fSRGBSupport = true; // always available in Vulkan
fNPOTTextureTileSupport = true; // always available in Vulkan
fTwoSidedStencilSupport = true; // always available in Vulkan
- fStencilWrapOpsSupport = false; //TODO: figure this out
+ fStencilWrapOpsSupport = true; // always available in Vulkan
fDiscardRenderTargetSupport = false; //TODO: figure this out
fReuseScratchTextures = true; //TODO: figure this out
fGpuTracingSupport = false; //TODO: figure this out
fMaxColorSampleCount = 4; // minimum required by spec
fMaxStencilSampleCount = 4; // minimum required by spec
-
fShaderCaps.reset(new GrGLSLCaps(contextOptions));
this->init(contextOptions, vkInterface, physDev, featureFlags, extensionFlags);