is deeper than that and avoiding the crash in this
one part of code won't solve anything. I know where
the real problem is now.
llvm-svn: 170068
// data across can slow down debug launch times, so we optimize this by
// reading the memory for the __LINKEDIT section from this process.
PlatformSP platform_sp (target.GetPlatform());
- if (platform_sp && platform_sp->IsHost() && linkedit_load_addr != LLDB_INVALID_ADDRESS)
+ if (platform_sp && platform_sp->IsHost())
{
data_was_read = true;
nlist_data.SetData((void *)symoff_addr, nlist_data_byte_size, eByteOrderLittle);