, SMASK_Y, sat,
+                                       nvsSwizzle(src[0], X, X, X, X),
+                                       nvr_unused,
+                                       nvr_unused);
+               break;
+       case OPCODE_SUB:
+               pass0_emit(nvs, parent, fpos, NVS_OP_ADD, dest, mask, sat,
+                               src[0], nvsNegate(src[1]), nvr_unused);
+               break;
+       case OPCODE_XPD:
+               pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
+               pass0_emit(nvs, parent, fpos, NVS_OP_MUL, temp, SMASK_ALL, 0,
+                               nvsSwizzle(src[0], Z, X, Y, Y),
+                               nvsSwizzle(src[1], Y, Z, X, X),
+                               nvr_unused);
+               pass0_emit(nvs, parent, fpos, NVS_OP_MAD,
+                               dest, (mask & ~SMASK_W), sat,
+                               nvsSwizzle(src[0], Y, Z, X, X),
+                               nvsSwizzle(src[1], Z, X, Y, Y),
+                               nvsNegate(temp));
+               break;
+       default:
+               WARN_ONCE("hw doesn't support opcode \"%s\","
+                         "and no emulation found\n",
+                         _mesa_opcode_string(inst->Opcode));
+               return GL_FALSE;
+       }
+
+       return GL_TRUE;
 }
 
 static GLboolean
index b9b87cc..6fb36c1 100644 (file)
 #include "nouveau_msg.h"
 
 struct pass2_rec {
-   /* Map nvsRegister temp ID onto hw temp ID */
-   unsigned int temps[NVS_MAX_TEMPS];
-   /* Track free hw registers */
-   unsigned int hw_temps[NVS_MAX_TEMPS];
+       /* Map nvsRegister temp ID onto hw temp ID */
+       unsigned int temps[NVS_MAX_TEMPS];
+       /* Track free hw registers */
+       unsigned int hw_temps[NVS_MAX_TEMPS];
 };
 
 static int
 pass2_alloc_hw_temp(nvsPtr nvs)
 {
-   struct pass2_rec *rec = nvs->pass_rec;
-   int i;
-
-   for (i=0; i<nvs->func->MaxTemp; i++) {
-      /* This is a *horrible* hack.. R0 is both temp0 and result.color
-       * in NV30/40 fragprogs, we can use R0 as a temp before result is
-       * written however..
-       */
-      if (nvs->mesa.vp.Base.Target == GL_FRAGMENT_PROGRAM_ARB && i==0)
-        continue;
-
-      if (rec->hw_temps[i] == 0) {
-        rec->hw_temps[i] = 1;
-        return i;
-      }
-   }
-   return -1;
+       struct pass2_rec *rec = nvs->pass_rec;
+       int i;
+
+       for (i=0; i<nvs->func->MaxTemp; i++) {
+               /* This is a *horrible* hack.. R0 is both temp0 and result.color
+                * in NV30/40 fragprogs, we can use R0 as a temp before result
+                * is written however..
+                */
+               if (nvs->mesa.vp.Base.Target == GL_FRAGMENT_PROGRAM_ARB && i==0)
+                       continue;
+               if (rec->hw_temps[i] == 0) {
+                       rec->hw_temps[i] = 1;
+                       return i;
+               }
+       }
+
+       return -1;
 }
 
 static nvsRegister
 pass2_mangle_reg(nvsPtr nvs, nvsInstruction *inst, nvsRegister reg)
 {
-   struct pass2_rec *rec = nvs->pass_rec;
+       struct pass2_rec *rec = nvs->pass_rec;
 
-   if (reg.file == NVS_FILE_TEMP) {
-      if (rec->temps[reg.index] == -1)
-        rec->temps[reg.index] = pass2_alloc_hw_temp(nvs);
-      reg.index = rec->temps[reg.index];
-   }
+       if (reg.file == NVS_FILE_TEMP) {
+               if (rec->temps[reg.index] == -1)
+                       rec->temps[reg.index] = pass2_alloc_hw_temp(nvs);
+               reg.index = rec->temps[reg.index];
+       }
 
-   return reg;
+       return reg;
 }
 
 static void
 pass2_add_instruction(nvsPtr nvs, nvsInstruction *inst, 
-                     struct _op_xlat *op, int slot)
+                     struct _op_xlat *op, int slot)
 {
-   nvsSwzComp default_swz[4] = { NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W };
-   nvsFunc *shader = nvs->func;
-   nvsRegister reg;
-   int i;
-
-   shader->SetOpcode(shader, op->NV, slot);
-   if (inst->saturate  ) shader->SetSaturate(shader);
-   if (inst->cond_update) shader->SetCCUpdate(shader);
-   if (inst->cond_test ) shader->SetCondition(shader, 1, inst->cond,
-                                              inst->cond_reg,
-                                              inst->cond_swizzle);
-   else                          shader->SetCondition(shader, 0, NVS_COND_TR,
-                                              0,
-                                              default_swz);
-   switch (inst->op) {
-   case NVS_OP_TEX:
-   case NVS_OP_TXB:
-   case NVS_OP_TXL:
-   case NVS_OP_TXP:
-   case NVS_OP_TXD:
-      shader->SetTexImageUnit(shader, inst->tex_unit);
-      break;
-   default:
-      break;
-   }
-
-   for (i = 0; i < 3; i++) {
-      if (op->srcpos[i] != -1) {
-        reg = pass2_mangle_reg(nvs, inst, inst->src[i]);
-        if (reg.file == NVS_FILE_ATTRIB)
-           nvs->inputs_read |= (1 << reg.index);
-        shader->SetSource(shader, &reg, op->srcpos[i]);
-        if (reg.file == NVS_FILE_CONST && shader->GetSourceConstVal) {
-           int idx_slot = nvs->params[reg.index].hw_index_cnt++;
-           nvs->params[reg.index].hw_index = realloc(
-                 nvs->params[reg.index].hw_index, sizeof(int) * idx_slot+1);
-           nvs->params[reg.index].hw_index[idx_slot] = nvs->program_current + 4;
-        }
-      }
-   }
-
-   reg = pass2_mangle_reg(nvs, inst, inst->dest);
-   if (reg.file == NVS_FILE_RESULT)
-      nvs->outputs_written |= (1 << reg.index);
-   shader->SetResult(shader, &reg, inst->mask, slot);
+       nvsSwzComp default_swz[4] = { NVS_SWZ_X, NVS_SWZ_Y,
+                                     NVS_SWZ_Z, NVS_SWZ_W };
+       nvsFunc *shader = nvs->func;
+       nvsRegister reg;
+       int i;
+
+       shader->SetOpcode(shader, op->NV, slot);
+       if (inst->saturate      ) shader->SetSaturate(shader);
+       if (inst->cond_update   ) shader->SetCCUpdate(shader);
+       if (inst->cond_test     ) shader->SetCondition(shader, 1, inst->cond,
+                                                      inst->cond_reg,
+                                                      inst->cond_swizzle);
+       else                      shader->SetCondition(shader, 0, NVS_COND_TR,
+                                                      0,
+                                                      default_swz);
+       switch (inst->op) {
+       case NVS_OP_TEX:
+       case NVS_OP_TXB:
+       case NVS_OP_TXL:
+       case NVS_OP_TXP:
+       case NVS_OP_TXD:
+               shader->SetTexImageUnit(shader, inst->tex_unit);
+               break;
+       default:
+               break;
+       }
+
+       for (i = 0; i < 3; i++) {
+               if (op->srcpos[i] != -1) {
+                       reg = pass2_mangle_reg(nvs, inst, inst->src[i]);
+
+                       if (reg.file == NVS_FILE_ATTRIB)
+                               nvs->inputs_read |= (1 << reg.index);
+                       shader->SetSource(shader, &reg, op->srcpos[i]);
+
+                       if (reg.file == NVS_FILE_CONST &&
+                                       shader->GetSourceConstVal) {
+                               int idx_slot =
+                                       nvs->params[reg.index].hw_index_cnt++;
+                               nvs->params[reg.index].hw_index = realloc(
+                                               nvs->params[reg.index].hw_index,
+                                               sizeof(int) * idx_slot+1);
+                               nvs->params[reg.index].hw_index[idx_slot] =
+                                       nvs->program_current + 4;
+                       }
+               }
+       }
+
+       reg = pass2_mangle_reg(nvs, inst, inst->dest);
+       if (reg.file == NVS_FILE_RESULT)
+               nvs->outputs_written |= (1 << reg.index);
+       shader->SetResult(shader, &reg, inst->mask, slot);
 }
 
 static int
 pass2_assemble_instruction(nvsPtr nvs, nvsInstruction *inst, int last)
 {
-   nvsFunc *shader = nvs->func;
-   struct _op_xlat *op;
-   unsigned int hw_inst[8];
-   int slot;
-   int instsz;
-   int i;
-
-   shader->inst = hw_inst;
-
-   /* Assemble this instruction */
-   if (!(op = shader->GetOPTXFromSOP(inst->op, &slot)))
-      return 0;
-   shader->InitInstruction(shader);
-   pass2_add_instruction(nvs, inst, op, slot);
-   if (last)
-      shader->SetLastInst(shader);
-
-   instsz = shader->GetOffsetNext(nvs->func);
-   if (nvs->program_size + instsz >= nvs->program_alloc_size) {
-      nvs->program_alloc_size *= 2;
-      nvs->program = realloc(nvs->program,
-                            nvs->program_alloc_size * sizeof(uint32_t));
-   }
-
-   for (i=0; i<instsz; i++)
-      nvs->program[nvs->program_current++] = hw_inst[i];
-   nvs->program_size = nvs->program_current;
-   return 1;
+       nvsFunc *shader = nvs->func;
+       struct _op_xlat *op;
+       unsigned int hw_inst[8];
+       int slot;
+       int instsz;
+       int i;
+
+       shader->inst = hw_inst;
+
+       /* Assemble this instruction */
+       if (!(op = shader->GetOPTXFromSOP(inst->op, &slot)))
+               return 0;
+       shader->InitInstruction(shader);
+       pass2_add_instruction(nvs, inst, op, slot);
+       if (last)
+               shader->SetLastInst(shader);
+
+       instsz = shader->GetOffsetNext(nvs->func);
+       if (nvs->program_size + instsz >= nvs->program_alloc_size) {
+               nvs->program_alloc_size *= 2;
+               nvs->program = realloc(nvs->program,
+                                      nvs->program_alloc_size *
+                                      sizeof(uint32_t));
+       }
+
+       for (i=0; i<instsz; i++)
+               nvs->program[nvs->program_current++] = hw_inst[i];
+       nvs->program_size = nvs->program_current;
+       return 1;
 }
 
 static GLboolean
@@ -198,53 +206,56 @@ pass2_translate(nvsPtr nvs, nvsFragmentHeader *f)
 GLboolean
 nouveau_shader_pass2(nvsPtr nvs)
 {
-   struct pass2_rec *rec;
-   int i;
-
-   rec = calloc(1, sizeof(struct pass2_rec));
-   for (i=0; i<NVS_MAX_TEMPS; i++)
-      rec->temps[i] = -1;
-   nvs->pass_rec = rec;
-
-   /* Start off with allocating 4 uint32_t's for each inst, will be grown
-    * if necessary..
-    */
-   nvs->program_alloc_size = nvs->mesa.vp.Base.NumInstructions * 4;
-   nvs->program = calloc(nvs->program_alloc_size, sizeof(uint32_t));
-   nvs->program_size    = 0;
-   nvs->program_current = 0;
-
-   if (!pass2_translate(nvs, ((nvsSubroutine*)nvs->program_tree)->insn_head)) {
-          free(nvs->program);
-          nvs->program = NULL;
-          return GL_FALSE;
-   }
-
-   /* Shrink allocated memory to only what we need */
-   nvs->program = realloc(nvs->program, nvs->program_size * sizeof(uint32_t));
-   nvs->program_alloc_size = nvs->program_size;
-
-   nvs->translated     = 1;
-   nvs->on_hardware    = 0;
-
-   if (NOUVEAU_DEBUG & DEBUG_SHADERS) {
-      fflush(stdout); fflush(stderr);
-      fprintf(stderr, "----------------MESA PROGRAM target=%s, id=0x%x\n",
-           _mesa_lookup_enum_by_nr(nvs->mesa.vp.Base.Target),
-           nvs->mesa.vp.Base.Id);
-      fflush(stdout); fflush(stderr);
-      _mesa_print_program(&nvs->mesa.vp.Base);
-      fflush(stdout); fflush(stderr);
-      fprintf(stderr, "^^^^^^^^^^^^^^^^MESA PROGRAM\n");
-      fflush(stdout); fflush(stderr);
-      fprintf(stderr, "----------------NV PROGRAM\n");
-      fflush(stdout); fflush(stderr);
-      nvsDisasmHWShader(nvs);
-      fflush(stdout); fflush(stderr);
-      fprintf(stderr, "^^^^^^^^^^^^^^^^NV PROGRAM\n");
-      fflush(stdout); fflush(stderr);
-   }
-
-   return GL_TRUE;
+       struct pass2_rec *rec;
+       int i;
+
+       rec = calloc(1, sizeof(struct pass2_rec));
+       for (i=0; i<NVS_MAX_TEMPS; i++)
+               rec->temps[i] = -1;
+       nvs->pass_rec = rec;
+
+       /* Start off with allocating 4 uint32_t's for each inst, will be grown
+        * if necessary..
+        */
+       nvs->program_alloc_size = nvs->mesa.vp.Base.NumInstructions * 4;
+       nvs->program = calloc(nvs->program_alloc_size, sizeof(uint32_t));
+       nvs->program_size    = 0;
+       nvs->program_current = 0;
+
+       if (!pass2_translate(nvs,
+                            ((nvsSubroutine*)nvs->program_tree)->insn_head)) {
+               free(nvs->program);
+               nvs->program = NULL;
+               return GL_FALSE;
+       }
+
+       /* Shrink allocated memory to only what we need */
+       nvs->program = realloc(nvs->program,
+                              nvs->program_size * sizeof(uint32_t));
+       nvs->program_alloc_size = nvs->program_size;
+
+       nvs->translated  = 1;
+       nvs->on_hardware = 0;
+
+       if (NOUVEAU_DEBUG & DEBUG_SHADERS) {
+               fflush(stdout); fflush(stderr);
+               fprintf(stderr, "-----------MESA PROGRAM target=%s, id=0x%x\n",
+                               _mesa_lookup_enum_by_nr(
+                                       nvs->mesa.vp.Base.Target),
+                               nvs->mesa.vp.Base.Id);
+               fflush(stdout); fflush(stderr);
+               _mesa_print_program(&nvs->mesa.vp.Base);
+               fflush(stdout); fflush(stderr);
+               fprintf(stderr, "^^^^^^^^^^^^^^^^MESA PROGRAM\n");
+               fflush(stdout); fflush(stderr);
+               fprintf(stderr, "----------------NV PROGRAM\n");
+               fflush(stdout); fflush(stderr);
+               nvsDisasmHWShader(nvs);
+               fflush(stdout); fflush(stderr);
+               fprintf(stderr, "^^^^^^^^^^^^^^^^NV PROGRAM\n");
+               fflush(stdout); fflush(stderr);
+       }
+
+       return GL_TRUE;
 }