if (ir->shadow_comparitor)
inst->shadow_compare = true;
+
+ if (c->key.tex_swizzles[inst->sampler] != SWIZZLE_NOOP) {
+ fs_reg swizzle_dst = fs_reg(this, glsl_type::vec4_type);
+
+ for (int i = 0; i < 4; i++) {
+ int swiz = GET_SWZ(c->key.tex_swizzles[inst->sampler], i);
+ fs_reg l = swizzle_dst;
+ l.reg_offset += i;
+
+ if (swiz == SWIZZLE_ZERO) {
+ emit(fs_inst(BRW_OPCODE_MOV, l, fs_reg(0.0f)));
+ } else if (swiz == SWIZZLE_ONE) {
+ emit(fs_inst(BRW_OPCODE_MOV, l, fs_reg(1.0f)));
+ } else {
+ fs_reg r = dst;
+ r.reg_offset += GET_SWZ(c->key.tex_swizzles[inst->sampler], i);
+ emit(fs_inst(BRW_OPCODE_MOV, l, r));
+ }
+ }
+ this->result = swizzle_dst;
+ }
}
void