static Eo *gvg[5];
static void
-running_cb(void *data EINA_UNUSED, const Efl_Event *event)
+_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
{
- Efl_Canvas_Animation_Player_Event_Running *event_running = event->info;
- double progress = event_running->progress;
+ double progress = *((double*)event->info);
int i;
for (i = 0; i < 5; i++)
//Play custom animation
Eo *anim = efl_add(EFL_CANVAS_ANIMATION_CLASS, evas);
efl_animation_duration_set(anim, efl_gfx_frame_controller_frame_duration_get(vg, 0, 0));
-
- Eo *player = efl_add(EFL_CANVAS_ANIMATION_PLAYER_CLASS, evas);
- efl_animation_player_animation_set(player, anim);
- efl_event_callback_add(player, EFL_ANIMATION_PLAYER_EVENT_RUNNING, running_cb, NULL);
- efl_player_playing_set(player, EINA_TRUE);
+ efl_event_callback_add(vg, EFL_CANVAS_OBJECT_ANIMATION_EVENT_ANIMATION_PROGRESS_UPDATED, _running_cb, NULL);
+ efl_canvas_object_animation_start(vg, anim, 1.0, 0.0);
ecore_main_loop_begin();
ecore_evas_shutdown();